General Charms
Transitory Augmentation
Of (Attribute)
Cost: 1 mote per die
Installation
Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum
(Attribute): 1
Minimum
Essence: 2
Prerequisite
Charms: None
This Charm is actually a set of nine
Charms that must be purchased and installed separately, one for each Attribute.
All perform the same general function, temporarily boosting the rating of their
controlling Attributes. The Exalt may add one dot per mote spent for the
purposes of a single action or event of instant duration but cannot add more
dots than the Attribute’s base rating. Furthermore, these Charms resonate with
the Alchemical anima power.
An Exalt with Transitory Augmentation of
(Attribute) installed for a Caste or Favored Attribute reduces the cost to add
bonus dice with her anima from the usual 3 motes per die to 2 motes.
Sustained Augmentation
Of (Attribute)
Cost: None
Installation
Cost: 1 mote
Duration: N/A
Type: Permanent
Minimum
(Attribute): 2
Minimum
Essence: 2
Prerequisite
Charms: None
One particular facet of the Alchemical’s innate potential and raw capability has been
mechanically reinforced. She may have metal pistons alongside her artificial
muscles for Strength, ball-bearing joints and higher-function motor skills for
Dexterity, flesh replaced with organic metal alloys for Stamina, hardwired
protocols for Charisma or Manipulation, a literally sculpted physique for
Appearance, integrated sensors for Perception or various forms of transcendent neural
webs for Intelligence or Wits. This Charm is actually a set of nine Charms that
must be installed separately, one for each Attribute. Whatever the specific configuration,
the Exalt receives one additional dot to the Attribute (considered part of her
natural rating). Furthermore, her maximum rating in that Attribute increases by
one dot. Characters may not install any permutation of this Charm multiple
times (i.e., no doubling the same Attribute) but may have as many different
Attributes augmented with a copy of this Charm as desired.