Lore Charms

 

Crypt Bolt

Cost: 1 mote per 2L damage

Duration: Instant

Type: Simple

Minimum Lore: 2

Minimum Essence: 2

Prerequisite Charms: None

The character reaches out his hand, and a bolt of crackling darkness leaps from his outstretched palm. Damage inflicted by this Charm manifests as sudden decay: Metal corrodes or rusts, while wood and flesh wither away as though blighted by disease and aging. The character's player rolls Dexterity + Athletics or Thrown (whichever he prefers) to hit, applying an Accuracy bonus equal to his permanent Essence. This attack has a range of (the character's permanent Essence x 10) yards and does a base damage of 2L for each mote of Essence spent. Against Fair Folk and creatures of the Wyld, Crypt Bolt inflicts aggravated damage. A character cannot spend more motes on this Charm than his Stamina + Lore.

 

Essence-Scattering Blast

Cost: 1+ mote, 1 Willpower

Duration: Instant

Type: Simple

Minimum Lore: 3

Minimum Essence: 2

Prerequisite Charms: Crypt Bolt

The character extends his arm, and a bolt of coruscating energy flies from his fingertips. If this bolt strikes a being with an Essence pool, it envelops her in ribbons of black lightning and drains her energy. Although it inflicts no damage, Essence-Scattering Blast otherwise follows the same rules as Crypt Bolt with regards to its Range, Accuracy and roll to hit. Victims struck by this attack lose 1 mote of Essence for every mote spent activating this Charm, plus a number of additional motes equal to the Exalt's permanent Essence. If applicable, victims always lose Peripheral Essence before Personal Essence. This Charm dissipates harmlessly if it hits anything besides a magical being, including unExalted mortals. A character cannot spend more motes on this Charm than his Stamina + Lore.

 

Breath-Draining Prana

Cost: 1 mote

Duration: Instant

Type: Simple

Minimum Lore: 5

Minimum Essence: 2

Prerequisite Charms: Essence-Scattering Blast

With this Charm, an Abyssal may feed on a target's life force directly without even touching her. The player rolls Willpower. Each success inflicts one die of lethal damage that can only be soaked with Stamina. For every level of damage actually inflicted, the Abyssal regains 1 mote of Essence. This Charm can also target the Essence pool of a magical being, with successes draining motes directly on a one-for-one basis. So long as the Exalt drains fewer motes than a target's Stamina, she may not even notice the loss — attributing the sudden weakness to some other cause. However, Essence drained from another magical being's pool glimmers in the air as it flows out of the victim's mouth and into the Abyssal's own. This Charm can target any being in the deathknights line of sight.

 

Radiant Blight Technique

Cost: 5 motes

Duration: Instant

Type: Simple

Minimum Lore: 3

Minimum Essence: 2

Prerequisite Charms: Crypt Bolt

By forcing death Essence into the land around her, the deathknight can destroy all the plant life in the vicinity and seriously damage the creatures that live there. The Abyssal's player rolls Charisma + Lore. All plants within a circular area with radius equal to the number of successes rolled in yards wither and die. All animals and people within that radius, including other Exalted, suffer dice of lethal damage equal to the character's permanent Essence. The damage from this Charm is soaked only with the character's natural soak.

 

Wyld Shield Meditation

Cost: 10 motes, 1 Willpower

Duration: Special

Type: Simple

Minimum Lore: 3

Minimum Essence: 2

Prerequisite Charms: Crypt Bolt

Whereas the Wyld embodies growth and untamed possibility, the Underworld represents death and ultimate stagnation. As such, Abyssal Exalted with this Charm can channel their death-tainted Essence to shield them from the warping effects of Wyld energies. With this Charm invoked, the character and her possessions (an amount that can equal a fully laden horse if mounted) can venture in the most chaotic regions of the Wyld without suffering any change of form. Additionally, the character can add her permanent Essence to her soak (and other applicable rolls) to resist greater Fair Folk magic. Wyld Shield Meditation lasts as long as the Exalt desires, although each hour that the user maintains it inflicts one level of unsoakable bashing damage to her.

 

Chaos-Searing Treatment

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Lore: 3

Minimum Essence: 2

Prerequisite Charms: Wyld Shield Meditation

With this Charm, an Abyssal may channel soul-numbing death Essence into a weapon. For the rest of the scene, the weapon inflicts aggravated damage on Fair Folk and Wyld beasts as though it was made of cold iron.

 

Wyld-Slaying Burst

Cost: 30 motes, 1 Willpower, one lethal health level, 3 experience points

Duration: Instant

Type: Simple

Minimum Lore: 5

Minimum Essence: 3

Prerequisite Charms: Radiant Blight Technique, Chaos-Searing Treatment

With this Charm, an Abyssal may unleash the full force of the Underworld against the twin enemies of life and Wyld. This blast erupts as a spherical shockwave from the deathknight, withering trees and eroding rocks even as it sucks color and life from the landscape. The Abyssal's player rolls Intelligence + Lore + Essence. All Fair Folk and Wyld-spawned mutants in the area of effect suffer levels of unsoakable aggravated damage equal to the number of successes rolled. Fae slain by this Charm disintegrate outright, the glamour of their bodies evaporating under the onslaught of necrotic energy. Living beings inside the blast zone suffer dice of lethal damage equal to the Abyssal's Lore rating. This burst extends to a radius of (the character's permanent Essence x 10) yards. Once this Charm has been used on an area, nothing will grow within the barren circle for months —or even years.

 

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