Soulsteel Caste

 

Befitting their patron’s nature, the five castes of Alchemicals work together like the components of a single machine. The Orichalcum and Starmetal Castes create plans of varying boldness and guile, which the Jade and Moonsilver Castes then put into action with their distinctive forthrightness or subtle finesse. And yet, even the best of plans fall apart. When order breaks down, when dissidents and monsters threaten the cities, the Tripartite calls in the Soulsteel Caste. The so-called Grim Watch are the problem solvers and enforcers of Autochthonia, and their methods range from brutal simplicity to excruciating intricacy.

In the field, Soulsteel Caste Exalted dress in distinctive and unadorned black, typically concealing their implanted arsenals and interrogation devices beneath oil-dark buff jackets of artificial leather. As experts on psychological warfare, they know full well that the suggestive bulges and grinding of unseen mechanisms evoke more terror than any open display of weapons. In battle as in all else, the caste is relentless. They do not slow. They do not stop. Like the risen dead, their persistence is the stuff of legend and nightmare. Their elders consider it a point of pride that no quarry has ever escaped the caste in recorded history except through death, though that truth is somewhat misleading. Not every hunt ends in victory, even with such hunters, and the caste certainly takes its share of casualties from gremlins and rogue Exalted. However, one or another Sentinel eventually succeeds where predecessors failed. Such is the fate of those hunted by the Soulsteel Caste. They can run, and they can hide, but they cannot escape.

Unsurprisingly, Sentinels are the most alien of the five castes and the most likely to cultivate Clarity in the name of professional detachment. Yet, for all their inhumanity and predilection for violence, Soulsteel Alchemicals are not raving psychopaths or monsters. They police their own ranks with as much fervor as they police others, if not more so. Those suspected of developing Gremlin Syndrome or even showing sympathy for the forces of the Void face grueling batteries of Charm-aided interrogations. Any deemed traitors or heretics suffer horribly, as they are summarily vivisected for spare parts in front of the assembled members of their caste. Audience participation at such gruesome spectacles is expected and contributes to the overall horror of the occasion. These events are not celebrations, but sorrowful executions, in which it is hoped that the pain and fire will cleanse the tainted soul for another life and prevent others from succumbing to the temptations of chaos and entropy. The Sentinels know too well that they are the caste most like their enemies in their necessary violence; those who listen too closely to the whispers of the souls trapped in their Charms or allow their faint disdain for mortal frailty to fester into hatred do not have far to fall. Yet, only at the razor’s edge of damnation can they understand the enemy, and only with such understanding can they obtain victory.

When they are not scrutinizing one another or engaging in active missions hunting gremlins or criminals, members of the Soulsteel Caste watch over Autochthonia. They observe citizens at work and at play, looking down from factory catwalks and striding as ghosts over the streets. Members of the Populat, and especially the Lumpen, dutifully avoid eye contact and go about their lives as best they can, inwardly praying that the Sentinels find no cause to notice them. For their part, the Sentinels know that their roaming presence discourages dissidence. Some watch less openly, equipped with Charms to extend the range and scope of their senses. Instead of physically patrolling, these gifted agents pry through walls and minds in search of enemies. When any members of the caste find problems, they try to report the matters to superiors so that the best solution may be decided upon. However, each Sentinel has the standing authority to deal with problems requiring an immediate resolution, since enforcement is the very reason the Soulsteel Caste exists. Unless a suspect’s guilt is incontrovertible, even the most brutal members of the Grim Watch give their suspects an opportunity to surrender peacefully and face the justice of the Tripartite. On the other hand, resisting arrest is itself a crime, and resisting a Sentinel is very often a capital crime.

The eldest members of this caste typically evolve into industrial prison camps, serving as both jails and wardens for those consigned to live in the bleak settlements. Such communities also provide rehabilitation and education for the uncivilized descendents of exiled criminals, which the Eight Nations have taken to capturing in raids on the outlying colonies in recent years. Other patropoli restrain their brutal inclinations, cultivating settlements of perfect order using omnipresent surveillance Charms to concurrently watch the entire population. Outwardly, these communities are pristine places, though the inescapable eye of their city invariably erodes morale.

Caste Markings: Given the caste’s fondness for Clarity and the dehumanizing isolation imposed by their duties, few Sentinels show any restraint in modifying their bodies. Form follows function, and the frightening Charms of the Soulsteel Caste appear roughly hammered in black alloys with ugly, primitive lines. The artifacts are typically held together with crude-looking rivets and pins and are perpetually stained with soot and grease that bleeds from underneath. Sentinel animas appear as shadowy clouds of smoke streaked with black and blue lightning.

Anima Effect: By reflexively spending 5 motes, a member of this caste may stir the souls trapped in his frame. Outlines and faint imprints of distended faces and hands appear in every black-metal surface, their moans and whispers escaping in a hushed cacophony. The futile struggles of the tormented generate an aura of numbing dread for a scene, adding (the Exalt’s Essence ÷ 2, rounded up) to the difficulty of all attacks targeting the Alchemical. Even automatons, walking dead and other beings that do not know fear still suffer this penalty, as the aura’s Essence slows their attacks. Only living beings granted perfect immunity to fear by Charms or other magic can ignore the penalty.

Caste Attributes: As the enforcers and hunters of the Alchemical Exalted, members of the Soulsteel Caste are as tough as they are frightening. Nothing slows them down once they set their minds to a task, not pain and certainly not the impediments of mercy. They know how to make people do what they want them to do and what degree of force is required to extract compliance. Yet, the defining characteristic of these grim Exalted is their unceasing vigilance. Ever watchful for threats within and without, they stand poised to unleash their signature brutality on any who threaten their civilization. Their Caste Attributes are Stamina, Manipulation and Perception.

Associations: The color black, iron, soulsteel, the element of smoke, violence, callousness, enforcement

Sobriquets: Grim Watch, Sentinels, Scourges of Autochthon, Blessed of Ku

Concepts: Gremlin killer, problem solver, torture expert, motivator, dissident recycler

 

 

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