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         I just got back from some of the camps i had been taking during the summer. Jeremy and I decided we needed to get started on our game. We ended up spending the next 3-4 days working hardcore on Daidalos. By hardcore i mean staying up until 5 a.m., getting 5 hours a sleep then continuing the next morning and doing the same the next 3-4 days. it was great. we got about 60 hours in on our game in about 4 days, not bad at all. We accomplished many things, Jeremy got the basic engine written, i learned a bit about how the programmers mind works( I do not know how to program), we modeled the main character, i build some huts and houses that will be found in the city, modelled some weapons, and made a logo for our "company".
          It was an amazing learning experience for both of us, i polished my skills in photoshop and MAX 4, we learned how to work in a team enviroment, and overall had an amazing time. But most of all i got a taste of my future career, being a game artist/designer, working long hours to meet personal goals/deadlines/expectations, always pushing myself further to make everything meet my standards. It was great, there wasn't one dull moment, which has motivated me further to accomplish my goals. That weekend gave me a taste of whats to come and i loved it, i cant wait until i accomplish my goals and make this a reality. I will be posting pictures of some of the houses/models from the game soon so look for that.
                                                             Ben Mauro
Here is the logo for our company, CRYPTOGRAPH.
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