Awareness
Charms
Fivefold Sensory
Exercise
Cost: 5 motes
Duration: One scene
Type: Simple
Minimum
Awareness: 2
Minimum Essence: 2
Prerequisite Charms: None
Guiding and expanding his perception with
a rush of Essence, a character with this Charm experiences every sensation
magnified fivefold. Colors are deeper and richer, sounds more melodic or
discordant, and scents somehow fuller and yet subtler at once. The world is
achingly beautiful to the Abyssal, a painful realization indeed for those
chosen to extinguish that beauty and drown it in the Void. In addition to
adding his Essence to all Awareness rolls, the character employing this Charm
can differentiate sensations far more readily than any mortal. It is incumbent
upon the Storyteller to relay information accordingly. Characters using this
Charm are no more susceptible to sensory overload than normal.
Sense-Eroding Gesture
Cost: 2 motes per turn
Duration: One scene
Type: Simple
Minimum Awareness: 4
Minimum Essence: 2
Prerequisite Charms: Fivefold Sensory
Exercise
With a savage clawing motion, a character
who knows this Charm may indicate an enemy in her line of sight and dull his
awareness. The Abyssal's player rolls Manipulation + Awareness against a
difficulty of the target's permanent Essence. Each success allows the Abyssal
to reduce all the target's Awareness dice pools by one die for the duration of
the Charm. This Charm cannot reduce a victim's dice pool lower than his Essence
score. At the Storyteller's discretion, this penalty may also apply to other
tasks requiring precise sensory acuity, such as Archery attacks. The Essence
cost of this Charm must be paid prior to the activation roll.
Ominous Portent Method
Cost: None
Duration: Permanent
Type: Special
Minimum Awareness: 4
Minimum Essence: 2
Prerequisite Charms: Fivefold Sensory
Exercise
The character gains a "sixth
sense" that warns her whenever immediate danger threatens. Such
premonitions require no roll, but the accompanying wave of horror drains 1 mote
from the Abyssal. Experiencing a premonition does not count as a Charm use,
allowing the character to freely invoke other Charms on the same turn he
receives a warning, but Ominous Portent Method cannot be placed in a Combo. The
character's prescience warns her of any physical threat, from a concealed pit
of spikes to an assassin's knife, but the Charm is not infallible and does nothing
to warn of purely spiritual or mental danger.
Cost: 3 motes
Duration: One scene
Type: Simple
Minimum Awareness: 3
Minimum Essence: 2
Prerequisite Charms: Fivefold Sensory
Exercise
This Charm precisely duplicates the
effects of the Solar Charm Keen (Sense) Technique. Characters may not use
Owl Eyes Treatment
Cost: Special
Duration: Permanent
Type: Special
Minimum Awareness: 3
Minimum Essence: 2
Prerequisite Charms:
Once an Abyssal purchases this Charm, he
can thereafter see in darkness without penalty. His enhanced vision pierces all
shades of gloom, from moonlit night to the utter blackness of the Labyrinth.
However, this modification also makes the character sensitive to bright light.
Under lighting comparable to the noonday sun or within close proximity to a
torch, the Abyssal suffers the penalty for murky vision. The Exalt can suppress
or reactivate his night vision at will to avoid this problem, but each change takes
one full turn and costs 1 mote. This change counts as a Charm, cannot be placed
in a Combo and leaves the character totally blind (-4 dice to attacks) during
the turn it happens. This Charm does not allow the character to see more easily
through fog or smoke, nor does it help him perceive invisible objects or
people.
Incomparable (Sense)
Technique
Cost: 5 motes
Duration: One scene
Type: Simple
Minimum Awareness: 5
Minimum Essence: 2
Prerequisite Charms:
This Charm precisely duplicates the
effects of the Solar Charm Unsurpassed (Sense) Discipline. Characters may only
learn permutations of this Charm to enhance senses they have already purchased
with