Shifting
Ghost-Clay Path
Waxen Ghostly Flesh
Cost: 5 motes
Duration: One scene
Type: Simple
Minimum
Compassion: 2
Minimum Essence:
1
Prerequisite
Charms: None
With Waxen Ghostly Flesh, a ghost can
adjust his form. Features can be lengthened or eradicated, appearances changed,
height and girth added or decreased, and skin or hair color altered. Ghosts can
assume improbable colors and shapes through the use of this Arcanos, and those
whose appearance has been altered through the use of this Charm may be
iridescent, inwardly glowing or painted with flawless funeral makeup. The ghost
using the Charm spends Essence and then, molding his flesh as a potter would
mold clay, adjusts the aspects of his appearance that he wishes to change.
A Dexterity + Craft (Moliation) roll
indicates the success level of the attempt, with the amount of change the ghost
is attempting to render determining the difficulty. Note that using this power
restricts the ghost to a roughly human form of mass roughly equivalent to the ghost's
own, and it does not grant useful armor, fangs or claws (though it can create
the appearance of such). The ghost is simply reshaping himself, not drawing new
ghostly matter from elsewhere.
After a scene, the ghost's flesh begins to
melt back toward its customary form. The process is visible to anyone observing
the ghost closely (Perception + Awareness roll) and is a useful and
time-honored method of flushing out ghostly impostors. A ghost thus reshaped
can spend a Willpower point to arrest the slide back to his usual form for an
hour, at which point the process picks up where it left off. This process can
be repeated as long as the ghost has the Willpower to spend.
Feature Changed Difficulty
Skin, hair or eye color 1
Facial feature 2
Body shape 3
Adding non-human feature 4
Nine Terrors Visage
Cost: 6 motes
Duration: One hour
Type: Simple
Minimum
Compassion: 3
Minimum Essence: 1
Prerequisite
Charms: Waxen Ghostly Flesh
With Nine Terrors Visage, a ghost can
instantly assume another face without so much as moving a muscle. The ghost's
image simply shifts and changes. The mask remains in place for an hour, at
which point it melts and shifts back to the ghost's original appearance. The
change in visage can be maintained for an additional day by the expenditure of
a Willpower point.
Many ghosts have a series of visages they
use on a regular basis, ranging from the horrifying to the alluring. Creating a
visage requires a day's effort, a successful Dexterity + Craft (Moliation) roll
to plan and a Dexterity + Compassion (difficulty 2 for normal visages) roll to
create. If the rolls are successful, the visage is now available for the ghost
to use whenever she pleases.
Some visages may be so horrifying and/or
alluring that they may have an additional affect beyond simply changing the
ghost's appearance. These Visages are +2 difficulty on the roll to create
(planning difficulty as normal). Some visage effects include:
Fear: The players of all who see the ghost's face must make a
successful Valor roll (difficulty 1) or have their characters flee in terror
for the duration of a scene. They will not be able to fight except in
self-defense, and then, all rolls will still be at +2 difficulty.
Entrancement: Those who see the ghost's face are so smitten
with its otherworldly beauty that their players must succeed on a Temperance
roll (difficulty 1) or have their characters become enraptured with the spirit.
Such smitten souls are prone to follow the ghost's suggestions or to do
whatever they think will please the ghost of their own initiative.
Disgust: The ghost's visage is so repulsive that
the player of any observer must succeed on a Willpower roll (difficulty 1), or
his character is caught in the throes of a brief bout of nausea. Players of
those thus afflicted are at +1 difficulty on their rolls for any physical
activity. This effect persists for the remainder of the scene, but the
character can only suffer from it once at a given time.
Once a character has successfully overcome
the effects of a Nine Terrors Visage, she is immune to the ghost using that
particular visage on her ever thereafter. However, those mortals who fail to
resist are at +1 difficulty to resist it the next time. Four consecutive
failures means that the character will never be able to resist the effects of
that visage without a dramatic change in her mental makeup. This limitation
does not apply to the Exalted, who are too mighty for such ghostly tricks.
