Orichalcum Caste
Unlike in Creation, the Exalted do not
rule Autochthonia. Instead, the assorted branches of
the Tripartite set the political, theological and economic policies that guide
the lives of all citizens. The
Without exception, Orichalcum
Caste Exalted are forceful, convincing and inspiring,
but they are not always approachable or even likeable. Confidence easily
blossoms into arrogance, and Orichalcum Castes often
find themselves at philosophical odds with their Exalted
peers. Ironically, the superhuman extremes of Archon talent and vision set them
apart from the tradition-bound hierarchy of Autochthonian
society. The most brilliant among them often grow frustrated that no one else
can keep up with their creative bursts, and so, these luminaries cloister themselves
in their private laboratories or research institutes, emerging only to unveil some
new wonder of technology or social theory. Other Shining Ones turn their
talents toward martial pursuits, deploying their devastating Charms and
invented weapons against gremlins and the enemies of their nation.
Given their penchant for progress and
evolution, most Shining Ones modify themselves regularly and eagerly improve
their Essence at every opportunity. Archons view their physical enlargement and
ultimate transformation into cities as a sacred metamorphosis. The final stage
of Alchemical development allows these Exalted to
realize their utopian dreams, finally building the idealized infrastructures
and communities they have invented for centuries. Such communities widely
differ in their layout and protocols, pushing the edges of acceptable dogma in
the name of perfection. The inhabitants of these golden cities tend to be the
most liberal Autochthonians, following the example of
their patropoli. Some of the most alien and advanced Exalted
transform themselves into research institutes where only the brightest minds
gather in think tanks dedicated to solving particular issues of philosophy or science.
A minority of Archons become fortresses, dedicating their potent resources to
military research. The citizen-soldiers of these complexes test advanced weapon
systems in raids against gremlin nests, baiting the Void-tainted monstrosities
to follow them so that their cities can test their own upgraded defenses.
Caste Markings: The Charms of the Orichalcum
Caste are constructed of highly burnished brass, gold and orichalcum.
Windows of crystal and hardened glass reveal bubbling fluids, spinning gears
and sliding pistons driving force and Essence to power the implanted artifacts.
The animas of the Archons blaze with golden fire and actinic vortices of white
lightning. Metal brought into this field of power often sparks and sizzles with
traces of energy for minutes afterward.
Anima Effect: For a reflexive cost of 5 motes, members
of the Orichalcum Caste may charge their bodies with
golden lightning for a scene. Whenever they strike in close combat, this energy
visibly surges at the point of contact. Similarly, all projectiles crackle with
a destructive nimbus as they leave the Exalt’s hand
or weapon. This power adds the character’s Essence to the damage of all
attacks.
Caste Attributes: Orichalcum Castes are forceful beings in every
respect: immensely strong, unquestionable and brilliant without measure. As
such, their Caste Attributes are Strength, Charisma and Intelligence. Players
and Storytellers should note that Archons with high Charisma are not
necessarily likeable, so much as they are literally
awesome. To question their authority or knowledge is simply unthinkable.
Associations: The color yellow, gold, orichalcum, the element of lightning, illumination,
inspiration, leadership, excellence
Sobriquets: Shining Ones, Archons, Flames of Autochthon,
Blessed of Noi
Concepts: Defender of the people, advisor to the Tripartite, cleric of the Great Maker, mad scientist
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