Moonsilver Caste

 

Autochthonian society venerates an ideal of clockwork order, in which every component of every machine, industry and social structure exists in perfect harmony with the rest. In such a mechanized utopia, there would be no need for lies, nor need for leaders to spy upon their people. However, until the social engineers of the Tripartite find the elusive formula for perfection, Moonsilver Caste Exalted will remain their secret agents, scouts and assassins.

Younger Proteans answer jointly to their own caste hierarchy and the upper echelons of the Tripartite, though they privately defer to the former in the case of conflicting orders. To both sets of masters, they provide the same services, exploiting their characteristic penchant for disguise, deception and camouflage to go where they are not wanted and discover what people would keep hidden. Through their deceptions, the Razors of Autochthon serve the greater truth — or so declares the Theomachracy when pressed on the uncomfortable point. Proteans also perform a secondary function for which they are more widely feared, employing their preternatural agility and martial prowess to strike down the enemies of state and god. No one is safe from these quicksilver killers, though dissident cells and heretic cultists go to extreme lengths to test each other’s identities before revealing anything incriminating at a meeting. Sometimes, these precautions actually delay discovery, but more often than not, the assassin is already in the room.

As Mirrorblades mature and grow in power, they reach a critical juncture in their careers. Developing beyond Essence 5 leaves them too large to serve as spies, saboteurs or covert killers. Many delay their transition for some time, until the game itself comes to bore them. Whenever they finally cross into the next phase of their development, they leave behind the task of spying on mortals and turn their attention toward threats beyond the cities. With their superior speed and stealth, coupled with the inherent toughness imparted by their massive bodies, these elders can execute lightning raids into gremlin nests and eliminate the queens or pack leaders before anyone knows they are there. A strike team of such killers provides one of the deadliest units fielded by any military, an advantage the generals of the Locust Crusade quickly seize upon once they begin sending sizable numbers of Exalted into Creation.

The oldest members of the Moonsilver Caste eventually settle down and usually evolve into hidden fortresses, using their potent municipal Charms to cloak entire settlements from prying eyes or simply disguise portions as something more innocuous. Other patropoli follow a more conventional layout, turning their mastery of aesthetics to maximize architectural geomancy. Regardless of their functions, these settlements are breathtakingly beautiful, with organic spires and flowing curves that almost appear to defy gravity.

Caste Markings: Moonsilver Charms display smooth, organic curves and look more like they were grown than forged. The overall mien of a Protean expresses biomechanoid grace that is at once as beautiful as it is alien. Of course, given the caste’s renowned skill at disguise and misdirection, few ever see a Mirrorblade in her true visage, and no one who thinks he has can ever really be sure. The animas of this caste seep and grow from under their skin, taking the form of dozens or even hundreds of undulating and intertwined tendrils of light. These living displays of power rhythmically flicker between pale silver and white.

Anima Effect: For a reflexive cost of 5 motes, a Moonsilver Caste may suffuse her being with the flowing grace of quicksilver. In this state, her quickened senses perceive the world moving in slow motion through a faint silver tint. In contrast, she perceives her own accelerated body moving at its normal pace. Observers only note the preternatural flexibility and deftness of the Exalt’s movements, provided she gives them an opportunity to notice anything. This power adds (the character’s Essence rating x 2) to her base initiative for the scene.

Caste Attributes: Moonsilver Caste Alchemicals are universally nimble and quick, favoring finesse over force as a way of life. Socially, they are mercurial and mirror-like, adapting themselves to the expectations and desires of those around them or simply avoiding notice altogether. Accordingly, their Caste Attributes are Dexterity, Appearance and Wits.

Associations: The color white, silver, moonsilver, the element of oil, innovation, secrets, guile

Sobriquets: Mirrorblades, Proteans, Razors of Autochthon, Blessed of Debok Moom

Concepts: Everyman spy, explorer of the Far Reaches, assassin, heretic finder

 

 

Of course the exiles won’t

notice me. To them, I’m just

another dirty face in the mob.

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