SHADOWGATE NES 
	
The wizard Lakmir uses his magic and sends you to the front of an entryway at the edge of the forest. Your job is to destroy the wizard and his evil ways. 

ENTRYWAY
1.	OPEN skull that is above the door.
2.	TAKE KEY 1.
3.	OPEN door.
4.	MOVE up.

CORRIDOR
1.	TAKE TORCHES (x2).
2.	USE KEY 1 on the large door.
3.	MOVE up.

STONE PASSAGE
1.  OPEN the book.
2.  TAKE KEY 2 & TORCHES (x2)
3.	MOVE to the corridor.

CORRIDOR ii
1.	USE KEY 2 on small door.
2.	MOVE in small door.
3.	TAKE SWORD and SLING.
4.	MOVE to stone passage.

STONE PASSAGE ii
1.	MOVE right.

ROOM WITH THREE DOORS
1.	OPEN up door.
2.	MOVE up.

COFFIN ROOM
1.	OPEN 2nd coffin on the right side.
2.	Take BAG 2.
3.	OPEN the first coffin on your right side.
4.	USE TORCH on the mummy.
5.	TAKE SCEPTER.
6.	MOVE left.

MIRROR ROOM
1.	TAKE TORCHES (x2) and BROOM.
2.	MOVE to room with three doors.
ROOM WITH THREE DOORS ii
1.	OPEN right door.
2.	MOVE right.

SUBTERRANEAN CAVERN
1.	OPEN up door.
2.	MOVE up.

UNDERGROUND CAVERN
1.	TAKE STONES (x5)
2.	MOVE behind waterfall.

EERIE CAVERN
1.	HIT rock.
2.	TAKE BAG 1.
3.	OPEN BAG 1.
4.	TAKE WHITE GEM, RED GEM and BLUE GEM.
5.	MOVE to room with three doors. 
 
ROOM WITH THREE DOORS iii
1.	OPEN left door.
2.	MOVE left.

ROOM WITH PEDESTAL
1.	TAKE TORCHES (x2)
2.	USE WHITE GEM on the hole to the right of the door.
3.	TAKE SPHERE.
4.	OPEN up door.
5.	MOVE up.

DRAGON ROOM
1.	TAKE SHIELD, SPEAR, HELMET & HAMMER.
2.	MOVE to the subterranean cavern.

SUBTERRANEAN CAVERN ii
1.	USE SPHERE on lake.
2.	TAKE KEY 3.
3.	USE TORCH on lake.
4.	TAKE SPHERE.
5.	MOVE to mirror room.

MIRROR ROOM ii
1.	USE HAMMER on center mirror.
2.	USE KEY 3 on up door. 
3.	MOVE up…the next room “hot room” is too hot you turn back immediately. 
4.	MOVE to stone passage.

STONE PASSAGE iii
1.	HIT the light colored brick.
2.	MOVE in the hole. 

SECRET ROOM
1.	TAKE ARROW.
2.	USE left torch.
3.	MOVE left.

DEEP CHASM
1.	MOVE up sturdy stairs.

WRAITH ROOM
1.	USE TORCH (the one w/o the numbers beside it.)
2.	TAKE TORCHES (x2) and CLOAK.
3.	OPEN up door.
4.	MOVE up.

ROOM WITH BARRED WINDOW WELLS
1.	TAKE SCROLL, BOTTLE 1, BOTTLE 2 and TORCH.
2.	OPEN secret door.
3.	MOVE secret door.

ANOTHER SECRET ROOM
1.	USE BLUE GEM on floor stone.
2.	TAKE SCROLL 2.
3.	MOVE to mirror room.

MIRROR ROOM iii
1.	USE CLOAK on yourself.
2.	MOVE up.

HOT ROOM
1.	OPEN up door.
2.	USE SPHERE on the hell-spawned flames.
3.	MOVE up.

BRIDGE
1.	MOVE up.
2.	USE SPEAR on the troll.
3.	MOVE up.

OUTSIDE CASTLE
1.	USE STONE on SLING.
2.	USE SLING on the Cyclops.
3.	USE SWORD on the Cyclops.
4.	USE the crank.
5.	OPEN the bucket.
6.	TAKE the GAUNTLET.
7.	OPEN the castle door.
8.	MOVE inside the door.

LONG DRAFTY HALLWAY
1.	TAKE TORCH
2.	MOVE in the bottom left room.

LIBRARY
1.	TAKE MAP, BOOK and SKULL.
2.	TAKE GLASSES, KEY 5, SCROLL 4 and SCROLL 3.
3.	OPEN SCROLL 3 & 4.
4.	USE GLASSES on yourself.
5.	LOOK BOOK.
6.	USE RED GEM on the hole in the wall.
7.	MOVE through the hole. 

