Savage
Ghost Tamer Arts
Taste The Demon Wind
Cost: 2 motes
Duration: Instant
Type: Simple
Minimum Valor: 1
Minimum Essence:
1
Prerequisite
Charms: None
One of the most common hazards of ghostly
existence are roving packs of hungry ghosts. Mindless
and driven by inhuman appetites, they roam the across the worlds, constantly searching
for prey, living or otherwise. As such, it behooves a clever ghost to be aware
of these potential hazards, and Taste the Demon Wind allows a ghost to
do exactly that.
When a ghost uses this power, a successful
roll of Perception + Presence renders her aware of the number, direction and
location of any hungry ghosts in the vicinity. The more successes rolled, the
further out hungry ghosts can be detected.
Number of Successes Range
1 100 yards
2 250 yards
3 500 meters
4 1 mile
5 5 miles
Taste the Demon Wind must be used
consciously. The ghost must be actively listening for hungry ghosts, or else, this
Arcanos is useless. The way in which the power manifests varies from spirit to
spirit. Some detect hungry ghosts as a foul odor or a sudden chill, while
others claim to be able to suddenly hear their howling, even from great
distances. Once a ghost has detected a hungry ghost, she is then aware of its
location at all times until it leaves her range. Hungry ghosts are not aware
they've been found out, nor are they usually clever enough to lope outside of
range and then return, undetected.
Call The Ravening Hound
Cost: 8 motes, 1 Willpower
Duration: Instant
Type: Simple
Minimum Valor: 2
Minimum Essence:
1
Prerequisite
Charms: Taste the Demon Wind
Summoning a hungry ghost — or a pack of
them — is not the brightest thing a ghost can do. However, there are times when
it makes sense to do so. The arrival of a pack of hungry ghosts can provide
excellent cover for an escape, and some of the more advanced Arcanoi also
provide uses for hungry ghosts that arrive.
The use of Call the Ravening Hound
requires a successful Manipulation + Presence roll. The more successes scored,
the further away the hungry ghosts may be that are summoned (and the more who
are likely to heed the call). Bear in mind, however, that if one hungry ghost suddenly
bolts in response to a summons, the rest of his pack may follow of its own
volition.
Number of Successes Range Maximum Number of Hungry Ghosts
Called
1 100 yards 1
2 250 yards 2
3 500 yards 4
4 1 mile 8
5 5 miles 20
When a ghost uses this power successfully,
a cold, unearthly shrieking rises up from where he is standing. This radiates
outward to the limits of the Arcanos' effective range. Any hungry ghosts within
the range will howl in response, and the nearest to the summoning ghost will
respond. This initial call is very distinctive, and those who are familiar with
the use of the Arcanos will be able to recognize it for what it is. This
practice is highly illegal in civilized portions of the Underworld.
Those caught using Call the Ravening Hound
face enslavement or worse as punishment for deliberately attracting the scourge
of hungry ghosts.
Relentless Hunter’s
Mark
Cost: 10 motes, 1 Willpower
Duration: One hour
Type: Simple
Minimum Valor: 4
Minimum Essence:
3
Prerequisite
Charms: Call the Ravening
Hound
Hungry ghosts are relentless, savage
hunters. This is why many ghosts find it useful to unleash them on their
enemies. Placing the Relentless Hunter's Mark on a victim immediately makes
that individual the center of attention for any hungry ghost in the vicinity, as well as any he stumbles across while
the Mark endures. A pale white handprint
outlined in angry red, the Mark calls hungry ghosts to itself like raw meat calls
hungry dogs, and it whips those
hungry ghosts into a frenzy of anger against the Mark's bearer.
