Ragnarok Online Beta1 Monster Flee and Hit Chart. (updated as of 4.3.02.)
[Special Note: For those of you who still may visit this link, please note these values are from beta1 and are now outdated with the arrival of beta2. Theres been a discussion that the dodge skill only adds +30 flee rather then 30% more flee. From my own experiences with my thief, then later assassin this has been hard to gauge so i leave it up to you to decide.]
This is a simple chart I have completed to show how much minimum flee is needed to dodge a monster 95% of the time in a ONE on ONE battle.
The flee amounts will be shown for both Thief class and all other classes as well as a hit column showing the minimum hit rate needed to hit that
monster 100% of the time (no missing)
Warning: Yoan's calculator seems to have changed and the flee values have become off. I do not know if it's due to monsters getting more dex
or simply a mishap in his formula from updating it, i shall leave the original flee values in since they are closer to the flee needed in the
RO English Beta.
Thief class Flee takes into account that you have level 10 Dodge skill.
|
[Monster]
|
[Flee for 95% dodge (Thief)]
|
[Flee (all other classes)]
|
[Hit Rate for 100% successful attack] |
|
poring
|
56
|
73
|
21
|
|
fabre
|
58
|
75
|
23
|
|
lunatic
|
58
|
75
|
23
|
|
chonchon
|
60
|
78
|
25
|
|
pupa
|
-
|
-
|
27
|
|
pecopeco egg
|
-
|
-
|
29
|
|
willow
|
63
|
82
|
29
|
|
picky
|
64
|
83
|
31
|
|
thief bug egg
|
-
|
-
|
31
|
|
roda frog
|
66
|
86
|
33
|
|
condor
|
67
|
87
|
35
|
|
small thief bug
|
67
|
87
|
35
|
|
hornet
|
69
|
90
|
37
|
|
rocker
|
69
|
90
|
37
|
|
spore
|
69
|
90
|
37
|
|
farmiliar
|
71
|
92
|
39
|
|
skeleton
|
71
|
92
|
39
|
|
wolf
|
71
|
92
|
39
|
|
mandragora
|
74
|
96
|
43
|
|
pecopeco
|
74
|
96
|
43
|
|
large thief bug
|
74
|
96
|
43
|
|
creamy
|
75
|
98
|
46
|
|
wormtail
|
75
|
98
|
46
|
|
green thief bug
|
77
|
100
|
47
|
|
snake
|
79
|
103
|
51
|
|
zombie
|
79
|
103
|
51
|
|
smokie
|
80
|
105
|
53
|
|
poison spore
|
82
|
107
|
55
|
|
poporing
|
82
|
107
|
55
|
|
steel chonchon
|
82
|
107
|
55
|
|
vadon
|
82
|
107
|
55
|
|
yoyo
|
84
|
109
|
58
|
|
elder willow
|
85
|
111
|
59
|
|
cornutus
|
86
|
112
|
61
|
|
metaller
|
86
|
112
|
61
|
|
golem
|
88
|
114
|
63
|
|
orc warrior
|
88
|
114
|
63
|
|
anacondaq
|
91
|
118
|
65
|
|
megalodon
|
91
|
118
|
65
|
|
pirate skeleton
|
91
|
118
|
65
|
|
bigfoot
|
91
|
118
|
67
|
|
scorpion
|
91
|
118
|
67
|
|
thera frog
|
93
|
121
|
70
|
|
soldier skeleton
|
94
|
122
|
72
|
|
munak
|
96
|
125
|
73
|
|
obeaune
|
96
|
125
|
73
|
|
archer skeleton
|
97
|
126
|
75
|
|
marc
|
97
|
126
|
75
|
|
mummy
|
99
|
129
|
79
|
|
isis
|
100
|
130
|
91
|
|
verit
|
102
|
133
|
89
|
|
ghoul
|
105
|
137
|
87
|
|
hunter fly
|
112
|
146
|
105
|
|
sidewinder
|
115
|
150
|
99
|
|
nightmare
|
124
|
161
|
105
|
|
gold thief bug
|
100
|
130
|
79
|
|
misstress
|
108
|
140
|
89
|
|
doppelganger
|
140+
|
182+
|
119
|
|
orc hero
|
150+
|
195
|
119
|
|
osiris
|
150+
|
195
|
127
|
|
baphomat
|
160
|
208
|
135
|
Thanks to Yoan's multi-calculator info which I used to gather the information.
A few of the Hit info seems a bit inconsistent with info from personal experience such as once you get a hit of 90
you will stop missing vs Isis and i know you need over 100 hit for a hunter fly since i still miss it, but the flee chart
is fairly accurate. Hope this helps all you rag players who like to find out info like this.
-Hoochie, Member of Divinity Guild iRO Chaos server.