Day Caste
When the Unconquered Sun sits in the sky,
the darkness of night is banished until the time when the night falls again. It
is the time of the living, when they walk freely and without fear of the creatures
of the night. The Day Caste walks among the living, like hidden wolves among
the sheep.
In the Underworld, members of the Day Caste
serve as the hidden, poisoned dagger to the Dusk Caste’s gleaming sword. Many act
as spies among the citadels and armies of rival Deathlords,
working to uncover the plots and secrets of those who might act against their
master’s interests. Others perform the same function among those necropoli unaligned with the Deathlords,
watching for those among the living who dare to enter the lands of the dead.
The Children of Blood also act as secret
police and inquisitors among their liege’s own forces, hunting down traitors, spies
and unbelievers. No secret is safe from the Blood Children’s unblinking gaze. Beyond
the lands of the dead, the Day Castes are sent among the cities and towns of
Creation. Here, they walk among the living, hiding their Abyssal natures and
bringing death to those places where armies of undead and powerful necromancy
cannot. Posing as merchants, refugees, monks and other faces within the sea of
humanity, they carry out acts of surveillance, sabotage, theft and
assassination in the name of their Deathlords. When
brute force will not further a Deathlord’s
aims, the Daywalkers succeed through stealth and
treachery.
Members of the Day Caste are chosen from
those most able to walk unnoticed among the living and the dead, as well as
those able to bring death in subtle, quiet and unconventional ways. Spies and
assassins are chosen but also relentless hunters, children whose innocent faces
hide cold hearts, murderous concubines, accomplished liars and merciless
revolutionaries. Any who favor the use of cunning, wit
and skill to bring about death may become one of the Day Caste. Daywalkers frequently serve as the eyes and ears of their
Circle, going to gather information where others cannot. When death requires
unconventional and underhanded methods, it is the Day Caste others look to for
solutions.
Anima Banner: Day Caste Abyssals
have only an empty black ring branded on their brow. During large expenditures
of Peripheral Essence, this ring will bleed along the edges. Their animas are a
phantasmal black and gray, tinged with a sickly green.
Anima Effects: Exalted of the Day Caste have more control
over their animas than the average Abyssal. They may mute their animas,
allowing them to exert their powers without the display of an anima banner.
When the Day Caste Abyssal expends Peripheral Essence, she may double the
number of motes spent in order to prevent the expenditure from adding to her
anima banner. This ability does not allow the character to mute the Essence
displays caused by the use of sorcery.
The character may also extend her muted
anima like a choking cloak around her. This extended anima last for an entire
scene and costs 5 motes of Essence to evoke. The anima mutes the senses of
those attempting to perceive the Abyssal and the evidence the Exalted leaves
behind for those who would follow her trail. Shadows are darker, sounds
muffled, and the character’s scent and footprints are both much lighter than
normal. In game terms, increase the difficulty of all rolls to detect or track
the Exalted by 1, so long as the muted anima is in effect.
Caste Abilities: Members of the Day Caste excel at moving
unnoticed among others and gathering hidden information. They have a natural
affinity for the Abilities of Athletics, Awareness, Dodge, Larceny and Stealth.
Associations: The season of winter, the colors indigo
and gray, the northern direction, the corpse-element of blood and the new moon
Sobriquets: They Who Dwell Among The
Wretched, Daywalkers, Children of Blood, Hidden Darkness
Concepts: Deathlord’s quisling, prostitute turned assassin, spy
master, heretical cult leader, master inquisitor, power behind a corrupt
throne, nihilistic revolutionary
I have
never known the fetid
oppression
of existence among
the
living. Your breath takes me
there,
but I shall only suffer for
a little
while.