The Mark can be placed on an individual or
on an item such as a breastplate or weapon. To place the Relentless Hunter's
Mark, a ghost's player must make a successful Dexterity + Brawl roll for his
character to touch the target, then succeed on a
Manipulation + Presence roll (difficulty 2). The Mark then remains in place on
the target for an hour, highly visible to all. Hungry ghosts will react to the Mark
immediately and will pursue the victim relentlessly until either they or their
target is brought down. Once the Mark fades, hungry ghosts will no longer be
unnaturally drawn to the character, but if they're already hunting her, they
won't suddenly stop.
While the basic Mark fades after an hour,
some ghosts are skilled at prolonging its effects. The expenditure of a single
experience point when placing the Relentless Hunter's Mark on a target seals it
in place for a year and a day. Spending 2 makes it permanent.
Diversion Of The Savage Hunger
Cost: 12 motes
Duration: One
scene
Type: Simple
Minimum Valor: 2
Minimum Essence:
1
Prerequisite
Charms: Call the Ravening
Hound
The flip side of detecting the location of
a nearby hungry ghost is preventing it from detecting you. While ghosts of
power can deal with even a pack of hungry ghosts with minimal risk of
destruction, not every restless spirit is so capable. Even those who can put
down a hungry ghost should the situation require it often prefer to avoid any confrontation
on general principle.
With that in mind, many ghosts become
skilled in the exercise of Diversion of the Savage Hunger. The successful use
of this Arcanos effectively removes a ghost from the perception of any nearby
hungry ghosts. A successful Perception + Presence roll is required (difficulty
2), but once success is achieved, the hungry ghost or ghosts are no longer a
problem — a single successful use hides a ghost from all hungry ghosts until
the end of the scene. Any attack on the hungry ghosts or otherwise ostentatious
display of the hiding ghost's presence negates the effect of Diversion of the
Savage Hunger and leaves the ghost vulnerable to attack once again.
Tame The Wicked Appetite
Cost: 8 motes
Duration: One scene
Type: Simple
Minimum Valor: 2
Minimum Essence:
2
Prerequisite
Charms: Diversion of the
Savage Hunger
Tame the Wicked Appetite does exactly what
its name suggests: It soothes the driving passion of hungry ghosts, rendering
them passive and calm. Hungry ghosts that are affected will simply lay down in
their tracks or wander around dazed. If attacked, they will return to their customary
savagery, but if not attacked, they will be dull and passive until the Arcanos'
power wears off. They will not even resist attempts to chain or muzzle them, though once they feel their bonds they may become more
violent. Using Tame the Wicked Appetite requires a roll of Charisma + Presence.
The more successes obtained, the more hungry ghosts
that can be dealt with. Any hungry ghost struck by the usage of Tame the Wicked
Appetite will fall prey to it immediately, whether it is wandering the shadowlands
or in mid-pounce. This Charm has a maximum range of (the ghost's Valor x 10)
yards.
Number of Successes Number of Hungry Ghosts Tamed
1 1
2 3
3 5
4 10
5 20
The hungry ghosts' hunger remains sated
for the duration of a single scene, though for the cost of another mote of
Essence, the ghost using the Arcanos can extend the effect for an hour.
Furthermore, by spending an experience point, the ghost can make the effect
permanent, rendering the affected hungry ghosts permanently deprived of their
appetites. This expenditure releases any Essence committed to the Charm.
Command The Hungry Devil
Cost: 8 motes, 1 Willpower
Duration: Instant
Type: Simple
Minimum Valor: 3
Minimum Essence: 2
Prerequisite Charms: Call the Ravening Hound
There are times when it is not enough to
divert a hungry ghost. Occasionally, it is useful to harness the ravening power
of a hungry ghost to one's own ends. Thus was developed the ability to Command
the Hungry Devil. This Arcanos allows a ghost to issue a single, irresistible command
to a hungry ghost. The command itself must be obeyed to the letter and to the
best of the hungry ghost's ability, even if it leads to swift destruction. To
Command the Hungry Devil requires a successful Manipulation + Presence roll,
difficulty 2. The more successes achieved, the more hungry ghosts can be
commanded.
