Stealth Charms

 

Concealing Distraction Discipline

Cost: 4 motes

Duration: One scene

Type: Simple

Minimum Stealth: 3

Minimum Essence: 2

Prerequisite Charms: None

Briefly eroding the attention span of onlookers with a gentle rush of Essence, an Abyssal with this Charm becomes far more difficult to notice. Until the end of the scene, all attempts to spot the Exalt increase their difficulty by his permanent Essence. This increase applies only so long as the Abyssal does not draw undue attention to himself and remains unnoticed.

Once he is spotted by anyone, the Charm immediately ends and cannot be reactivated until the Exalt moves entirely out of sight.

 

Encounter-Banishing Gesture

Cost: 3 motes per target

Duration: Instant

Type: Reflexive

Minimum Stealth: 4

Minimum Essence: 2

Prerequisite Charms: Concealing Distraction Discipline

Despite their prowess, even the most stealthy and nimble Day Castes get caught from time to time. With this Charm, a character can rip the memory of an encounter from a target's mind so that he forgets he ever saw the Exalt. The Abyssal's player rolls Manipulation + Stealth against a difficulty of the target's Essence (or highest Essence in the case of a group). For every success rolled, the target forgets the events of one turn. Thus, four successes erase the past four turns of a target's memory. As an added benefit, a befuddled target will not notice the Abyssal again for a like number of turns unless she draws attention to herself. This gives the Exalt a few seconds to escape and conceal herself more thoroughly. This Charm has no effect on beings with a higher permanent Essence than the Abyssal or against beings who are physically agitated (for example, those in combat).

 

Splinter In The Mind’s Eye

Cost: 8 motes, 1 Willpower

Duration: Instant

Type: Reflexive

Minimum Stealth: 5

Minimum Essence: 2

Prerequisite Charms: Encounter-Banishing Gesture

This Charm duplicates the effects and rules of Encounter-Banishing Gesture, except that its effects extend to a number of witnesses equal to the Abyssal's Essence rating x 10 without requiring motes for each observer.

 

Noiseless Phantom Style

Cost: 4 motes

Duration: Stealth in minutes

Type: Reflexive

Minimum Stealth: 4

Minimum Essence: 3

Prerequisite Charms: Concealing Distraction Discipline

Enveloped in the stillness of the grave, an Abyssal with this Charm active makes no noise whatsoever. Her footsteps do not echo or splash — she can jump or stomp or shout in perfect eerie silence. Conversely, she cannot speak or employ any magic that relies on sound. This Charm only wards against sounds made by the character, however. Her blade might slide soundlessly through a victim's ribs, but the effect would not muffle the victim's scream of pain or rasping death rattle.

 

Stifled Cry Exercise

Cost: 1 mote

Duration: One turn

Type: Reflexive

Minimum Stealth: 5

Minimum Essence: 3

Prerequisite Charms: Noiseless Phantom Style

The Abyssal focuses on a single victim within line of sight and smothers his voice with Essence. Until the end of the turn, the target cannot speak or make any other vocalized noise. Day Caste assassins often employ this Charm to prevent their victims from screaming. This Charm has no effect on beings with a higher permanent Essence than the Exalt.

 

Shadow Cloak Technique

Cost: 2 motes per die

Duration: Stealth in turns

Type: Simple

Minimum Stealth: 5

Minimum Essence: 3

Prerequisite Charms: Noiseless Phantom Style

The Abyssal cocoons himself in pure darkness, taking on the wraithlike appearance of a solidified shadow. So long as he remains in darkness or among other shadows, he adds 1 die per 2 motes spent to all Stealth rolls.

The Exalt cannot purchase more dice with this Charm than equal to twice his Essence rating. If a bright light is shined on the hidden Exalt, his cloak dissolves immediately, and the Charm ends.

 

Unseen Wisp Method

Cost: 2 motes per turn

Duration: Varies

Type: Simple

Minimum Stealth: 5

Minimum Essence: 4

Prerequisite Charms: Concealing Distraction Discipline

The Abyssal vanishes wholly from sight, dissolving in a ripple of scattering shadows. For a number of turns equal to half the number of motes invested, the Exalt is visible as nothing more than a wavering in the air. Ranged attacks against her are all but impossible without magical aid or well-described stunts, while close-range attacks suffer a difficulty penalty of the deathknights permanent Essence.

 

Hosted by www.Geocities.ws

1