Stealth Charms
Concealing Distraction
Discipline
Cost: 4 motes
Duration: One scene
Type: Simple
Minimum Stealth:
3
Minimum Essence:
2
Prerequisite
Charms: None
Briefly eroding the attention span of
onlookers with a gentle rush of Essence, an Abyssal with this Charm becomes far
more difficult to notice. Until the end of the scene, all attempts to spot the
Exalt increase their difficulty by his permanent Essence. This increase applies
only so long as the Abyssal does not draw undue attention to himself
and remains unnoticed.
Once he is spotted by anyone, the Charm immediately
ends and cannot be reactivated until
the Exalt moves entirely out of sight.
Encounter-Banishing
Gesture
Cost: 3 motes per target
Duration: Instant
Type: Reflexive
Minimum Stealth:
4
Minimum Essence:
2
Prerequisite
Charms: Concealing
Distraction Discipline
Despite their prowess, even the most
stealthy and nimble Day Castes get caught from time to time. With this Charm, a
character can rip the memory of an encounter from a target's mind so that he forgets he ever saw the Exalt. The
Abyssal's player rolls Manipulation + Stealth against a difficulty of the target's
Essence (or highest Essence in the case of a group). For every success rolled,
the target forgets the events of one turn. Thus, four successes erase the past
four turns of a target's memory. As an added benefit, a befuddled target will
not notice the Abyssal again for a like number of turns unless she draws
attention to herself. This gives the Exalt a few seconds to escape and conceal
herself more thoroughly. This Charm has no effect on beings with a higher
permanent Essence than the Abyssal or against beings who are physically
agitated (for example, those in combat).
Splinter In The Mind’s Eye
Cost: 8 motes, 1 Willpower
Duration: Instant
Type: Reflexive
Minimum Stealth:
5
Minimum Essence:
2
Prerequisite
Charms: Encounter-Banishing
Gesture
This Charm duplicates the effects and
rules of Encounter-Banishing Gesture, except that its effects extend to a
number of witnesses equal to the Abyssal's Essence rating x 10 without
requiring motes for each observer.
Noiseless Phantom
Style
Cost: 4 motes
Duration: Stealth in minutes
Type: Reflexive
Minimum Stealth:
4
Minimum Essence:
3
Prerequisite
Charms: Concealing
Distraction Discipline
Enveloped in the stillness of the grave,
an Abyssal with this Charm active makes no noise whatsoever. Her footsteps do
not echo or splash — she can jump or stomp or shout in perfect eerie silence.
Conversely, she cannot speak or employ any magic that relies on sound. This Charm
only wards against sounds made by the character, however. Her blade might slide
soundlessly through a victim's ribs, but the effect would not muffle the
victim's scream of pain or rasping death rattle.
Stifled Cry Exercise
Cost: 1 mote
Duration: One
turn
Type: Reflexive
Minimum Stealth:
5
Minimum Essence:
3
Prerequisite
Charms: Noiseless Phantom
Style
The Abyssal focuses on a single victim
within line of sight and smothers his voice with Essence. Until the end of the
turn, the target cannot speak or make any other vocalized noise. Day Caste
assassins often employ this Charm to prevent their victims from screaming. This
Charm has no effect on beings with a
higher permanent Essence than the Exalt.
Shadow Cloak Technique
Cost: 2 motes per die
Duration: Stealth in turns
Type: Simple
Minimum Stealth:
5
Minimum Essence:
3
Prerequisite
Charms: Noiseless Phantom
Style
The Abyssal cocoons himself in pure
darkness, taking on the wraithlike appearance of a solidified shadow. So long
as he remains in darkness or among other shadows, he adds 1 die per 2 motes
spent to all Stealth rolls.
The Exalt cannot purchase more dice with
this Charm than equal to twice his Essence rating. If a bright light is shined on the hidden Exalt, his cloak dissolves
immediately, and the Charm ends.
Unseen Wisp Method
Cost: 2 motes per turn
Duration: Varies
Type: Simple
Minimum Stealth:
5
Minimum Essence:
4
Prerequisite
Charms: Concealing
Distraction Discipline
The Abyssal vanishes wholly from sight,
dissolving in a ripple of scattering shadows. For a number of turns equal to
half the number of motes invested, the Exalt is visible as nothing more than a
wavering in the air. Ranged attacks against her are all but impossible without
magical aid or well-described stunts, while close-range attacks suffer a difficulty
penalty of the deathknights permanent Essence.