ROOM WITH A FIRE PLACE
1.	USE TERRAKK.
2.	OPEN globe.
3.	TAKE KEY 6 and BOTTLE 5.
4.	TAKE CUP, BELLOWS and POKER.
5.	MOVE to long drafty house.

LONG DRAFTY HALLWAY ii
1.	MOVE in the top left room.

SMALL, STUFFY LAB
1.	TAKE HORSESHOE, BOTTLE 2 (x2), BOTTLE 3, BOTTLE 4 and TESTTUBE.
2.	USE the stone on the floor.
3.	TAKE WATER.
4.	MOVE up.

COURT YARD
1.	USE GAUNTLET on yourself.
2.	TAKE FLUTE.
3.	USE FLUTE.
4.	TAKE RING.
5.	MOVE to LONG DRAFTY HALLWAY 

LONG DRAFTY HALLWAY iii
1.	OPEN up door.
2.	MOVE through up door,

BANQUET HALL
1.	USE TORCH on the rug,
2.	TAKE KEY 4.
3.	TAKE the CREST and MIRROR.
4.	USE KEY 5 on the top right door.
5.	MOVE through the top right door.

SPHINX CHAMBER
1.	MOVE up.
2.	Answer the riddle by USE-ing an item on the sphinx. 
“Long neck, no arms, 100 legs, cannot stand, born of forest nest, against a wall I rest” = BROOM

“It has towns, but no people. Forests, but no trees. Rivers, but no fish”=MAP

“I’m a fire’s friend, my body swells with wind. With my nose I blow, how the embers glow”=BELLOWS

“I have no eyes but once did see, thoughts had I, but now I’m white, and empty”=SKULL

3.	MOVE up.

OBSERVATORY
1.	TAKE SCROLL 5.
2.	OPEN SCROLL 5.
3.	TAKE STAR from the poster in the back left of the room.
4.	OPEN the star map.
5.	TAKE the ROD.
6.	MOVE up the ladders.

TOP OF THE TOWER
1.	USE ARROW on hot and sexy chick.
2.	TAKE BLADE.
3.	MOVE to the banquet hall.

BANQUET HALL ii
1.	USE KEY 4 on the bottom door.
2.	MOVE through the bottom door.

PASSAGEWAY WITH TWO ARCHES
1.	TAKE TORCHES (x2)
2.	MOVE left.

WINDY LEDGE
1.	USE ROD on balcony. 
2.	TAKE WAND.
3.	MOVE left.

STURDY LOOKOUT POINT
1.	Don’t be greedy and take the BAG 3.
2.	MOVE to passageway with two arches.

PASSAGE WAY WITH TWO ARCHES ii
1.	MOVE right.

KING’S THRONE
1.	USE SCEPTER on dead king.
2.	USE RING on the hole.
3.	MOVE down hole.

STONE PASSAGEWAY (UNDERGROUND)
1.	TAKE TORCHES (x4)
2.	MOVE up.

DARK AND GLOOMY CAVERN
1.	MOVE right.

LAVA ROOM
1.	USE MOTARI
2.	MOVE up.

STALAGMITE ROOM
1.	USE right lever.
2.	USE middle lever.
3.	USE right lever.
4.	TAKE ORB.
5.	MOVE to dark and gloomy cavern.

DARK AND GLOOMY CAVERN ii
1.	USE ILLUMINA
2.	MOVE up.

ROOM WITH A WELL
1.	USE lever.
2.	OPEN BAG 3.
3.	TAKE BIG COIN.
4.	USE BIG COIN on well.
5.	MOVE down well.

BEACH
1.	USE the mallet on the gong.
2.	MOVE to banquet hall.

BANQUET HALL iii
1.	USE KEY 6 on top left door.
2.	MOVE through top left door.

ROOM WITH HORN
1.	TAKE HORN.
2.	USE WATER on the hellhound. 
3.	TAKE HORN.
4.	MOVE up.

ROOFTOP
1.	USE STAR on wyvern.
2.	TAKE TALISMAN.
3.	MOVE to deep chasm.

DEEP CHASM ii
1.	USE BOTTLE 2 on yourself.
2.	MOVE up poorly built bridge.

SNAKE ROOM
1.	USE WAND on snake.
2.	TAKE STAFF.
3.	MOVE to bridge.

BRIDGE ii
1.	USE HUMANA.

OUTSIDE CASTLE ii
1.	MOVE to beach.
 
BEACH ii
1.	OPEN BAG 3.
2.	TAKE GOLD COIN.
3.	USE GOLD COIN on ferryman.
4.	MOVE on raft.

SACRED GROUNDS
1.	USE TALISMAN on hole underneath the sword.
2.	USE HORN.
3.	USE BLADE on STAFF.
4.	USE ORB on STAFF.
5.	MOVE left.

LARGE CAVERN
1.	USE STAFF on behometh.