Endurance Charms

 

Ox-Body Technique

Cost: None

Duration: Permanent

Type: Special

Minimum Endurance: Varies

Minimum Essence: 1

Prerequisite Charms: None

As befitting the champions of the Underworld, Abyssal Exalted are far more resilient than mere mortals and may purchase extra health levels as if they were a Charm. This Charm can be taken as many times as a character has dots of Endurance. Each Ox-Body Technique purchased provides one of the following, decided by the player at the time of purchase:

• One -0 health level

• Two -1 health levels

• One -1 health level and two -2 health levels

 

Ghost Armor Prana

Cost: 3 motes per point

Duration: One hour

Type: Simple

Minimum Endurance: 3

Minimum Essence: 2

Prerequisite Charms: None

The Abyssal enfolds his anima about his armor, granting it surreal lightness for an hour. For every 3 motes spent, the character reduces the fatigue value and mobility penalty of his armor by one point, to a maximum possible reduction equal to his permanent Essence. A fatigue value of zero indicates the character need never roll to see if he becomes fatigued from wearing his armor. This Charm cannot reduce a character's mobility penalty or fatigue value below zero.

 

Tireless Sentinel Technique

Cost: 3 motes

Duration: One day

Type: Simple

Minimum Endurance: 3

Minimum Essence: 2

Prerequisite Charms: Ghost Armor Prana

An Abyssal with this Charm may revivify himself with Essence, allowing him to act at full strength without penalties for sleep loss or exhaustion. There is no limit to how many days this Charm can be used in a row, but animating death Essence is a poor substitute for natural rest. After a number of days equal to the character's Stamina + Endurance, the Exalt begins to suffer one unsoakable level of bashing damage each time the Charm is used. This damage does not heal until the character stops using the Charm. Once a character ends use of Tireless Sentinel Technique, he cannot safely reactivate it until all damage from the Charm has been healed. Doing otherwise only continues the process of decay.

 

Relentless Revenant Spirit

Cost: None

Duration: Permanent

Type: Special

Minimum Endurance: 4

Minimum Essence: 2

Prerequisite Charms: Tireless Sentinel Technique

Once an Abyssal learns this Charm, death itself cannot stop him. If slain, his spirit rises again as a ghost. He loses his Exaltation and its commiserate powers, but he gains the full advantages of unlife, retains the ability to use any supernatural martial-arts forms he may know up to and including the Form (but not more advanced techniques) and gains twice as many Arcanoi as a starting ghost. The Storyteller has final say on what Traits the character keeps and how many ghost Charms he can purchase, etc.

 

Pain-Eating Focus

Cost: 1 mote

Duration: Instant

Type: Reflexive

Minimum Endurance: 1

Minimum Essence: 2

Prerequisite Charms: None

More than any of the other Chosen, the Abyssal Exalted understand the power of suffering and hate. A character with this Charm may invoke it whenever she is struck in combat. For every die of pre-soak damage the attack inflicts, her player may roll one die. Each success on this roll restores 1 mote of Essence, up to the character's usual limit. A character cannot harvest more Essence from a single attack than her Essence rating.

 

Insensible Corpse Technique

Cost: None/1 mote per -1

Duration: Permanent/one scene

Type: Special/Reflexive

Minimum Endurance: 3

Minimum Essence: 2

Prerequisite Charms: Pain-Eating Focus

Many Abyssal Exalted show disturbing indifference to suffering. When this Charm is purchased, the player must decide whether to permanently inure the Exalt against the worst of his pain or cultivate a more powerful numbing for short-term use. In the former case, the Exalt permanently subtracts 2 from all wound penalties. Such anesthetizing does not accelerate healing, so a -2 level reduced to -0 still regenerates as a -2. However, this penalty reduction is cumulative, so characters buying this Charm twice subtract 4 from their wound penalties. Once this Charm is purchased three times, the Exalt is thereafter immune to all but the most unimaginably terrible agony. In its configuration as a temporary anesthetic, this Charm allows characters to dampen pain with Essence. For every mote spent, the Exalt can ignore one die of wound penalties. This Charm can be used multiple times in a scene, with cumulative effect. Characters can even negate more dice of wound penalties than they currently suffer from in preparation for future injury. Exalted who know the temporary and permanent form of this Charm combine both effects when determining their final wound penalty reduction.

 

Agony-Savoring Spirit

Cost: 1 Willpower

Duration: Instant

Type: Reflexive

Minimum Endurance: 3

Minimum Essence: 2

Prerequisite Charms: Pain-Eating Focus

Where an Abyssal with Pain-Eating Focus draws power from her own torment, a character with this Charm may feed on the suffering of others. A character can use this Charm whenever she slays an individual single-handedly. The Abyssal's player rolls Conviction. Each success restores one point of Willpower.

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