Performance Charms

 

Haunting Inflection Trick

Cost: 1 mote per 2 dice

Duration: Instant

Type: Supplemental

Minimum Performance: 2

Minimum Essence: 2

Prerequisite Charms: None

As the Exalt speaks, her voice takes on an otherworldly tone. Whether shattered into multiple discordant pitches or augmented to mellifluous grace, her augmented tone adds emotional weight to everything she says. The character can add 2 dice to a Performance or Presence dice pool for every mote spent, although she may not more than double her pool. The character must be employing her voice to invoke this Charm, whether for singing, teaching or oration.

 

Withering Dirge

Cost: 2 motes per 1L damage

Duration: Instant

Type: Reflexive

Minimum Performance: 3

Minimum Essence: 2

Prerequisite Charms: Haunting Inflection Trick

A deathknight can channel Essence into a mournful song so that members of his audience, willing or otherwise, start to die as they listen to it. Their bodies weaken as their life Essence is sucked away into the Underworld. Each listener suffers 1L for every 2 motes spent on the Charm, up to a maximum damage equal to the deathknights permanent Essence. This damage leaves no physical mark and may only be soaked with Stamina or soak-boosting Charms. Characters can only use this Charm once per turn, although they may activate it on subsequent turns to continue their song unabated. The exact nature of a Withering Dirge depends on the Abyssal, but there is no mechanical difference between an achingly beautiful requiem and a piercing scream of anguish. Nonliving beings and the deaf are immune to this Charm.

 

Lamenting Ghost Technique

Cost: 1 mote per 1L damage

Duration: Instant

Type: Simple

Minimum Performance: 5

Minimum Essence: 2

Prerequisite Charms: Withering Dirge

An Abyssal with this Charm can transform her voice into a terrible weapon. The character opens her mouth wide and screams, pouring Essence into a devastating sonic blast. The character's player rolls Manipulation + Performance to hit a single target, inflicting a base damage of 1L for every mote of Essence spent. Extra successes add as normal. This attack cannot be parried, only dodged, and may be soaked only with Stamina and other natural soak enhancers. Lamenting Ghost Technique has a range of (the character's Performance x 10) yards. An Abyssal may not spend more motes powering this Charm than her Stamina + Essence.

 

Elegy For The Fallen

Cost: 5 motes

Duration: Special

Type: Simple

Minimum Performance: 4

Minimum Essence: 2

Prerequisite Charms: Haunting Inflection Trick

Preaching the veneration of death and the dead is seen as a sacred obligation by many deathknights. Such adulation serves two purposes: strengthening the power of the Underworld and garnering useful allies among the dead. To these ends, Abyssal Exalted with this Charm may channel the prayers of a living congregation to empower the dead. A memorial service can be directed at a single ghost or the dead in general, as decided by the Exalt, but such worship can only be carried out at night.

If targeting a single ghost, the Abyssal spends one or more hours leading his assembled congregation in prayers to the honored deceased. Such prayers can take the form of a high ritual, a mournful song or dance — even a lighthearted wake. After each hour, the character's player rolls dice equal to the number of active participants. The total number of dice cannot be greater than twice the deathknights Charisma + Performance. A ghost who is subject of such a celebration regains 1 mote of Essence for every success rolled — or half that number if she is not physically present at the memorial.

If used to facilitate general worship of death, this Charm uses the same system. However, the total Essence generated is divided evenly among all ghosts through the mausoleums of Stygia.

 

Morbid Fascination Style

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Performance: 2

Minimum Essence: 2

Prerequisite Charms: None

With this Charm, an Abyssal may instantly command fear and respect from an assembled crowd. Audience members may not like her performance or believe her words, but they recognize the implicit malice she embodies and treat her accordingly. In short, they may not like her, but they know better than to heckle or depart before the end of the show. A few disturbed souls may actually find the Abyssal more alluring as a result of her dangerous edge, but these are the exception, not the rule. This Charm only works on non-magical beings.

 

Heart-Sculpting Oration

Cost: 6 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Performance: 5

Minimum Essence: 2

Prerequisite Charms: Haunting Inflection Trick, Morbid Fascination Style

An Abyssal with this Charm can inflame or harden the passions of the living and the dead alike. The character speaks with smoldering fervor or cold certainty, lending supernatural conviction to her words and mannerisms. The Abyssal's player selects an emotion and rolls Manipulation + Performance at difficulty 2. If the desired emotion is innately negative — such as hate, fear or sorrow—this roll is made at standard difficulty.

Targets whose Willpower score is less than the number of successes rolled are completely overwhelmed by the emotional onslaught and act accordingly. A crowd suffused with rage is apt to riot, while a celibate monk overcome with lust seeks to indulge his previously repressed desire. Targets with a Willpower less than twice the number of successes rolled may make a Willpower roll (difficulty 1) to resist the emotion. Individuals whose Willpower exceeds twice the successes rolled are completely unaffected. The emotional tampering caused by this Charm only lasts for one scene, although low Temperance characters may continue to indulge themselves for some time afterward, at Storyteller discretion.

This Charm can also induce apathy, rather than passion. This requires the same roll, but affected characters find themselves emotionally numbed. Everything feels crushingly bleak and hollow. This effect can be used to quell riots, as apathetic mobs quickly lose inertia and disperse.

 

Morale-Shattering Method

Cost: 10 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Performance: 5

Minimum Essence: 3

Prerequisite Charms: Withering Dirge, Heart-Sculpting Oration

An Abyssal Exalt who knows this Charm can radiate a nimbus of cold dread that saps the morale of enemies. All enemy troops within a radius of (the character's Conviction x 100) yards feel terror seize their hearts. Soldiers ensorcelled with this Charm lose 1 die from all combat dice pools and their players suffer a +1 difficulty on all Valor rolls. The effect of this Charm on the overall outcome of a battle rests within the Storyteller's discretion, but its influence should be considerable.

 

Hardened Killer Training Style

Cost: 10 motes, 1 Willpower

Duration: One week

Type: Simple

Minimum Performance: 5

Minimum Essence: 3

Prerequisite Charms: Morale-Shattering Method

Although many deathknight generals prefer mute legions of zombies to unpredictable mortal troops, a few recognize the power of the human spirit — and the beauty in crushing that spirit to serve the will of the Deathlords.

Abyssals who know this Charm can transform a motley crew of peaceful farmers and children into competent merciless killers with disturbing ease. Characters may supervise a maximum of (their Essence rating x 100) soldiers in a given week. Soldiers trained for a month or longer are considered elite troops. They are quite disciplined, with relevant combat Abilities rated at 3 or higher and usually a specialty or two in a favored weapon.

More importantly, this brutal training regimen gradually wears away humanity and replaces it with psychotic malice. For every two weeks that a soldier undergoes this instruction, she loses one dot of Compassion and gains a dot of either Valor or Conviction. By the time they graduate, the new soldiers typically have Compassion 1 and five or more dots divided between Conviction and Valor. Continued use of this Charm only further increases the combat prowess of the Abyssal's troops.

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