Yielding Spirit Form
Cost: 4 motes
Duration: Instant
Type: Reflexive
Minimum
Compassion: 2
Minimum Essence:
1
Prerequisite
Charms: Waxen Ghostly Flesh
The ghost's spirit form becomes soft and
pliable upon impact, rendering her more resistant to damage. The impact of a
blow (or slash or stab) is still felt, but the ghost's body simply distends,
adjusting to the effects of the strike. The player of a ghost who activates
this Charm may roll her character's full Dexterity + Craft (Moliation) pool against
any attack the ghost is aware of. Every success subtracts one from the damage
of a single lethal or bashing attack. This roll is made after the attack is
resolved but before soak is applied.
Even if the blow does no damage, the ghost
will usually be deformed by it in some way. A strike to the head will crush the
shape of the ghost's skull; a slash to the arm may deform it beyond
recognition. The effects are merely cosmetic, however, and the deformation quickly
heals itself. For every level of damage sopped up by the Yielding Spirit Form,
it takes one turn for the ghost's unliving tissue to restore itself to its
original form. This process is constant, but additional damage absorbed during
this time adds to the duration of the recovery.
Steeling The Spirit
Cost: 7 motes, 1 Willpower
Duration: One day/success
Type: Simple
Minimum Compassion:
2
Minimum Essence: 3
Prerequisite
Charms: Yielding Spirit Form
Steeling the Spirit lets a ghost fix in
place his altered features or form. A Willpower roll determines how many days
the steeled flesh remains. The effect is extended for one day for each success.
This power, however, can only be used by the ghost on himself.
In addition, when used in conjunction with
Ghost-Devil Form to harden protrusions such as fangs, claws and the like, such
accouterments are treated as if they are exceptional weapons and gain the same
number of bonus points.
Ghost-Devil Form
Cost: 10 motes
Duration: One scene
Type: Simple
Minimum
Compassion: 3
Minimum Essence:
2
Prerequisite
Charms: Nine Terrors Visage,
Steeling the Spirit
Ghost-Devil Form allows the ghost to adopt
not just a new face, but rather, a new form entirely. This form can be human or
otherwise and can sport working claws, talons, fangs and the like. A
Ghost-Devil Form can be up to twice the ghost's normal size and can feature
such extras as additional working limbs, armor and so forth. It does not need
to be human in the slightest, and the change from regular form to Ghost-Devil
Form is effectively instantaneous.
Like Nine Terrors Visage, a Ghost-Devil
Form must be conceptualized beforehand. Crafting a Ghost-Devil Form takes
longer than making a Nine Terrors Visage, however, and is more difficult.
Building a form requires an Intelligence + Craft (Moliation) roll to design and
then a Dexterity + Compassion roll (Difficulty 3) to execute. Each
damage-dealing or similar aspect of the form (claws, fangs, extra arms)
requires an additional day of design work and an additional Craft (Moliation)
roll at difficulty 2 to build. Ghost-Devil Form is also similar to Nine Terrors
Visage in its duration and effects on observers. This Arcanos almost always has
its effect extended through the use of Steeling the Spirit or some other, more
powerful Charm of permanency. Only ghosts and ghostly beings can be reshaped with
the power of this Charm.
Manifestations Of Ghost-Devil Form
Various
protrusions can be made by a ghost using Ghost-Devil
Form.
Shapechange Effect
Claws Spd+3<Acc+l,Dam+3L,Def-l
Fangs Spd+0,Acc+l,Dam+4L,Def-l
Armored Skin + 2L/2B levels of soak, compatible with armor
Additional Eyes All
Perception rolls against visible enemies are at -2 difficulty
Extra Arms -1 to the extra actions penalty for each additional set of
arms, to a maximum of -3
Weighted With The
Anchor Of Flesh
Cost: 20 motes, 2 Willpower (no Willpower in the
shadowlands)
Duration: One hour
Type: Simple
Minimum
Compassion: 5
Minimum Essence:
3
Prerequisite
Charms: Ghost-Devil Form
When Weighted With the Anchor of Flesh, a
ghost obtains the ability to materialize in the lands of the living. If he does
so when in Ghost-Devil Form, then all of the weaponry available to him in that
shape retains its potency. In short, the ghost materializes and can affect the living
world normally, for good or for ill, until
the Anchor lifts and he fades back to insubstantiality.
While held by the Anchor of Flesh, the ghost
can be wounded by material weapons and is otherwise normal and material. If
wounded, he will bleed (though the blood will fade as he does), and if struck
down, he will fall before dissipating back into the Underworld.
