Dodge Charms

 

Putting Shadow Form

Cost: 1 mote per 2 dice

Duration: Instant

Type: Reflexive

Minimum Dodge: 2

Minimum Essence: 2

Prerequisite Charms: None

The Exalted channels Essence through his body and movements, making him extremely difficult to strike. For every mote spent, the Abyssal reduces the dice pool of a single attack by two dice. This Charm can only target attacks aimed specifically at the Exalt and may reduce a dice pool to zero (ensuring that the attack misses). Characters may activate this Charm any time after an attack is declared but before dice are rolled. Flitting Shadow Form can only target attacks the Exalt is aware of.

 

Uncanny Impulse Evasion

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 3

Minimum Essence: 2

Prerequisite Charms: Flitting Shadow Form

Whenever a character with this Charm is attacked, she feels a sense of impending dread and may attempt to sidestep an unseen blow on impulse alone. The character's dice pool for such a dodge equals her unmodified Dexterity.

This Charm cannot be placed in a Combo with other Dodge Charms. If a deathknight's player does not choose to activate this Charm in response to an unseen attack, the Exalt does not sense the blow until it lands. This Charm must be activated prior to the attack roll.

 

Fivefold Shadow Form

Cost: 2 motes

Duration: Instant

Types Reflexive

Minimum Dodge: 4

Minimum Essence: 2

Prerequisite Charms: Flitting Shadow Form

Moving faster than the shadows cast by a guttering candle, the Abyssal may evade blows with supernatural prowess. The attacker loses a number of dice from a single attack roll equal to the deathknight's Dodge + Essence. If this reduces an attack dice pool to zero, the blow automatically misses. This Charm must be activated prior to the attack roll.

 

Flickering Wisp Technique

Cost: 6 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 5

Minimum Essence: 2

Prerequisite Charms: Fivefold Shadow Form

The Abyssal ripples and vanishes like smoke in a stiff breeze, coalescing a split second later a short distance away. This Charm allows the Abyssal to perfectly dodge any one attack that he can perceive without a roll, including those with an area effect. The character still cannot dodge magical effects that explicitly prohibit dodging, however. The character may not move more yards with this technique than his permanent Essence rating and cannot use the Charm to teleport through solid barriers. Flickering Wisp Technique must be activated prior to the attack roll.

 

Flowing Evasion Assault

Cost: 6 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 5

Minimum Essence: 3

Prerequisite Charms: Flickering Wisp Technique

In addition to teleporting out of harm's way, an Abyssal with this Charm can ensure that she materializes behind her opponent. Flowing Evasion Assault follows the same rules as Flickering Wisp Technique with two exceptions. First, the Exalt may reappear as far away as her Dodge in yards. Secondly, if the attacker is within this range, the Abyssal may automatically reappear behind her opponent. If the Abyssal has any actions remaining to launch an attack of her own, she gains the full benefits of attacking from behind.

 

Incomparable Phantom Form

Cost: 5 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Dodge: 5

Minimum Essence: 3

Prerequisite Charms: Uncanny Impulse Evasion, Flickering Wisp Technique

Suffusing his body with spectral Essence, the Abyssal becomes translucent and partially dematerialized. In addition to unnerving opponents, this transformation allows the Exalt to dodge all incoming attacks, perceived or otherwise, with his full Dexterity + Dodge pool.

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