Dusk Caste

 

As the Unconquered Sun dies in the Western sky, darkness falls across Creation, bringing an end to the noise and activity of day. Thus do the dark knights of the Dusk Caste ride across the land, spreading death in their wake and bringing an end to the noise and activity of life itself.

In the Underworld, members of the Dusk Caste are the generals and champions of the Deathlords’ armies. Each enforces his liege’s will throughout the realms of the dead, leads glorious armies against the living and the dead and works to bring the peace of the grave to every corner of Creation. All those who bear the stigmata of the Dusk fight without fear of death, for death is their gift to the world, and they welcome its cold, comforting embrace. In battle, members of the Dusk Caste sing dark, baleful hymns that are at the same time joyful for those blessed souls who fall at their hands and mournful for their own forsaken souls, forever denied the gift they bring to others.

Unleashed upon the lands of the living, the Dusk Caste are among the deadliest warriors in Creation. Unparalleled masters of the martial disciplines, they bring the gift of death to all who stand before them. Be it with blade, bow or fist, a single Child of Ash can grant the peace of death to dozens at a time, while a gathering of Peacebringers can send entire cities to the Underworld.

Members of the Dusk Caste are chosen from among those who have mastered the arts of bringing death through war and combat. Murderous duelists and merciless warlords are only a fraction of the Peacebringers’ numbers. Heartless pitfighters who bring death to all who face them, warrior-poets who compose dark odes to the glory of mortal battle, aging veterans who are unwilling to give up the thrill of bringing death, highwaymen who relish the taking of life as well as jade, steel-eyed youths with the resolve to murder for what they hold dear — all these and more are found among the Children of Ash.

Dusk Caste Abyssals are the martial arm of a Circle, becoming the ones a group looks to for expertise in killing all that stands before them. They are the Circle’s primary means of offence and use their mastery of combat to bring death wherever and whenever it may be needed.

Anima Banner: Dusk Caste Abyssals are marked by blackened circle surrounded by black lines branded on the center of their brow. During large expenditures of Peripheral Essence, this brand will bleed along the edges. Their animas tend to be pitch black with an edging of gray, sometimes tinged with dark purple.

Anima Effects: By spending 10 motes of Essence, the character can appear dark and terrible for the remainder of the scene (or until he choices to let the effect dissipate). Players of mortal creatures attempting to face the Abyssal must make a Valor check or be unable to look directly at the character or strongly oppose him, subtracting 2 dice from all attempts to attack the character. Characters whose players botch their Valor rolls (and most natural animals) will flee in terror of the spectre that confronts them.

Caste Abilities: Members of the Dusk Caste excel in bringing death through all forms of combat, armed or otherwise. They have a natural affinity for the Abilities of Archery, Brawl, Martial Arts, Melee and Thrown.

Associations: The season of spring, the colors white and purple, the eastern direction, the element of ghost flame, the full moon

Sobriquets: They Who Sing Forsaken Hymns, Peacebringers, Children of Ash, Ascending Darkness

Concepts: amoral general, brooding swordsman, mercenary assassin, mercy killer, murder cultist, Deathlord’s living weapon, La Belle Dame Sans Merci

 

My life was stolen from me. I

did no wrong, and yet, I was

struck down by cruel fate. Now,

I am a butcher of the innocent.

Why should I possess mercy

when Heaven gave me none?

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