================================================================

Title                   : Daemons Fall
Finished on             : 6-3-02
Filename                : DM-Daemons_Fall.unr
Author                  : Tim 'faderide' Byrd

Email Address           : faderide@yahoo.com 
Where to get it         : My website (UT maps section)
                        : www.geocities.com/ruiners_space/index.html

Note                    : Feel free to send feedback to email above.
                        : All comments, and suggestions welcome.                           
			  
Special Thanks          : My wife and her patience
                        : Templedog: Best bro and main beta tester

Additional Thanks       : Beta testers:        Chrysaor, Spargo-64, AeroBLASTER,
                                               Horton's who, AMmayhem 

                          Level editing help:  Hourences, Gui, StoneViper, Mouthy  
                        
Other maps by author    : DM-Hells_Well, DM-Denied_Innocence
			
================================================================

--- Play Information ---
Game                       : Unreal Tournament
Game type                  : Death match 
Level Name                 : Daemons_Fall
Single Player              : Botmatch
Cooperative                : That's up to you (not really supported)
Deathmatch                 : Yes 
Dark Match                 : No
Difficulty Settings        : Bot settings
New Sounds                 : No 
Custom Textures            : Yes, but not created by me.
New Graphics               : No
NewUnrealScript            : No
External DLLs              : No
Recommended no. of players : 12-16 
Special Features           : Dropping Pentagram trap.  
Known bugs                 : None aware of, bots seldom get damage amp             

Tips                       : ?

================================================================

--- Description ---

This is my third map, but my first attempt at a high-flow, well
connected map. Emphasis was placed on gameplay and atmosphere.
(Toward the end of building her I came to a point where rebuilds
were getting harder and harder to do without a plague of hom's
and bps holes.....otherwise I would have added more to the map.)
The map is 95% the way I wanted it and has no erros I'm aware of
in this final version.  Enjoy! 

Frag on!

...........faderide
================================================================

--- Construction ---
Editor(s) used          : UED2
Base                    : Started from scratch
Construction Time       : ?

--- Installation ---            
Put .Unr files in your /maps directory.
Put .Umx files in your /music directory.
Put .Uax files in your /sounds directory.


Copyright / Permissions
-----------------------
This level is copyrighted by Tim 'faderide' Byrd 2002.
No unauthorized duplication or alteration without permission of author.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.