Larceny
Charms
Theft Of Face
Cost: 5 motes
Duration: One hour
Type: Simple
Minimum Larceny:
3
Minimum Essence:
2
Prerequisite
Charms: None
By stealing a victim's Essence, a
character with this Charm can also steal her visage. The player of the Abyssal makes
an Intelligence + Larceny roll after her character consumes 1 or more motes of
Essence from her target by means of blood drinking or magic. The difficulty is
6 minus the total number of motes taken. If a character drains a victim
entirely of blood or consumes all her flesh, the difficulty is automatically 1.
Successes on this roll count as a mundane impersonation, except that the
Abyssal's features actually shift to resemble the victim's. Players of
characters attempting to pierce the ruse may roll Perception + Awareness
against a difficulty of the deathknight's successes. Note that the Exalt only takes
on the appearance of his target — the Charm does not bestow knowledge of
mannerisms. Characters who know the target personally can quickly recognize the
Exalt as an imposter simply by interacting with him. This Charm can only be
used to impersonate humans.
Theft Of Mien
Cost: 6 motes, 1 Willpower
Duration: One hour
Type: Simple
Minimum Larceny:
4
Minimum Essence: 2
Prerequisite
Charms: Theft of Face
This Charm duplicates the effects of Theft
of Face with one exception: The Exalt also steals intuitive knowledge of her
victim's mannerisms and habits. Consequently, the ruse is much more effective
and can easily fool casual associates of the target. Close family members can
still recognize that something is wrong, however, regardless of whether they
actually suspect an imposter or attribute the odd behavior to illness.
Flawless Doppelganger
Disguise
Cost: 15 motes, 1 Willpower, 1 experience
point
Duration: Until released
Type: Simple
Minimum Larceny:
5
Minimum Essence:
3
Prerequisite
Charms: Theft of Mien
With this Charm, an Abyssal may consume
the flesh and spirit of a victim to steal her very identity. The character must
completely drain her victim of blood and spend one hour digesting and studying
the stolen Essence. At the conclusion of her meditation, the Exalt shifts into
the perfect likeness of her victim. This is not an illusion, however, but a
startling transformation. Every mark and scar is duplicated, every tic and
mannerism compensated for.
If questioned, the Exalt can even draw on
the stolen memories of her prey with an Intelligence + Larceny roll at a
difficulty assigned by the Storyteller. No amount of physical scrutiny can
discern that the Abyssal is not whom she pretends to be, although any display
of an Abyssal anima banner may spoil the effect. This Charm only permits
impersonation of human victims who are the same gender as the Exalt. Although
she may disguise herself as an Exalted victim and even duplicate elemental
aspect markings or Lunar scarring, the character cannot emulate the powers or
anima of her stolen visage. Once the character voluntarily ends this Charm, she
loses all memories and shifts back to her true form. Death also ends the ruse. Characters
can only assume a given guise once before the memories are digested.
Solar Impersonation
Style
Cost: 15 motes, 1 Willpower
Duration: One day
Type: Simple
Minimum Larceny:
5
Minimum Essence:
4
Prerequisite
Charms: Flawless Doppelganger
Disguise
By channeling the nascent spark of Solar
Essence trapped within her, an Abyssal with this Charm can shift her anima to
resemble that of a
Cunning Criminal
Style
Cost: 10 motes
Duration: One day
Type: Simple
Minimum Larceny:
3
Minimum Essence:
2
Prerequisite
Charms: None
Many criminals live short bloody lives and
die just as bleakly. Accordingly, an Abyssal who taps into the web of shared
regrets and suffering of the criminal dead has a wealth of information at his
disposal. He can intuitively pick out criminal establishments from honest
businesses and discern those who actively desire to sell or buy illegal merchandise.
Just as easily, the Abyssal can spot the lines of power in the local crime
scene and track them back to the true crime-lords of the area. While this Charm
remains active, the character is at home in any criminal subculture. Cunning
Criminal Style cannot discern informers or undercover agents from ordinary
criminals unless there are sufficient clues present to draw such a conclusion.
Evidence-Erasing
Method
Cost: 1 mote
Duration: One scene
Type: Simple
Minimum Larceny:
4
Minimum Essence:
2
Prerequisite
Charms: Cunning Criminal
Style
With this Charm active, an Abyssal leaves
no more evidence of her passing than a ghost. She can be spotted just as easily
as before, but she does not drop unintentional clues or leave physical evidence
such as footprints, hair, etc. Obviously, if an Abyssal wants to leave clues,
she may do so, since the Charm only protects against unintentional evidence.
Only supernatural tracking can find a character shrouded with this Charm.
Lock-Weathering Touch
Cost: 5 motes
Duration: Instant
Type: Simple
Minimum Larceny:
3
Minimum Essence:
2
Prerequisite
Charms: Cunning Criminal
Style
With this Charm, an Exalt can instantly
bypass any mundane lock with a gentle touch. The lock rusts away inside with a
wisp of acrid smoke, causing the mechanism to fall open. This Charm must be
used separately on each lock and may affect locked manacles as easily as the
bolts of doors and safes.
Artful Conjuration
Trick
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Larceny:
4
Minimum Essence:
2
Prerequisite
Charms: Evidence-Erasing
Method, Lock-Weathering Touch
Through the use of this Charm, an Abyssal
becomes preternaturally deft at sleight of hand and may perform amazing feats
of conjuration and legerdemain without requiring a roll. For outright
impossible stunts, such as actually summoning a coin from a belt pouch without
reaching for it, the Storyteller may require a Dexterity + Larceny roll. This
Charm is intended for trickery and bedazzlement, not combat. Instantly palming a
handful of shuriken is permissible, but the character cannot actually create
something from nothing, nor steal possessions from an opponent. The Storyteller
retains final say on what can and cannot be done with this Charm.
Striking Snake Grab
Cost: 4 motes
Duration: Instant
Type: Simple
Minimum Larceny:
5
Minimum Essence: 3
Prerequisite Charms: Artful Conjuration Trick
The Abyssal extends his hand in a
lightning-fast clutching gesture, reaching out with his Essence to steal an object
in his direct line of sight. The targeted object flickers and vanishes,
rematerializing from Elsewhere in the character's grasp. This Charm can only
grab objects small enough to comfortably hold with one hand and may not take
possessions out of a sentient being's grasp. Possessions on a person's body can
be swiped but not if they are securely fastened. A money pouch could be grabbed
but not the belt it was affixed to, for example. Ultimately, the Storyteller
retains final say on what can or cannot be taken with this Charm.