Day Caste

 

When the Unconquered Sun sits in the sky, the darkness of night is banished until the time when the night falls again. It is the time of the living, when they walk freely and without fear of the creatures of the night. The Day Caste walks among the living, like hidden wolves among the sheep.

In the Underworld, members of the Day Caste serve as the hidden, poisoned dagger to the Dusk Caste’s gleaming sword. Many act as spies among the citadels and armies of rival Deathlords, working to uncover the plots and secrets of those who might act against their master’s interests. Others perform the same function among those necropoli unaligned with the Deathlords, watching for those among the living who dare to enter the lands of the dead.

The Children of Blood also act as secret police and inquisitors among their liege’s own forces, hunting down traitors, spies and unbelievers. No secret is safe from the Blood Children’s unblinking gaze. Beyond the lands of the dead, the Day Castes are sent among the cities and towns of Creation. Here, they walk among the living, hiding their Abyssal natures and bringing death to those places where armies of undead and powerful necromancy cannot. Posing as merchants, refugees, monks and other faces within the sea of humanity, they carry out acts of surveillance, sabotage, theft and assassination in the name of their Deathlords. When brute force will not further a Deathlord’s aims, the Daywalkers succeed through stealth and treachery.

Members of the Day Caste are chosen from those most able to walk unnoticed among the living and the dead, as well as those able to bring death in subtle, quiet and unconventional ways. Spies and assassins are chosen but also relentless hunters, children whose innocent faces hide cold hearts, murderous concubines, accomplished liars and merciless revolutionaries. Any who favor the use of cunning, wit and skill to bring about death may become one of the Day Caste. Daywalkers frequently serve as the eyes and ears of their Circle, going to gather information where others cannot. When death requires unconventional and underhanded methods, it is the Day Caste others look to for solutions.

Anima Banner: Day Caste Abyssals have only an empty black ring branded on their brow. During large expenditures of Peripheral Essence, this ring will bleed along the edges. Their animas are a phantasmal black and gray, tinged with a sickly green.

Anima Effects: Exalted of the Day Caste have more control over their animas than the average Abyssal. They may mute their animas, allowing them to exert their powers without the display of an anima banner. When the Day Caste Abyssal expends Peripheral Essence, she may double the number of motes spent in order to prevent the expenditure from adding to her anima banner. This ability does not allow the character to mute the Essence displays caused by the use of sorcery.

The character may also extend her muted anima like a choking cloak around her. This extended anima last for an entire scene and costs 5 motes of Essence to evoke. The anima mutes the senses of those attempting to perceive the Abyssal and the evidence the Exalted leaves behind for those who would follow her trail. Shadows are darker, sounds muffled, and the character’s scent and footprints are both much lighter than normal. In game terms, increase the difficulty of all rolls to detect or track the Exalted by 1, so long as the muted anima is in effect.

Caste Abilities: Members of the Day Caste excel at moving unnoticed among others and gathering hidden information. They have a natural affinity for the Abilities of Athletics, Awareness, Dodge, Larceny and Stealth.

Associations: The season of winter, the colors indigo and gray, the northern direction, the corpse-element of blood and the new moon

Sobriquets: They Who Dwell Among The Wretched, Daywalkers, Children of Blood, Hidden Darkness

Concepts: Deathlord’s quisling, prostitute turned assassin, spy master, heretical cult leader, master inquisitor, power behind a corrupt throne, nihilistic revolutionary

 

I have never known the fetid

oppression of existence among

the living. Your breath takes me

there, but I shall only suffer for

a little while.

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