Linguistics Charms

 

Language Absorbing Method

Cost: 5 motes, 1 Willpower

Duration: One week

Type: Simple

Minimum Linguistics: 2

Minimum Essence: 2

Prerequisite Charms: None

With this Charm, an Abyssal may absorb a victim's knowledge of language even as he devours her Essence. The character must have consumed at least 1 mote from the target sometime during the scene — whether through blood drinking, Charms, etc. His player then rolls Wits + Linguistics, with a difficulty of (5 - the total number of motes taken). If this lowers the difficulty below one, no roll is needed. If the roll succeeds, the Abyssal instantly learns one language of his choice known to the target. This knowledge is absolute — the deathknight speaks with perfect fluency and no trace of accent and may read and write in the tongue so long as the target knew how to do so. If the character consumes more than 5 motes, he may also spend double the requisite experience point cost to digest the stolen knowledge and permanently increase his Linguistics rating on the spot. Otherwise, languages absorbed with this Charm fade completely when the Charm expires.

 

Peerless Fluency Style

Cost: 1 mote per die

Duration: One scene

Type: Reflexive

Minimum Linguistics: 4

Minimum Essence: 2

Prerequisite Charms: Language Absorbing Method

As the warrior-poets of the Underworld, many Abyssal Exalted speak and write with haunting skill and eloquence. For every mote spent on this Charm, the character may add one die to all Linguistics rolls for a specific known language. These dice are mechanically identical to a Linguistics specialty and may similarly add to other communication-related rolls, at Storyteller discretion. The character cannot purchase more bonus dice for any language than her Intelligence score. Note that characters with four or more dice of fluency convey superhuman grace, as is immediately evident to any listener or reader. Indeed, slow-witted mortals may have trouble following the cadence and intricate vocabulary of such characters.

 

Theft Of Words

Cost: 2 motes + 4 motes per language

Duration: One hour

Type: Simple

Minimum Linguistics: 4

Minimum Essence: 2

Prerequisite Charms: Language Absorbing Method

With this Charm, an Abyssal can temporarily excise a victim's comprehension of a particular language. The Exalt whispers softly in the maddening dialect of the Malfeans and indicates a target within line of sight. His player then rolls Manipulation + Linguistics against a difficulty of the target's permanent Essence. For every success rolled, the character may spend 5 motes to remove a random language or pick a language known the Abyssal and suppress it. The latter is a gamble, however, unless the Exalt is certain his target knows the language in question. Individuals deprived of all languages cannot speak or write at all, although they may attempt to grunt and crudely pantomime their intentions. Once the duration ends, the target regains full memory of all her forgotten languages. This Charm has no effect on beings with a higher permanent Essence than the Exalt.

 

Confusion Of Tongues

Cost: 8 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Linguistics: 5

Minimum Essence: 3

Prerequisite Charms: Theft of Words

Cursing sharply in the lost tongue of the Malfeans, the Abyssal distorts all communication in a zone around her person. No one inside this area of effect can understand written or spoken language. Familiar letters run together into baffling glyphs, while every spoken phrase twists into complete gibberish. Clever characters may communicate simple concepts with pantomime or crude drawings, but formal or established hand signs convey no more meaning than any spoken tongue. The character makes a Manipulation + Linguistics roll against the targets, with a difficulty equal to the targets' highest permanent Essence. This Charm has no effect on characters whose permanent Essence matches or exceeds the Abyssal's. However, while such beings hear and see languages as they truly are, their own words remain twisted to affected beings. The zone of distortion extends to a radius of (the character's permanent Essence x 3) yards.