The Anchor's duration is one hour.
However, the ghost can extend this by expending another point of Willpower for
each additional hour he wishes to remain. Ghosts who have materialized thus are
still vulnerable to banishment and to effects that specifically target
materialized spirits.
Stolen Wax Discipline
Cost: 5 motes, one lethal health level
Duration: One hour per permanent Essence
Type: Simple
Minimum
Compassion: 3
Minimum Essence:
2
Prerequisite
Charms: Waxen Ghostly Flesh
Stolen Wax Discipline allows a ghost to
reshape the unliving tissues of another ghost. It only works on willing subjects
but is useful for disguising friends, theatrical performances and the like.
Using Stolen Wax Discipline requires the
laying of hands upon the target, as well as a successful Dexterity + Compassion
roll. The difficulty of the roll depends on the degree of change being
attempted (see Waxen Ghostly Flesh for a guideline to appropriate
difficulties). The effects of the Arcanos last one hour per point of the shaping
ghost's permanent Essence and cannot be extended through the use of Willpower.
To extend its effects, either the ghost doing the shaping must use Prison of
the New Form, or the ghost receiving the changes must use Steeling the Spirit.
Broken Mold Strike
Cost: 7 motes
Duration: Instant or one hour
Type: Supplementary
Minimum
Compassion: 3
Minimum Essence:
3
Prerequisite
Charms: Stolen Wax Discipline
Unlike Stolen Wax Discipline, Broken Mold
Strike allows a ghost to inflict the horrors of reshaped flesh on an unwilling
target. Using Broken Mold Strike requires a successful Brawl attack, which need
do no damage, followed by a reflexive Strength + Compassion roll.
A ghost attacking with Broken Mold Strike
shreds and boils off the target's ectoplasm doing a base lethal damage equal to
the ghost's Willpower + (successes on the Strength + Compassion roll) + any
extra successes on the attack. This attack works only against other ghosts or against
creatures that partake of ghostly nature and can be subjected to the Shifting
Ghost-Clay Path. This does not include deathknights, whose physical substance
shields them from this attack.
Shaping The Obedient
Servant
Cost: 9 motes, 1 Willpower
Duration: One day
Type: Supplemental
Minimum
Compassion: 3
Minimum Essence:
3
Prerequisite
Charms: Ghost-Devil Form,
Stolen Wax Discipline
Shaping the Obedient Servant is the means
by which a ghost can use the powers associated with Ghost-Devil Form on
another. Frequently used by servants of the Deathlords to create monstrous
ghostly warriors for battles among the dead, this power is also a favorite of
artisans, costumers and others among the dead who depend on disguise as part of
their livelihood.
Shaping the Obedient Servant requires the
expenditure of the Arcanos cost, followed by the regular difficulty 3 Dexterity
+ Compassion roll for Ghost-Devil Form. Obedient Servant shapes must be planned
ahead of time, just like Ghost-Devil Form, but if all the results are going to
look the same, only one roll needs to be made to plan the change.
Often, the Deathlords and their more
powerful seneschals wish to make the effects of Shaping the Obedient Servant
permanent. This can be accomplished through a successful Willpower roll and the
expenditure of experience points on the part of the character being reshaped. The
more experience points expended, the longer the effect lasts. A single
experience point freezes it for a month, 2 points for a year, and 3 points
extend the effect indefinitely. Essence is no longer committed to the effect once
experience points are spent to extend it. This Arcanos works only on the dead.
Prison Of The New
Form
Cost: 12 motes, 1 Willpower
Duration: One week per success
Type: Supplemental
Minimum
Compassion: 4
Minimum Essence: 3
Prerequisite
Charms: Broken Mold Strike
Prison of the New Form enables a ghost to
seal her target into his current form, willing or no. The character must touch
the target or make a successful unarmed Brawl or Martial Arts attack that need
not do damage. A successful contested roll of the attacking ghost's Stamina +
Compassion against the target's Conviction enables the ghost to lock down the
victim's form for one week per extra success. During this time, he cannot be
affected by any other spirit-flesh crafting power that alters his form, but he
remains vulnerable to damage from powers such as Broken Mold Strike. Prison of
the New Form is often used to keep prisoners in an eyeless, mouthless or
limbless state. Obviously, this Arcanos works only against ghosts or ghostly
creatures.