Bureaucracy Charms

 

Authority-Eroding Technique

Cost: 1 mote per die

Duration: Instant

Type: Reflexive

Minimum Bureaucracy: 1

Minimum Essence: 1

Prerequisite Charms: None

Through this Charm, an Abyssal can momentarily confuse a target and weaken her effectiveness in a critical moment. For every mote spent, the target loses one die from a single Bureaucracy roll. This Charm cannot reduce a victim's dice pool lower than her Essence, however.

Authority-Eroding Technique may be invoked any time after an appropriate action is declared but before dice are rolled. The Abyssal can even set up the targeted roll, such as by asking a pointed question in a meeting.

 

Argument-Slaying Remark

Cost: 3 motes

Duration: Instant

Type: Reflexive

Minimum Bureaucracy: 2

Minimum Essence: 2

Prerequisite Charms: Authority-Eroding Technique

By speaking brusquely and projecting an aura of menace, an Abyssal with this Charm can cut through the drawn-out process of debate. The targeted argument ends within moments with the best resolution that the Exalt could have achieved with continued discussion. For example, a character could use this Charm to derive the best price from a merchant, saving minutes or perhaps even hours of haggling. Note that Argument-Slaying Remark isn't a perfect "final word" Charm—if an answer would be no regardless of what the Abyssal might say or argue, then the answer remains no. This Charm simply brings the matter to a conclusion instantly.

 

Alluring Eloquence Method

Cost: 4 motes

Duration: Instant

Type: Supplementary

Minimum Bureaucracy: 4

Minimum Essence: 2

Prerequisite Charms: Argument-Slaying Remark

This Charm allows an Exalt to vocalize a course of action or point of view with such eloquence and grace that opponents find it difficult or even impossible to argue. The Abyssal's player makes the Bureaucracy or Performance roll as normal, but all rivals add the deathknight's Essence rating to the difficulty of their counterarguments.

 

Corruption-Sensing Scrutiny

Cost: 2 motes

Duration: Instant

Type: Simple

Minimum Bureaucracy: 2

Minimum Essence: 2

Prerequisite Charms: None

With this Charm, an Abyssal can perceive corrupt officials and bureaucrats by a distinctive oily stain on their aura. Alternately, she can intuitively gauge a "clean" official's susceptibility to corruption. Her player rolls Perception + Bureaucracy against a difficulty of the target's Essence score. The amount of information gleaned depends on the number of successes rolled.

Simple success allows the Abyssal to sense whether the target has ever engaged in corruption or not (i.e., accepted a bribe, doctored a report, etc.). With three successes, the character can measure the depth of a target's corruption or her overall vulnerability to such. Thus, she can distinguish the minor blotches of a plagiarizing poet from the inky coils of a politician who secretly assassinated his rivals. With five successes, the Abyssal gains a vague sense of the target's offenses, though not the context or specifics. This hunch enables the deathknight to take advantage of an official's hidden weakness or vice — or simply to know whom best to bribe.

 

Cunning Subversion Style

Cost: 10 motes, 1 Willpower

Duration: One week

Type: Simple

Minimum Bureaucracy: 5

Minimum Essence: 3

Prerequisite Charms: Corruption-Sensing Scrutiny

With a few artfully placed rumors and whispers, an Abyssal with this Charm can sow the seeds of discord and mistrust within a particular bureau or organization. Tempers flare, growing mistrust leads to outright hostility and factionalism; the bureau steadily grinds to a halt and implodes under the weight of indolence and excess. This Charm can fully affect a department whose total membership is no greater than (the deathknight's Essence rating x 20). If the character wishes to affect a larger organization, he must use this Charm multiple times or settle for a slower, lesser effect as the magic strikes randomly. Regardless, it takes time for infighting and paranoia to build to an extent that it actually impedes efficiency. While this is left to Storytellers to adjudicate, the overall corruption and rivalry or lack thereof plays a significant role, as does the quality and strength of leadership within the organization. Generally, this Charm is beyond the scope of rules and has little tangible effect. Its intangible effects can be quite dramatic, however. Few organizations of mortals can withstand more than a month of this Charm without utterly disintegrating.

 

Regime-Toppling Insinuation

Cost: 10 motes, 1 Willpower

Duration: One week

Type: Simple

Minimum Bureaucracy: 5

Minimum Essence: 3

Prerequisite Charms: Cunning Subversion Style

This Charm closely parallels Cunning Subversion Style. Rather than targeting an organization, however, the Abyssal may focus the havoc against a specific leader. Even if there is no actual coup or assassination attempt — though there might well be — the concomitant treachery and distrust makes all but the most tyrannical despot utterly ineffective. The victim's orders are twisted or disregarded by subordinates, while overall morale drops to an all-time low. Each application of this Charm may affect a number of people equal to the character's Essence rating x 20. As with Cunning Subversion Style, this Charm is primarily a matter of roleplaying rather than rules. Still, it is unlikely that any mortal leader can last more than a month with a hierarchy that hates and mistrusts him. Whether he is pushed out of office or stabbed to death in an alley depends very much on the character and nature of the victim's subordinates and the type of organization. Ironically, true tyrants have little to fear from this Charm, as they already know how to retain authority in the face of negative popular opinion.

 

Iron Tyrant Mien

Cost: 12 motes, 1 Willpower

Duration: One week

Type: Simple

Minimum Bureaucracy: 5

Minimum Essence: 4

Prerequisite Charms: Alluring Eloquence Method, Regime-Toppling Insinuation

Exuding menace and prowess in equal measure, an Abyssal can enchant his very authority to sow fear and discourage rebellion. The character must have some recognized leadership position in order to use this Charm, although the type and scope of leadership doesn't matter. A caravan master can surpass a king in brutal tyranny. While this Charm is active, no one with a Willpower score lower than the character's Essence can bring herself to consider disobedience, let alone participate in outright rebellion.

Individuals with a Willpower rating equal to the character's Willpower may act against the despot, but their players suffer a difficulty increase of the deathknights permanent Essence on all Social rolls to rally others to the cause. Characters whose Willpower exceeds the Abyssal's are immune to this Charm, as are all magical beings. Also, this Charm only affects members of the hierarchy over which the Exalt presides. A great monarch could order any subject about but would have no authority over a foreign citizen. Storyteller discretion is particularly important in preventing abuse of this Charm. Of course, a large sphere of influence carries its own risks. Besides the increased likelihood that a strong-willed champion will organize a coup, infamous dictators may attract jealous rivals who wish to usurp their power.

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