Dodge
Charms
Putting Shadow Form
Cost: 1 mote per 2 dice
Duration: Instant
Type: Reflexive
Minimum Dodge: 2
Minimum Essence: 2
Prerequisite Charms: None
The Exalted channels Essence through his
body and movements, making him extremely difficult to strike. For every mote
spent, the Abyssal reduces the dice pool of a single attack by two dice. This
Charm can only target attacks aimed specifically at the Exalt and may reduce a dice pool to zero (ensuring that the
attack misses). Characters may activate this Charm any time after an attack is declared
but before dice are rolled. Flitting Shadow Form can only target attacks the Exalt is aware of.
Uncanny Impulse Evasion
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Dodge: 3
Minimum Essence:
2
Prerequisite
Charms: Flitting Shadow Form
Whenever a character with this Charm is
attacked, she feels a sense of impending dread and may attempt to sidestep an
unseen blow on impulse alone. The character's dice pool for such a dodge equals
her unmodified Dexterity.
This Charm cannot be placed in a Combo
with other Dodge Charms. If a deathknight's player does not choose to activate
this Charm in response to an unseen attack, the Exalt does not sense the blow
until it lands. This Charm must be activated prior to the attack roll.
Fivefold Shadow Form
Cost: 2 motes
Duration: Instant
Types Reflexive
Minimum Dodge: 4
Minimum Essence: 2
Prerequisite Charms: Flitting Shadow Form
Moving faster than the shadows cast by a
guttering candle, the Abyssal may evade blows with supernatural prowess. The
attacker loses a number of dice from a single attack roll equal to the
deathknight's Dodge + Essence. If this reduces an attack dice pool to zero, the
blow automatically misses. This Charm must be activated prior to the attack
roll.
Flickering Wisp Technique
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Dodge: 5
Minimum Essence:
2
Prerequisite
Charms: Fivefold Shadow Form
The Abyssal ripples and vanishes like
smoke in a stiff breeze, coalescing a split second later a short distance away.
This Charm allows the Abyssal to perfectly dodge any one attack that he can
perceive without a roll, including those with an area effect. The character
still cannot dodge magical effects that explicitly prohibit dodging, however.
The character may not move more yards with this technique than his permanent
Essence rating and cannot use the Charm to teleport through solid barriers.
Flickering Wisp Technique must be activated prior to the attack roll.
Flowing Evasion Assault
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Dodge: 5
Minimum Essence: 3
Prerequisite Charms: Flickering Wisp Technique
In addition to teleporting out of harm's
way, an Abyssal with this Charm can ensure that she materializes behind her
opponent. Flowing Evasion Assault follows the same rules as Flickering Wisp
Technique with two exceptions. First, the Exalt may reappear as far away as her
Dodge in yards. Secondly, if the attacker is within this range, the Abyssal may
automatically reappear behind her opponent. If the Abyssal has any actions
remaining to launch an attack of her own, she gains the full benefits of attacking
from behind.
Incomparable Phantom
Form
Cost: 5 motes, 1 Willpower
Duration: One scene
Type: Simple
Minimum Dodge: 5
Minimum Essence:
3
Prerequisite
Charms: Uncanny Impulse
Evasion, Flickering Wisp Technique
Suffusing his body with spectral Essence,
the Abyssal becomes translucent and partially dematerialized. In addition to
unnerving opponents, this transformation allows the Exalt to dodge all incoming
attacks, perceived or otherwise, with his full Dexterity + Dodge pool.