Presence Charms

 

Elegant Tyrant’s Majesty

Cost: 6 motes

Duration: One hour

Type: Simple

Minimum Presence: 3

Minimum Essence: 2

Prerequisite Charms: None

An Abyssal using this Charm radiates terrible allure. His words resound with unholy power and conviction, while his every gesture bespeaks grace and nobility. The Exalt's player adds a number of dice equal to his character's permanent Essence to all Presence, Socialize and Bureaucracy rolls involving one-on-one interaction. This bonus also applies to all intimidation attempts, regardless of the number of onlookers present. Note that this Charm engenders respect and fear — it does not win friends or make the Exalt more likeable.

 

Command The Dead

Cost: 5/10 motes, 1 Willpower + 1/3 motes per additional target

Duration: One day

Type: Simple

Minimum Presence: 3

Minimum Essence: 2

Prerequisite Charms: Elegant Tyrant's Majesty

An Abyssal using this Charm may issue orders to the dead and demand their obedience. If targeting mindless undead or hungry ghosts, the cost of the Charm is 5 motes, plus 1 mote for every additional target beyond the first. Actual ghosts require 10 motes, plus 3 motes per additional target, and the Exalt must have a permanent Essence of 3 or higher to control such beings.

The Exalt's player rolls Manipulation + Presence against a difficulty of the target's permanent Essence. If targeting multiple beings, use the highest Essence rating in the group. The amount of control the character has depends on the number of successes rolled. One success is sufficient to bark simple harmless commands that do not violate the target's Nature ("Back off!" for example). With three successes, the target must completely obey the Exalt, although sentient targets may ignore commands that would cause them physical harm. With five successes, the target does anything the Exalt commands for the duration of the Charm.

Keep in mind that the walking dead aren't the brightest creatures and have difficulty comprehending anything more complicated than a simple sentence. While more intelligent, ghosts are similarly limited by language. The dead cannot obey instructions they do not understand, regardless of their degree of obedience. Ensorcelled targets never attack their master, however — at least, not until they regain their own free will.

An Abyssal may also use Command the Dead to usurp control of walking dead and ghosts from other necromancers. This follows the same rules, except that the difficulty is the Essence rating of the targets' current master. Characters cannot usurp control from necromancers with a higher permanent Essence than their own.

 

Skeleton Summoning Gesture

Cost: 5 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Presence: 3

Minimum Essence: 3

Prerequisite Charms: Command the Dead

The Abyssal channels a burst of Essence into the ground beneath her feet. If a largely whole skeleton is in the vicinity, it claws its way out of the ground and emerges at the beginning of the next turn. Skeletons raised with this Charm obey their maker to the best of their limited intelligence and have the same statistics as common zombies. These monsters are always extras.

 

Irresistible Succubus Style

Cost: 8 motes

Duration: One scene

Type: Simple

Minimum Presence: 5

Minimum Essence: 3

Prerequisite Charms: Elegant Tyrant's Majesty

Irresistible Succubus Style heightens an Abyssal's cold beauty, transforming her visage to match her idealized form. Deathknights using this Charm are alabaster angels or onyx goddesses, achingly beautiful apparitions with flawless skin and ruby lips. A character adds her permanent Essence to her Appearance rating as long as she remains enchanted. This metamorphosis is no illusion, however, but an ideal brought to life with Essence. As such, the character's altered beauty cannot be pierced by magic that detects glamour or illusions.

In addition to augmenting her beauty, this Charm also causes the Abyssal to exude an aura of seduction. Players of characters who behold the Exalt or interact with her must make a successful Temperance roll. If the roll fails, the characters find the Abyssal overwhelmingly desirable regardless of their normal sexual preference. They will not harm the Exalt and are likely to behave irrationally in an attempt to impress her. If the Exalt actually wishes to seduce a smitten character, she may do so without a roll.

This aura has no effect on beings with an Essence rating higher than the Exalt invoking the Charm, nor does it affect the Fair Folk. Similarly, this aura has no effect on characters engaged in combat or who otherwise believe the Abyssal means them harm. Overtly hostile acts on the part of the Exalt may render a particular subject immune but do not prevent this Charm from enthralling others.

 

Soul-Flaying Gaze

Cost: 8 motes, 1 Willpower

Duration: One turn

Type: Simple

Minimum Presence: 4

Minimum Essence: 3

Prerequisite Charms: Elegant Tyrant's Majesty

By staring intently at a target, an Abyssal with this Charm can sap that victim's will and subjugate her spirit. The target must be within five yards and must be able to see the Exalt when Soul-Flaying Gaze is invoked. If these conditions are met, the target finds her vision drawn to the deathknights own eyes.

As their gazes connect, the Abyssal's player rolls Manipulation + Presence in a resisted roll against the target's Willpower. If the Exalt wins, the target is immediately entranced and can take no further actions that turn. Additionally, the victim loses a number of points of Willpower equal to the Abyssal's permanent Essence. If the target wins, the Charm has no effect. A character who loses all Willpower from this Charm becomes highly suggestible to the Abyssal. Although she cannot be ordered to do anything to harm herself or others (unless naturally predisposed to do so), such a hapless individual otherwise obeys the Exalt for the rest of the scene. This control shatters immediately if the victim suffers actual damage, although she must regain lost Willpower normally.

 

Compelling Whisper Technique

Cost: 10 motes, 1 Willpower

Duration: Special

Type: Simple

Minimum Presence: 5

Minimum Essence: 3

Prerequisite Charms: Soul-Flaying Gaze

Layering his speech with a haunting chorus of voices, the Abyssal may implant hidden commands in a target's psyche. Roll the character's Manipulation + Presence in a resisted contest against the target's Willpower. If the target wins, she immediately knows what the Exalt attempted to do and the precise conditions of the suggestion. If the Exalt wins, however, he may issue one order.

This instruction can be as simple or complicated as desired, but the intended task cannot take longer than the Abyssal's Essence rating in turns. The suggestion remains until its conditions are met or a number of days equal to the Manipulation of the Exalt have passed. During this time, the target has no conscious recollection of her orders. Even after the target carries out her instructions, she does not recall the act unless specified to do so. Even if she remembers her actions, she does not connect them with a hypnotic suggestion unless she has other reason to believe such tampering occurred. This Charm cannot make characters hurt themselves or others unless they are already strongly predisposed to do so.

 

Heart-Stopping Mien

Cost: 10 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Presence: 5

Minimum Essence: 3

Prerequisite Charms: Soul-Flaying Gaze

An Abyssal with this Charm blazes with unholy power and radiates unimaginable soul-chilling horror, causing his anima to flare as if he had spent 15 motes of Peripheral Essence. While Heart-Stopping Mien is in effect, a successful reflexive Valor roll is required each turn to attack the character or to voluntarily approach within two yards of him. If an aggressor fails, she suffers unsoakable lethal damage equal to the Abyssal's Essence rating. Characters that suffer more damage in this fashion than their Stamina spend the rest of the turn writhing in agony and lose their action.

Injuries inflicted by this Charm typically manifest as heart attacks or strokes, although more exotic torments are not unheard of. Magical beings (including other Exalts) do not suffer this damage but, instead, cannot attack the deathknight on a turn that their players fail a Valor roll. Those who can attack the Abyssal do so at a die penalty equal to the deathknights permanent Essence. This Charm is not compatible with the Dusk Caste anima power.

 

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