Ragnarok Online Beta1 Monster Flee and Hit Chart. (updated as of 4.3.02.)

[Special Note: For those of you who still may visit this link, please note these values are from beta1 and are now outdated with the arrival of beta2. Theres been a discussion that the dodge skill only adds +30 flee rather then 30% more flee. From my own experiences with my thief, then later assassin this has been hard to gauge so i leave it up to you to decide.]

This is a simple chart I have completed to show how much minimum flee is needed to dodge a monster 95% of the time in a ONE on ONE battle.
The flee amounts will be shown for both Thief class and all other classes as well as a hit column showing the minimum hit rate needed to hit that
monster 100% of the time (no missing)
Warning: Yoan's calculator seems to have changed and the flee values have become off. I do not know if it's due to monsters getting more dex
or simply a mishap in his formula from updating it, i shall leave the original flee values in since they are closer to the flee needed in the
RO English Beta.

Thief class Flee takes into account that you have level 10 Dodge skill.

[Monster]
[Flee for 95% dodge (Thief)]
[Flee (all other classes)]
[Hit Rate for 100% successful attack]
poring
56
73
21
fabre
58
75
23
lunatic
58
75
23
chonchon
60
78
25
pupa
-
-
27
pecopeco egg
-
-
29
willow
63
82
29
picky
64
83
31
thief bug egg
-
-
31
roda frog
66
86
33
condor
67
87
35
small thief bug
67
87
35
hornet
69
90
37
rocker
69
90
37
spore
69
90
37
farmiliar
71
92
39
skeleton
71
92
39
wolf
71
92
39
mandragora
74
96
43
pecopeco
74
96
43
large thief bug
74
96
43
creamy
75
98
46
wormtail
75
98
46
green thief bug
77
100
47
snake
79
103
51
zombie
79
103
51
smokie
80
105
53
poison spore
82
107
55
poporing
82
107
55
steel chonchon
82
107
55
vadon
82
107
55
yoyo
84
109
58
elder willow
85
111
59
cornutus
86
112
61
metaller
86
112
61
golem
88
114
63
orc warrior
88
114
63
anacondaq
91
118
65
megalodon
91
118
65
pirate skeleton
91
118
65
bigfoot
91
118
67
scorpion
91
118
67
thera frog
93
121
70
soldier skeleton
94
122
72
munak
96
125
73
obeaune
96
125
73
archer skeleton
97
126
75
marc
97
126
75
mummy
99
129
79
isis
100
130
91
verit
102
133
89
ghoul
105
137
87
hunter fly
112
146
105
sidewinder
115
150
99
nightmare
124
161
105
gold thief bug
100
130
79
misstress
108
140
89
doppelganger
140+
182+
119
orc hero
150+
195
119
osiris
150+
195
127
baphomat
160
208
135

Thanks to Yoan's multi-calculator info which I used to gather the information.
A few of the Hit info seems a bit inconsistent with info from personal experience such as once you get a hit of 90
you will stop missing vs Isis and i know you need over 100 hit for a hunter fly since i still miss it, but the flee chart
is fairly accurate. Hope this helps all you rag players who like to find out info like this.

-Hoochie, Member of Divinity Guild iRO Chaos server.

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