 

Words Beneath A Whisper

Cost: 3 motes, 1 Willpower

Duration: Until released

Type: Simple

Minimum Linguistics: 5

Minimum Essence: 3

Prerequisite Charms: Theft of Words

An Abyssal with this Charm may bypass language entirely and communicate telepathically. The character must be able to directly sense her target to invoke this Charm. If at any time the Exalt cannot perceive her target, the connection instantly breaks, and the Charm ends. While the link remains, however, the Abyssal can project her thoughts at will as a reflexive action, enabling her to speak with someone she does not share a language with. The target knows the thoughts come from outside his mind, although he cannot pinpoint their source without other magic unless the Exalt identifies herself. Similarly, the target may project his own thoughts and replies along the link. As with vocalized speech, neither party projects information they do not intend to convey — this Charm does not allow deeper mind reading or memory probing, nor does it preclude deception.

 

Blood Inscription Technique

Cost: 4 motes

Duration: One scene

Type: Simple

Minimum Linguistics: 1

Minimum Essence: 1

Prerequisite Charms: None

By channeling Essence-laden blood through his fingertips, an Exalt who knows this Charm always has a means of writing. As the Abyssal traces glyphs with his fingers, his touch leaves runes of indelible crimson.

Marks etched with this Charm are virtually indistinguishable from ink stains and can be cleaned or removed as such if the writing surface permits. It is far easier to scrub stone than paper, after all. If used to mark living beings, the glyphs resemble tattoos, but gradually fade over a period or days or weeks like any applied dye.

Characters using this Charm write with uncanny precision, easily matching the graceful calligraphy of even a very fine stylus or brush.

 

Ghost-Warding Glyph

Cost: 8 motes

Duration: One day

Type: Simple

Minimum Linguistics: 2

Minimum Occult: 4

Minimum Essence: 2

Prerequisite Charms: Corpus-Rending Blow, Blood Inscription Technique

By tracing a mystical blood rune on a target's forehead, an Abyssal with this Charm may protect an individual from hungry ghosts and walking dead. The mark cannot be washed off and retains a slick appearance even after it dries.

For the duration of the Charm, no zombie or bestial ghost will attack the target unless compelled to do so by a necromancer, an Abyssal, a ghost using Arcanoi or some other supernatural compulsion. Sentient ghosts generally leave the character alone out of fear of the Deathlords but are not compelled to do so. This Charm can enchant any human, including Exalted, but any display of an anima banner or Caste Mark burns away the rune and revokes the protection. The Abyssal may use the Ghost-Warding Glyph on himself.

 

Glyph-Unveiling Meditation

Cost: 5 motes, 1 Willpower

Duration: One reading

Type: Simple

Minimum Linguistics: 3

Minimum Essence: 2

Prerequisite Charms: Blood Inscription Technique

By touching a sample of writing, an Abyssal with this Charm can attune his mind to the lingering wisps of memory left by the author. The Exalt can read the targeted work with perfect fluency, but loses attunement and comprehension as soon as he stops reading or reaches the end of the document. Note that it is not necessary to read in a linear manner: He may skim passages, jump ahead and reread sections as many times as desired. However, once the Abyssal halts to pursue another task, the Charm end. Although an Exalt cannot quote specific passages or recall exact wording after the Charm ends, he still remembers what he read and what it meant.

This Charm does not work against artificial languages, codes and other such methods of deliberately obscuring the content of a work, as the author's intent is devious and the traces left behind are opaque.

 

Scathing Cynic Attitude

Cost: 6 motes, 1 Willpower

Duration: One scene

Type: Reflexive

Minimum Linguistics: 5

Minimum Essence: 2

Prerequisite Charms: Peerless Fluency Style, Blood Inscription Technique

A character using this Charm becomes preternaturally resistant to all forms of persuasion, from simple argument to outright mind control. For the duration of the Charm, the character's Nature changes to Critic.

Any time the deathknight is subjected to words or magic that would alter his point of view or perceptions, his player may reflexively roll Willpower against a difficulty of the offending character's Essence. Success allows the Abyssal to scornfully shrug off the suggestion. Characters using this Charm are notably brusque and bitter, which adds +1 to the difficulty of all Charisma rolls. Scathing Cynic Attitude cannot defend against persuasion by beings with a higher permanent Essence than the character's Willpower.

 

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