Endurance
Charms
Ox-Body Technique
Cost: None
Duration: Permanent
Type: Special
Minimum
Endurance: Varies
Minimum Essence:
1
Prerequisite
Charms: None
As befitting the champions of the
Underworld, Abyssal Exalted are far more resilient
than mere mortals and may purchase extra health levels as if they were a Charm.
This Charm can be taken as many times as a character has dots of Endurance.
Each Ox-Body Technique purchased provides one of the following, decided by the
player at the time of purchase:
• One -0 health level
• Two -1 health levels
• One -1 health level and two -2 health
levels
Ghost Armor Prana
Cost: 3 motes per point
Duration: One hour
Type: Simple
Minimum
Endurance: 3
Minimum Essence: 2
Prerequisite Charms: None
The Abyssal enfolds his anima about his
armor, granting it surreal lightness for an hour. For every 3 motes spent, the
character reduces the fatigue value and mobility penalty of his armor by one
point, to a maximum possible reduction equal to his permanent Essence. A
fatigue value of zero indicates the character need never roll to see if he
becomes fatigued from wearing his armor. This Charm cannot reduce a character's
mobility penalty or fatigue value below zero.
Tireless Sentinel
Technique
Cost: 3 motes
Duration: One day
Type: Simple
Minimum
Endurance: 3
Minimum Essence:
2
Prerequisite
Charms: Ghost Armor Prana
An Abyssal with this Charm may revivify
himself with Essence, allowing him to act at full strength without penalties for
sleep loss or exhaustion. There is no limit to how many days this Charm can be
used in a row, but animating death Essence is a poor substitute for natural
rest. After a number of days equal to the character's Stamina + Endurance, the
Exalt begins to suffer one unsoakable level of
bashing damage each time the Charm is used. This damage does not heal until the
character stops using the Charm. Once a character ends use of Tireless Sentinel
Technique, he cannot safely reactivate it until all damage from the Charm has
been healed. Doing otherwise only continues the process of decay.
Relentless Revenant
Spirit
Cost: None
Duration:
Permanent
Type: Special
Minimum
Endurance: 4
Minimum Essence:
2
Prerequisite
Charms: Tireless Sentinel
Technique
Once an Abyssal learns this Charm, death
itself cannot stop him. If slain, his spirit rises again as a ghost. He loses
his Exaltation and its commiserate powers, but he gains the full advantages of unlife, retains the ability to use any supernatural
martial-arts forms he may know up to and including the Form (but not more
advanced techniques) and gains twice as
many Arcanoi as a starting ghost. The Storyteller
has final say on what Traits the character keeps and how many ghost Charms he
can purchase, etc.
Pain-Eating Focus
Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum
Endurance: 1
Minimum Essence:
2
Prerequisite
Charms: None
More than any of the other
Insensible Corpse
Technique
Cost: None/1 mote per -1
Duration: Permanent/one scene
Type: Special/Reflexive
Minimum
Endurance: 3
Minimum Essence:
2
Prerequisite Charms:
Pain-Eating Focus
Many Abyssal Exalted
show disturbing indifference to suffering. When this Charm is purchased, the player must decide
whether to permanently inure the Exalt against the worst of his pain or
cultivate a more powerful numbing for short-term use. In the former case, the
Exalt permanently subtracts 2 from all wound penalties. Such anesthetizing does
not accelerate healing, so a -2 level reduced to -0 still regenerates as a -2.
However, this penalty reduction is cumulative, so characters buying this Charm
twice subtract 4 from their wound penalties. Once this Charm is purchased three
times, the Exalt is thereafter immune to all but the most unimaginably terrible
agony. In its configuration as a
temporary anesthetic, this Charm
allows characters to dampen pain with Essence. For every mote spent, the Exalt
can ignore one die of wound penalties. This Charm can be used multiple times in
a scene, with cumulative effect. Characters can even negate more dice of wound
penalties than they currently suffer from in preparation for future injury.
Exalted who know the temporary and permanent form of this Charm combine
both effects when determining their final wound penalty reduction.
Agony-Savoring Spirit
Cost: 1 Willpower
Duration: Instant
Type: Reflexive
Minimum
Endurance: 3
Minimum Essence:
2
Prerequisite
Charms: Pain-Eating Focus
Where an Abyssal with Pain-Eating Focus
draws power from her own torment, a character with this Charm may feed on the
suffering of others. A character can use this Charm whenever she slays an
individual single-handedly. The Abyssal's player
rolls Conviction. Each success restores one point of Willpower.