Essence-Measuring
Thief Arts
Aura-Reading Technique
Cost: 2 motes
Duration: One scene
Type: Simple
Minimum
Temperance: 1
Minimum Essence:
1
Prerequisite
Charms: None
Aura-Reading Technique allows a ghost to
see how much Essence another being — be it a ghost, another spirit or an
Exalted — contains within her. Use of Aura-Reading Technique requires a
successful Perception + Larceny roll. If the roll is successful, the ghost can
perceive the aura of anything he looks at for a single scene. This allows the
ghost to literally see the Essence burbling within the target. The ghost cannot
do anything about this, nor can he share his vision with another. However, this
technique does allow him to assess those he comes in contact with quickly.
To a ghost using Aura-Reading Technique,
the color of the target's aura correlates to the amount of Essence she contains.
The "aura" the Arcanos displays is not a true aura. Rather, it is a
colorful display that, to the ghost's eyes, appears to overlay the target's
silhouette. It is visible regardless of ambient light, but the ghost must be
aware of the target's presence before he can use Aura-Reading Technique. In
other words, it this Charm cannot be used for detection, only assessment.
Color Number of Motes
Black Zero
Indigo 1-5
Green 5-10
Yellow 10-20
Orange 20-40
Red 40+
There is no way for the target of an
Aura-Reading Technique to know that she has been spied upon in this manner. The
Technique has an effective range equal to the ghost's sight range, and as such,
ghosts skilled in its usage are often used as lookouts by the Deathlords.
Delicious Essence
Scent
Cost: 3 motes
Duration: One scene
Type: Simple
Minimum
Temperance: 1
Minimum Essence:
1
Prerequisite
Charms: Aura-Reading
Technique
Delicious Essence Scent does not allow a
ghost to determine how much Essence someone contains. Rather, it enables the
ghost to sniff out living sources of Essence. To use Delicious Essence Scent,
the ghost spends a mote of Essence, and his player makes a Perception + Dexterity
roll (difficulty 2). A success immediately fills the ghost's nostrils with the
scent of Essence, which the ghost can follow to its source. The stronger the
source, the more potent the trail, and the easier it is for the ghost to
follow. The ghost's player makes a Perception + Temperance roll, with a
difficulty equal to (4 - the permanent Essence of the target [minimum 1]). If
the roll is successful, the ghost is aware of the character's location and
permanent Essence. The power has a range of 100 yards.
As the ghost is detecting pure Essence,
Delicious Essence Scent pierces illusions, veils and disguises that do not also
cloak the character's magical nature. If anything living is within range,
Delicious Essence Scent can find it.
Essence-Devouring
Ghost Touch
Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Temperance:
1
Minimum Essence:
2
Prerequisite
Charms: Delicious Essence
Scent
Essence-Devouring Ghost Touch lets a ghost
absorb another ghost's Essence through the brush of a fingertip. Any touch is
sufficient to let the ghost drain the target's energies, though it must, in
fact, be a touch. Mere proximity is not enough for Essence-Devouring Ghost
Touch to work. To use Essence-Devouring Ghost Touch, the ghost must succeed on
an unarmed Brawl or Martial Arts attack, which need do no damage.
When the power activates, the player of
the ghost makes a difficulty 2 Manipulation + Larceny roll. Each
success on the roll strips away 2 motes of Essence from the victim. This
Essence does not flow to the ghost. Rather, it dissipates and can be used by no
one. When Essence-Devouring Ghost Touch is used by several ghosts in conjunction,
it is a deadly tactic. In particular, it is a favorite tool of hungry ghosts,
who use it to swarm victims under when hunting. This Charm only works on ghosts
and beings of a ghostly nature.
Feeding The Lamprey’s Appetite
Cost: 1 Willpower
Duration: One scene
Type: Simple
Minimum
Temperance: 2
Minimum Essence: 2
Prerequisite Charms: Essence-Devouring Ghost
Touch
Feeding the Lamprey's Appetite makes use
of the delicious Essence wasted by Essence-Devouring Ghost Touch. After this
Arcanos is invoked, at any point later in the turn, the ghost may make a
Temperance roll (difficulty 1). A success lets her absorb a number of motes
equal to half the number stripped from the target. These motes are then
available for her use, if necessary allowing her to retrigger Essence-Devouring
Ghost Touch.
Ravening Life-Force
Hunger
Cost: 4 motes, 1 Willpower
Duration: Instant
Type: Supplemental
Minimum
Temperance: 2
Minimum Essence:
2
Prerequisite
Charms: Essence-Devouring
Ghost Touch
Ravening Life-Force Hunger removes the
protection the living have against the scourge of Essence-Devouring Ghost
Touch. Not only does Ravening Life-Force Hunger affect ghosts, it also affects
other spirits, Exalted and any other beings unfortunate enough to encounter it.
