Awareness Charms

 

Fivefold Sensory Exercise

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Awareness: 2

Minimum Essence: 2

Prerequisite Charms: None

Guiding and expanding his perception with a rush of Essence, a character with this Charm experiences every sensation magnified fivefold. Colors are deeper and richer, sounds more melodic or discordant, and scents somehow fuller and yet subtler at once. The world is achingly beautiful to the Abyssal, a painful realization indeed for those chosen to extinguish that beauty and drown it in the Void. In addition to adding his Essence to all Awareness rolls, the character employing this Charm can differentiate sensations far more readily than any mortal. It is incumbent upon the Storyteller to relay information accordingly. Characters using this Charm are no more susceptible to sensory overload than normal.

 

Sense-Eroding Gesture

Cost: 2 motes per turn

Duration: One scene

Type: Simple

Minimum Awareness: 4

Minimum Essence: 2

Prerequisite Charms: Fivefold Sensory Exercise

With a savage clawing motion, a character who knows this Charm may indicate an enemy in her line of sight and dull his awareness. The Abyssal's player rolls Manipulation + Awareness against a difficulty of the target's permanent Essence. Each success allows the Abyssal to reduce all the target's Awareness dice pools by one die for the duration of the Charm. This Charm cannot reduce a victim's dice pool lower than his Essence score. At the Storyteller's discretion, this penalty may also apply to other tasks requiring precise sensory acuity, such as Archery attacks. The Essence cost of this Charm must be paid prior to the activation roll.

 

Ominous Portent Method

Cost: None

Duration: Permanent

Type: Special

Minimum Awareness: 4

Minimum Essence: 2

Prerequisite Charms: Fivefold Sensory Exercise

The character gains a "sixth sense" that warns her whenever immediate danger threatens. Such premonitions require no roll, but the accompanying wave of horror drains 1 mote from the Abyssal. Experiencing a premonition does not count as a Charm use, allowing the character to freely invoke other Charms on the same turn he receives a warning, but Ominous Portent Method cannot be placed in a Combo. The character's prescience warns her of any physical threat, from a concealed pit of spikes to an assassin's knife, but the Charm is not infallible and does nothing to warn of purely spiritual or mental danger.

 

Superior (Sense) Focus

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Awareness: 3

Minimum Essence: 2

Prerequisite Charms: Fivefold Sensory Exercise

This Charm precisely duplicates the effects of the Solar Charm Keen (Sense) Technique. Characters may not use Superior (Sense) Focus in conjunction with Fivefold Sensory Exercise.

 

Owl Eyes Treatment

Cost: Special

Duration: Permanent

Type: Special

Minimum Awareness: 3

Minimum Essence: 2

Prerequisite Charms: Superior Sight Focus

Once an Abyssal purchases this Charm, he can thereafter see in darkness without penalty. His enhanced vision pierces all shades of gloom, from moonlit night to the utter blackness of the Labyrinth. However, this modification also makes the character sensitive to bright light. Under lighting comparable to the noonday sun or within close proximity to a torch, the Abyssal suffers the penalty for murky vision. The Exalt can suppress or reactivate his night vision at will to avoid this problem, but each change takes one full turn and costs 1 mote. This change counts as a Charm, cannot be placed in a Combo and leaves the character totally blind (-4 dice to attacks) during the turn it happens. This Charm does not allow the character to see more easily through fog or smoke, nor does it help him perceive invisible objects or people.

 

Incomparable (Sense) Technique

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Awareness: 5

Minimum Essence: 2

Prerequisite Charms: Superior (Sense) Focus

This Charm precisely duplicates the effects of the Solar Charm Unsurpassed (Sense) Discipline. Characters may only learn permutations of this Charm to enhance senses they have already purchased with Superior (Sense) Focus. This Charm is incompatible with Superior (Sense) Focus and Fivefold Sensory Exercise.

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