Lore Charms
Crypt Bolt
Cost: 1 mote per 2L damage
Duration: Instant
Type: Simple
Minimum Lore: 2
Minimum Essence: 2
Prerequisite Charms: None
The character reaches out his hand, and a
bolt of crackling darkness leaps from his outstretched palm. Damage inflicted
by this Charm manifests as sudden decay: Metal corrodes or rusts, while wood
and flesh wither away as though blighted by disease and aging. The character's player
rolls Dexterity + Athletics or Thrown (whichever he prefers) to hit, applying
an Accuracy bonus equal to his permanent Essence. This attack has a range of
(the character's permanent Essence x 10) yards and does a base damage of 2L for
each mote of Essence spent. Against Fair Folk and creatures of the Wyld, Crypt
Bolt inflicts aggravated damage. A character cannot spend more motes on this
Charm than his Stamina + Lore.
Essence-Scattering
Blast
Cost: 1+ mote, 1
Willpower
Duration: Instant
Type: Simple
Minimum Lore: 3
Minimum Essence: 2
Prerequisite Charms: Crypt Bolt
The character extends his arm, and a bolt
of coruscating energy flies from his fingertips. If this bolt strikes a being with
an Essence pool, it envelops her in ribbons of black lightning and drains her
energy. Although it inflicts no damage, Essence-Scattering Blast otherwise
follows the same rules as Crypt Bolt with regards to its Range, Accuracy and
roll to hit. Victims struck by this attack lose 1 mote of Essence for every
mote spent activating this Charm, plus a number of additional motes equal to
the Exalt's permanent Essence. If applicable, victims always lose Peripheral
Essence before Personal Essence. This Charm dissipates harmlessly if it hits
anything besides a magical being, including unExalted mortals. A character
cannot spend more motes on this Charm than his Stamina + Lore.
Breath-Draining Prana
Cost: 1 mote
Duration: Instant
Type: Simple
Minimum Lore: 5
Minimum Essence: 2
Prerequisite Charms: Essence-Scattering Blast
With this Charm, an Abyssal may feed on a
target's life force directly without even touching her. The player rolls
Willpower. Each success inflicts one die of lethal damage that can only be
soaked with Stamina. For every level of damage actually inflicted, the Abyssal
regains 1 mote of Essence. This Charm can also target the Essence pool of a
magical being, with successes draining motes directly on a one-for-one basis.
So long as the Exalt drains fewer motes than a target's Stamina, she may not
even notice the loss — attributing the sudden weakness to some other cause.
However, Essence drained from another magical being's pool glimmers in the air
as it flows out of the victim's mouth and into the Abyssal's own. This Charm
can target any being in the deathknights line of sight.
Radiant Blight Technique
Cost: 5 motes
Duration: Instant
Type: Simple
Minimum Lore: 3
Minimum Essence: 2
Prerequisite Charms: Crypt Bolt
By forcing death Essence into the land
around her, the deathknight can destroy all the plant life in the vicinity and
seriously damage the creatures that live there. The Abyssal's player rolls
Charisma + Lore. All plants within a circular area with radius equal to the
number of successes rolled in yards wither and die. All animals and people within
that radius, including other Exalted, suffer dice of lethal damage equal to the
character's permanent Essence. The damage from this Charm is soaked only with
the character's natural soak.
Wyld Shield Meditation
Cost: 10 motes, 1 Willpower
Duration: Special
Type: Simple
Minimum Lore: 3
Minimum Essence: 2
Prerequisite
Charms: Crypt Bolt
Whereas the Wyld embodies growth and
untamed possibility, the Underworld represents death and ultimate stagnation.
As such, Abyssal Exalted with this Charm can channel their death-tainted
Essence to shield them from the warping effects of Wyld energies. With this
Charm invoked, the character and her possessions (an amount that can equal a
fully laden horse if mounted) can venture in the most chaotic regions of the
Wyld without suffering any change of form. Additionally, the character can add
her permanent Essence to her soak (and other applicable rolls) to resist
greater Fair Folk magic. Wyld Shield Meditation lasts as long as the Exalt desires,
although each hour that the user maintains it inflicts one level of unsoakable
bashing damage to her.
Chaos-Searing Treatment
Cost: 5 motes
Duration: One scene
Type: Simple
Minimum Lore: 3
Minimum Essence:
2
Prerequisite
Charms: Wyld Shield
Meditation
With this Charm, an Abyssal may channel
soul-numbing death Essence into a weapon. For the rest of the scene, the weapon
inflicts aggravated damage on Fair Folk and Wyld beasts as though it was made
of cold iron.
Wyld-Slaying Burst
Cost: 30 motes, 1 Willpower,
one lethal health level, 3
experience points
Duration: Instant
Type: Simple
Minimum Lore: 5
Minimum Essence:
3
Prerequisite
Charms: Radiant Blight
Technique, Chaos-Searing Treatment
With this Charm, an Abyssal may unleash
the full force of the Underworld against the twin enemies of life and Wyld.
This blast erupts as a spherical shockwave from the deathknight, withering
trees and eroding rocks even as it sucks color and life from the landscape. The
Abyssal's player rolls Intelligence + Lore + Essence. All Fair Folk and
Wyld-spawned mutants in the area of effect suffer levels of unsoakable
aggravated damage equal to the number of successes rolled. Fae slain by this
Charm disintegrate outright, the glamour of their bodies evaporating under the
onslaught of necrotic energy. Living beings inside the blast zone suffer dice
of lethal damage equal to the Abyssal's Lore rating. This burst extends to a
radius of (the character's permanent Essence x 10) yards. Once this Charm has
been used on an area, nothing will grow within the barren circle for months —or
even years.