Ride
Charms
Soul Reins
Cost: 1 mote per point
Duration: One scene
Type: Simple
Minimum Ride: 2
Minimum Essence:
1
Prerequisite
Charms: None
A character with this Charm can subdue a
mount with his supernatural will. For every mote spent, the targeted animal has
its Control Rating reduced by one point. If this reduces the steed's Control
Rating to zero, it obeys unhesitatingly and will jump to its death if so directed.
Mounts tamed with this Charm only obey the Exalt. All other characters must
contend with the beast's normal Control Rating. Soul Reins only affects animals
trained for riding — characters cannot jump on the back of a wild tyrant lizard
and expect compliance.
Mount-Breaking Method
Cost: 10 motes, 1
Willpower
Duration: One scene
Type: Simple
Minimum Ride: 4
Minimum Essence:
2
Prerequisite
Charms: Soul Reins
Similar to Soul Reins, this Charm allows a
deathknight to dominate a steed and subsume its will to her own. Unlike the
lesser Charm, however, the effects of Mount-Breaking Method are permanent. The
character's player rolls Strength + Ride against a difficulty of the animal's
Control Rating.
Each success permanently reduces the
mount's Control Rating by one point, to a minimum score of one. If the Abyssal's
player actually rolls enough successes to reduce a Control Rating to zero, the
beast gains immunity to terror when ridden by the Exalt. Although the final
outcome is a foregone conclusion based on the results of the roll, the character
must still spend the rest of the scene aggressively taming her steed. Unless
this roll is botched, the Exalt
will not suffer injury during the training session. This Charm actually weakens
the spirit of the beast rather than simply compelling obedience, so the mount's
new Control Rating applies to all riders. Mount-Breaking Method may affect any animal
that can possibly be trained to accept a rider, even dangerous beasts such as
hybroc and bear. The character must have a permanent Essence of 3 or higher to train exotic or
deadly animals, however.
Tireless Charger
Technique
Cost: 6 motes, 1 Willpower
Duration: Varies
Type: Simple
Minimum Ride: 5
Minimum Essence:
2
Prerequisite
Charms: Mount-Breaking Method
With this Charm, a mounted character can
briefly sustain and push his horse with raw Essence. Tireless Charger Technique
lasts until the Abyssal dismounts or a number of hours have passed equal to the
deathknight's Ride score. Enchanted steeds have boundless energy and never need
to stop for food or water. However, the necrotic Essence powering this Charm
also eats at the animal's life force. For every hour or fraction thereof that
the Charm is maintained, the horse suffers one level of unsoakable lethal
damage. This damage is deferred
until the Charm ends. After a horse suffers injury from this Charm, it cannot
be safely re-enchanted with this Charm until it fully heals its wounds. Doing
otherwise allows the horse to act at full strength again, but immediately kills
the mount when the forced march ends.
Forceful Spirit Spur
Cost: 3 motes
Duration: Instant
Type: Simple
Minimum Ride: 3
Minimum Essence:
2
Prerequisite
Charms: Soul Reins
An Abyssal with this Charm can silently
summon her mount from great distances. The steed feels the bite of phantom spurs
digging harshly into its flanks unless it moves at best possible speed toward
the Exalt. This Charm has a range of (the character's permanent Essence x 10) miles.
The Abyssal must have clearly exerted dominance over the summoned animal at
least once before it will answer
a summons. Such dominance can have been achieved through physical (such as
through beating or rough use of actual spurs) or mystical (as in the case of
Soul Reins) means. While animals under the influence of this Charm never get
distracted or become lost, they cannot circumvent complex obstacles any better
than normal. The compulsion and pain inflicted by this Charm remain in force
until the animal reaches its master or moves beyond range.
Spectral Steed
Cost: 10 motes, 1 Willpower
Duration: One day
Type: Simple
Minimum Ride: 5
Minimum Essence: 3
Prerequisite Charms: Forceful Spirit Spur
With this Charm, a character may summon a
ghost horse from the Essence of the Underworld. Materializing out of dusky
smoke, the beast has the appearance of a pure black stallion with eyes like
smoldering coals and sharp teeth no horse alive should have. It has the same
statistics as a war horse of excellent quality, but it is utterly tireless,
fearless and inflicts 4L with a successful bite. Spectral steeds do not need
food or drink, but enjoy the taste of human flesh and blood. If a character
uses this Charm again before its duration expires, a new horse appears, and the
old one dissolves with a screaming whinny.
Mount-Spooking
Shout
Cost: 5 motes, 1 Willpower
Duration: Instant
Type: Simple
Minimum Ride: 4
Minimum Essence: 2
Prerequisite
Charms: Soul Reins
The Abyssal pours Essence into his voice,
unleashing an unholy shriek that terrifies most steeds. All living mounts
within earshot of the character rear and bolt unless the players of their
riders or team drivers makes a successful Charisma + Ride roll against a
difficulty of the shouting Abyssal's Essence. Even if this roll succeeds,
affected mounts remain skittish and add one to their Control Rating for the
rest of the scene. This increase is cumulative if the Abyssal emits more than
one such scream in a scene. Mount-Spooking Shout does not terrify the Abyssal's
own steed, nor does the Charm have any effect on beasts other than pack animals
or actual mounts.
Foundering Foal
Gesture
Cost: 4 motes per animal, plus 1 Willpower
Duration: One scene
Type: Simple
Minimum Ride: 4
Minimum Essence: 3
Prerequisite
Charms: Mount-Spooking Shout
Gesturing sharply at a mount in her line
of sight, the Abyssal curses her target with weakness and pain. The steed
cannot move any faster than a walk unless pushed for short agonizing bursts by
its rider. Foundering Foal Gesture can affect multiple animals at a cost of 4
motes each. As with Mount-Spooking Shout, this Charm only affects pack animals
and steeds, although magical beasts and those strengthened with magic are also
immune.