The ghost must be materialized for the power to work, however. The technique
for using Ravening Life-Force Hunger is precisely identical to that for
Essence-Devouring Ghost Touch. Each success on the Manipulation + Larceny roll dissipates
2 motes of Essence for each success. The Essence dissipates and cannot be used
by anyone. Non-Essencechannelers who are affected by
this Charm have their breath disrupted. Those whose players succeed at a
Stamina + Endurance roll (difficulty 3) will survive, those whose players fail
will be incapacitated by chills and mad hallucinations by the time the sun next
crosses the horizon. They will die in (their Stamina) days unless they are tended
by a character with Medicine 3 or higher who can correct their disrupted life
rhythms.
Blood-Drinking Thirst
Cost: 1 Willpower + 1 Willpower per activation
Duration: One scene
Type: Simple
Minimum Temperance: 2
Minimum Essence:2
Prerequisite Charms: Ravening Life-Force
Hunger
Blood-Drinking Thirst does not literally
drain blood or, indeed, any fluid from the victim, but it does allow the ghost
to steal the strength of a being besides another ghost. It makes available for
the ghost's use the Essence drained by Ravening Life-Force Hunger. When this Arcanos
is active, whenever the ghost uses Ravening Life-Force Hunger or
Essence-Devouring Ghost Touch, she can spend a Willpower for her player to make
a reflexive Temperance roll (difficulty 1). Success lets her absorb a number of
motes equal to the number stripped from the target, which are instantly
available for her use. Her Essence cannot be increase beyond its maximum through
the use of this Charm.
Blending The Streams Of Essence
Cost: 6 motes
Duration: Instant
Type: Supplemental
Minimum
Temperance: 2
Minimum Essence:
2
Prerequisite
Charms: Essence-Devouring
Ghost Touch
Blending the Streams of Essence reverses
the flow of energy from Essence-Devouring Ghost Touch. Instead of draining
Essence from the victim, Blending the Streams of Essence
allows a ghost to give some of her own energy to another ghost, which he can
then use for whatever purpose he desires. This energy can be used instantly by
the recipient.
Using Blending the Streams of Essence
requires a physical touch. If the target resists, it must be delivered as part
of a successful unarmed Brawl or Martial Arts attack, which need do no damage.
Once physical contact is made, the donor ghost's player must succeed on a
Temperance roll (difficulty 1). If it succeeds, she may transfer a number of
motes equal to her Willpower rating to the intended recipient. He can, if he
chooses, refuse the infusion, in which case the Essence is lost. The Essence
given comes from the ghost's own pool, and the ghost can never reduce her
temporary Essence pool below 1 with his Charm.
Blending the Streams of Essence can only
be used on one ghost per scene. It is only effective on ghosts, and any attempt
to use it on a living being wastes the ghost's energies.
Feeding Life's Fountain
Cost: 7 motes, 1
Willpower
Duration: Instant
Type: Simple
Minimum
Temperance: 2
Minimum Essence: 2
Prerequisite
Charms: Blending the Streams
of Essence
Feeding Life's Fountain allows a ghost to
transfer his Essence to a living recipient. All of the rules and restrictions of
Blending the Streams of Essence apply. If used on non-Essence-channelers, the
effect is one of extreme good health and lasts for (the Essence of the ghost
activating the Arcanos x the number of motes spent) days. The victim will
have one automatic success on all Stamina + Resistance or Stamina + Endurance
rolls to resist illness or poisoning and will not become ill from fatigue even
if they eat badly or live under bad conditions. Living recipients are also very
fertile, and it is through this Charm that ancestors answer their descendents'
fertility problems.
This Charm cannot cure actual sterility,
only reproductive difficulties. Giving birth to the child is often difficult
for or fatal to the mother if she had difficulty bearing live children or
carrying them to term.
Filling The Precious Vial
Cost: 7 motes + 1
Willpower
Duration: Instant
Type: Simple
Minimum
Temperance: 3
Minimum Essence:
3
Prerequisite
Charms: Blending the Streams
of Essence
Masters of this technique create the gems
and crystals laden with Essence that fuel the Underworld's society. Filling the
Precious Vial is nothing less than the ability to take one's own Essence and
pour it into an inanimate container for anyone to use.
Putting this power to use requires both
the preparation of a suitable container, such as an Essence-containing gem or soulfire crystal and a Perception + Larceny roll (difficulty
2). Before the roll, the ghost's player must announce the number of motes to be
invested in the object. If the roll is a success, the motes are expended and the
Essence is sealed in the container. Containers used for holding Essence are
rare and delicate things. Soulfire crystals are the
most popular, followed by Essence-containing gems, though there are other
options such as small carvings and mirrors that enjoy a certain amount of popularity. An Essence container that is
cracked, however, is liable to go up in a massive explosion, doing one level of
lethal damage per mote stored inside to anyone within 10 feet of the blast.
If the Willpower point is not spent
activating this Charm, the Vial is still filled, but it will leak a mote a day.
The expenditure of the Willpower seals the Vial and traps the Essence inside.