Survival Charms

 

Essence Engorgement Technique

Cost: None

Duration: Permanent

Type: Special

Minimum Survival: 1

Minimum Essence: 2

Prerequisite Charms: None

Lacking ready sources of Essence apart from cannibalism, Abyssal Exalted must often conserve their power in Creation. Deathknights with this Charm can offset this weakness somewhat by bloating their animas with stolen power. For each time this Charm is taken, the Abyssal adds an additional 10 motes to his Peripheral Essence pool.

However, the Exalt can only fill this extra capacity by consuming flesh or blood or by using Essence-draining magic. The character cannot recharge this bonus pool with Hearthstones, respiration or any other passive means. Characters cannot take this Charm more times than their permanent Essence rating.

 

Blood-Feasting Technique

Cost: None

Duration: Permanent

Type: Special

Minimum Survival: 2

Minimum Essence: 2

Prerequisite Charms: Essence Engorgement Technique

Once an Abyssal masters this Charm, he can subsist entirely on a diet of human blood. The character must drink a number of health levels per day equal to his permanent Essence if he wishes to replace his body's need for regular food. While subsisting on blood, characters suffer no dietary deficiencies. Many deathknights who learn this Charm find their palettes prefer the sweet taste of life to blander solid food. Note that blood consumed specifically as sustenance for this Charm does not provide Essence.

 

Superior Predator Style

Cost: 10 motes

Duration: One day

Type: Simple

Minimum Survival: 1

Minimum Essence: 2

Prerequisite Charms: None

With this Charm, an Abyssal can intensify his aura of menace to ward off animals. Herbivores and domesticated beasts avoid the character completely and panic if directly confronted. Most non-magical predators keep their distance, fighting only as a last resort if cornered. This Charm has less effect on magical beasts and super-predators such as tyrant lizards and siaka. Such beings can overcome the aversion with a successful Willpower roll, although they still suffer a +1 difficulty to attack the Exalt.

 

Fetter The Beast

Cost: 10 motes, 1 Willpower, 1 experience point

Duration: Instant

Type: Simple

Minimum Survival: 3

Minimum Essence: 2

Prerequisite Charms: Superior Predator Style

By beating an animal into submission or otherwise abusing it to establish dominance, an Abyssal with this Charm can mystically chain a beast to her will. The character gains one dot of the Familiar Background each time she uses this Charm, although she can only have one Familiar at a time. Thus, it would take three applications of this Charm to enslave a wild omen dog and another two to gain communication and sharing of senses. Although dangerous animals make superior slaves, it takes considerably more work to tame them. Beating an angry bear until it cowers in obedience can be problematic at best, to say nothing of subduing a full-grown tyrant lizard. Characters should prepare for appropriately epic combat unless they plan on raising such monsters from birth.

 

Hunter Becomes The Prey

Cost: None

Duration: Permanent

Type: Special

Minimum Survival: 3

Minimum Essence: 2

Prerequisite Charms: Superior Predator Style

While most deathknights can only absorb Essence from the blood and flesh of other sentient beings, a few have learned to draw power from lesser creatures. Once a character purchases this Charm, he can devour animals to regain Essence. Such prey must be consumed within minutes of death and cannot be cooked or otherwise prepared. Additionally, the animal must be a predator or scavenger. If these conditions are met, the Exalt regains 1 mote for every two health levels eaten. Otherwise, the meal affords only physical sustenance.

 

Enduring Huntsman Method

Cost: 5 motes

Duration: One day

Type: Simple

Minimum Survival: 3

Minimum Essence: 1

Prerequisite Charms: None

With this Charm, a character gains unnatural resilience to hostile environments, regardless of attire or preparation. She can withstand brutal extremes of temperature without ill effect and need never fear hypothermia, frostbite, parasites, sand blindness or any other hazard of the wilderness. This resistance applies to virtually any condition a human body could actually survive, however briefly. Thus, a character could trudge naked through a blizzard without discomfort but would not have an easier time breathing underwater or surviving a raging bonfire. Ultimately, the limits of this Charm are left to Storyteller discretion.

 

Sheltering Interment Prana

Cost: 3 motes per hour, plus 1 Willpower

Duration: Until released

Type: Simple

Minimum Survival: 5

Minimum Essence: 3

Prerequisite Charms: Enduring Huntsman Method

Pulling his arms and legs together like a corpse ready for burial, an Abyssal with this Charm can mystically sink into the earth. This process buries the character a full yard underground, leaving no trace of excavation on the surface. The character slips into a state of suspended animation for the duration of the Charm and does not breathe, although he still hungers normally. Sheltering Interment Prana lasts one hour for every 3 motes spent, unless the torpid character is injured or uncovered by digging. Once the Charm ends for whatever reason, the character arises to the surface in a shower of dirt and immediately regains consciousness. Characters may regain Essence while interred (assuming they are in a location that permits it), although motes used to power the Charm remain committed during its duration.

 

Underworld Foraging Technique

Cost: 5 motes

Duration: One hour

Type: Simple

Minimum Survival: 4

Minimum Essence: 2

Prerequisite Charms: Enduring Huntsman Method

By definition, few environments are as inhospitable and lifeless as the dim recesses of the Underworld. The food of ghosts is a poor substitute for the fruits of Creation, and the strange beasts that lurk in the realm of the dead afford little in the way of palatable meat. With this Charm, however, an Abyssal may readily consume spectral food and derive full nourishment from her meal.

 

Maze-Unraveling Concentration

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Survival: 4

Minimum Essence: 2

Prerequisite Charms: Enduring Huntsman Method

With this Charm, an Abyssal can mentally unlock the twisting paths of a labyrinth to find a desired course or egress. The character may add his permanent Essence in automatic successes to a single attempt to navigate a maze or similarly convoluted network of passages. This Charm also aids in navigating the Labyrinth beneath the Underworld, although to a lesser degree. The Ebon Maze defies sane comprehension, both for its size and alien geometry. Characters can only unravel short stretches at a time, and this Charm only applies to a single navigation roll.

 

Infallible Barghest Mien

Cost: 1 mote per die, plus 1 Willpower

Duration: Until released

Type: Simple

Minimum Survival: 5

Minimum Essence: 2

Prerequisite Charms: Enduring Huntsman Method

With this Charm, an Abyssal can pursue a quarry with supernatural prowess and determination. The player can add one die per mote to any roll to track a single target individual. This target must be decided when the Charm is invoked and cannot later be changed. Bonus dice gained from this Charm apply to all tracking attempts until the character finds his quarry or gives up his hunt, although this Charm cannot more than double a character's dice pool. Infallible Barghest Mien aids in tracking regardless of environment; the character can stalk his quarry through the twisting streets of a necropolis as readily as any wilderness. Characters may only benefit from one application of this Charm at a time. Characters using this Charm are considered supernatural trackers.

 

Ghost Leaves No Trail

Cost: 5+ motes, 1 Willpower

Duration: One day

Type: Simple

Minimum Survival: 5

Minimum Essence: 3

Prerequisite Charms: Infallible Barghest Mien

For the duration of this Charm, the character passes as unobtrusively as a phantom. She leaves no footprints or scent or any sign of her passing that can be detected by conventional means. The character can also extend this protection to a maximum number of companions equal to her permanent Essence rating at a cost of 5 motes each. Only characters with supernatural tracking abilities can hope to follow an Exalt shrouded by this Charm, and such attempts are resolved through a normal tracking contest.

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