Demon’s Crest 
Ian Wilkinson of R. I. P. Games

Item Checklist	
1	2	3	4	5	6	7	
-3 Health 
-Vellum
-Crest of Earth
-Urn

	-3 Health 
-Buster
-Urn
-Vellum
-Hand Talisman
	-Urn
-Vellum
-3 Health
-Tornado
-Skull Talisman

	-Urn
-Crest of Air
-Claw
-Crown Talisman
-Vellum	-4 Health
-Crest of Water
	-Vellum
-Urn
-Health
-Crest of Time
-Demon Fire
-Armor Talisman	-Fang Talisman
-Health	

Stage 1 (I): Information
Somulo-Run all the way to the right. Sit tight and Somulo will bend his neck down to shoot you. When he does this he is vulnerable to your fireballs (you must hit him in the head to damage him). Continue this process till he dies. You leave and he sticks his head through the door. Attack him once more and his head falls off. 
Health (+1) –Defeat Somulo
Vellum –Head butt a statue. 
Hippogriff –In order to make the Hippogriff active you must head butt it. He is completely vulnerable to your attack. Once you have weakened him he will turn into a statue once more, simply head butt the statue again to destroy him. He has 2 basic attacks: a dive attack (swoops down and tries to collide with you) and an easily avoidable feather attack (fires 3 feathers at you). 
Health (+1) –Defeat Hippogriff
Urn –You’ll come to a large hole in the segment of the stage that is just after the Hippogriff. Climb down the left wall of this hole and you’ll come to a room with the urn inside. 
Arma –He is vulnerable everywhere. He has 2 attacks: A dive attack (swoops down and tries to collide with you) and an easily avoidable magic attack. 
Crest of Earth –Defeat Arma
Health (+1) REQUIRES: Buster –The final segment of the stage has a large wall that you need to scale. Part of this large wall is composed of breakable bricks. Destroy them and fly  to get the heart. 

Stage 2 (II): Information
Secret Stage REQUIRES: Ground Gargoyle –Push the final flame torch  with the ground gargoyle.
Ovnunu –Attack the individual eyeballs. Once the eyeballs are all gone, the big eyeball will come out. Watch out for it’s liquid attack. 
Buster –Defeat Ovnunu
Vellum REQUIRES: Buster –In the secret stage area, behind some breakable bricks. 
Health (+1) REQUIRES: Buster –In the secret stage area, behind some breakable bricks. 
Health (+1) REQUIRES: Buster –Break a pile of skulls in the graveyard section by using the ground gargoyle’s special move. 
Belth –Belth stays on the ground most of the time. He has a few simple attacks: a sword thrust attack (he makes it dead obvious when he is about to attack you with it). 
Health (+1) –Defeat Belth.
Hand Talisman –This item is located just before the end of the bridge segment of this stage. Jump in the last water hole and go  through a false wall to get the hand. It would be easier to use the Tidal Gargoyle, but it is not necessary. 
Urn –Jump in the third water hole in the bridge section of the stage. Swim  all the way; it’s in the bottom cavern. It would be easier just to use the Tidal Gargoyle if you have it. 

Stage 3 (III): Information 
Urn -It’s on the ground of the tree section. 
Secret Stage –The door for the secret stage is on the ground area of the tree section. It is camouflaged to look like the rest of the ground around it. You’ll need to use the head butt maneuver to break the door open. 
Vellum REQUIRED: Buster–This vellum is located in the secret section of the stage. A wave will bring you to it. There are some breakable bricks blocking it. 
Health (+1) REQUIRED: Buster –In the second part of the secret section there is a door hidden beneath the water, just before your reach SCULA. Anyway, breakable bricks block the door so you’ll need the buster to break them. Enter the door and get the heart.  You can also avoid fighting SCULA by going through the other door in that room.  
Scula –Basically you can attack both the body and the head of SCULA. Its attacks are simple. The body will try and hit you by running at you or jumping at your. The body will throw the head at you. Pick your part and destroy it.
Health (+1) –Defeat Scula. 
Skull Talisman REQUIRES: Buster –There is a wall in the 3rd part of the stage. You need to use the buster to break it. Break the door with a head butt and then enter the room to get the talisman.
Fire Lord –First he attacks you with his phoenixes that turn into dropping fireballs or homing missiles. Once he is weak he will just turn into a skull, which will fly about in “U” shape patterns (which can be avoided with some practice) and drop fireballs at you.
Health (+1) –Go on top the wall in the 3rd section of the stage. Fly  until you see the health. You can use the Aerial Gargoyle if you have it, it is easier that way, but it is not necessary. 
Tornado –Destroy the Fire Lord.