Number of Successes Number of Hungry Ghosts Commanded
1 1
2 3
3 5
4 10
5 20
The command need not be a single word, as
a relatively simple sentence can be understood by a hungry ghost.
"Stop" is a perfectly acceptable use of Command the Hungry Devil,
with the understanding that the hungry ghost is free to start again a moment
later. More effective are commands such as "Attack him!" or "Go
back to the corpse that spawned you!" On the other hand, any ghost who
issues a complex command such as "Invade the Prince of Shadows' citadel
and bring me his left-handed gauntlet" is going to be disappointed. If the
order given is too complex, the target ghost will remain motionless for a turn and
then resume its former attitude. Hungry ghosts will, however, attempt to
fulfill impossible commands, so long as they are simple enough to be
understood.
Dust Commands Litany
Cost: 12 motes, 1 Willpower
Duration: One scene
Type: Simple
Minimum Valor: 2
Minimum Essence: 3
Prerequisite
Charms: Command the Hungry
Devil
Dust Commands Litany is an extension of
the power of Command the Hungry Devil. Rather than a single command, however,
it grants mastery over the hungry ghost for an entire scene. Furthermore, it
can be extended for an additional scene by an additional mote's expenditure. Dust
Commands Litany is useful for ghosts who keep penned herds of hungry ghosts or
who employ the beasts as watchdogs and the like.
Ghostly Harness Exercise
Cost: 5 motes, 1 Willpower
Duration: One month
Type: Simple
Minimum Valor: 3
Minimum Essence:
3
Prerequisite
Charms: Tame the Wicked
Appetite, Command the Hungry Devil
There are some among the dead who devote
their existence to dealing with the scourge of hungry ghosts in a most unusual
fashion — by taming them. These spirits are masters of Ghostly Harness
Exercise, which allows them to soothe hungry ghosts' savage nature for extended
periods of time. While hungry ghosts marked by this power maintain their
capacity for savagery, they are no longer constantly ravenous and can be
trained. They even form a bond of sorts with the ghost who tames them, and so
long as they are tamed, they will not attack him under any circumstances. This
includes while under the influence of Command the Hungry Devil. Of course, the hungry
ghost trainer must keep his end of the bargain, taking care of his charges,
spending time with them and feeding them appropriately.
Hungry ghosts tamed with this power can be
used as watchdogs or bodyguards. Some ghosts use them as fighting animals in
tournaments and underground betting pits, but most feel that this is an
unnecessary expense. Without the effects of Ghostly Harness Exercise, the task
of training a hungry ghost is utterly impossible. Even with the Charm, training
is a time-consuming process and requires a month of intense work with harness,
whip and fist. However, once the hungry ghost has been trained, it is trained
forever.
Tamed hungry ghosts function in much the
same way trained hounds do for mortals, obeying simple commands, leaping to
their owners' defense and eagerly awaiting the chance to hunt.
Spirit-Handling Leash
Cost: 5 motes, 2 Willpower
Duration: Instant
Type: Simple
Minimum Valor: 3
Minimum Essence:
3
Prerequisite
Charms: Ghostly Harness
Exercise
Spirit-Handling Leash is not nearly so powerful as its prerequisite. It does, however, have one
virtue that Ghostly Harness Exercise lacks: versatility. It allows a trainer to
transfer a tamed hungry ghost's loyalty to a new owner, quickly, easily and
permanently. The trainer is still regarded with some, for lack of a better
term, affection, but it is to its new owner that the hungry ghost now shows its
utter devotion. The Spirit-Handling Leash will remain in place permanently, and
the hungry ghost whose affections have been transferred will regard its owner
with the same affection it once gave its trainer. The hungry ghost will hunt,
guard or attack at its owner's command and will never attack the holder of the
Spirit-Handling Leash. It is not uncommon to see servants of wealthy and noble
ghosts walking the streets of the necropoli with leashed
packs of hungry ghosts snuffling out ahead of them, a plain symbol of their
power for all to see.