NAME: Dakeal

APPEARANCE: 6'0 tall, amber eyes, brown hair, and amber, crystalline arms. Weighs 489kg (1076lbs)

RACE:
Human

HISTORY: Dakeal lived out the first decade of his life at a small farm in a rural village, thinking the farmer and his wife to be his real parents.  However, on the day of his tenth birthday, the farm  was attacked by a brutal  group of armed men, their black tabards adorned with the image of a white,  staring eye.. His parents were killed and he and his  older brother and  younger sister were captured. The man Dakeal called  father revealed that  Dakeal was an orphan, left on their doorstep in the  dead of night, the  hooded man who delivered him leaveing only one clue:  the word "Manaveil."

And then the kindly farmer died, and his children  were tortured, the older
brother dying and the bandits riding away with  Dakeal's sister, leaving  Dakeal beaten and near death. Dakeal, mad with pain,  stumbled aimlessly,  finally collapsing on the indistinct dirt trackm leading to the nearby city of Greenbridge.

He awoke in the small city's church, and was  informed by the minister that  he had been found on the road, and brought there.   The clerics had been  unable to save his left arm, and it had been  amuptated near the shoulder.

Though at first shocked into a deep depresstion by  the loss of his family  and arm, Dakeal eventually emerged from the church  to make a life as best he  could.
For the next eight years, he lived in the small city  of Greenbridge,  performing such jobs as he could find, stealing when  none were available.

The theft of a money-pouch from a trio of visiting  mercenaries brought  Dakeal?s residence in Greensbridge to an end. The  men, less forgiing than  the city?s residents, chased and cornered the young  man in a filthy alley.  Dakeal was brutally beaten, and as the leader raised  his cudgel for the  killing blow, Dakeal closed his eyes, desperately  willing his assailants to  leave him alone. There was a thud, and long moments  passed before Dakeal   realized he was still alive. When he opened his  swollen eyes, he saw that  his assailants had been thrown against the alley  walls with crushing force,  smears of blood marking the stone where the men, dead to a man, had slid  down the wall.

A passerby, a brown-robed man with a long white  beard, found the terrified
young man and ushered him hurriedly away from the  alley, and out of town, to
a spindly tower just beyond Greensbridge. The man  turned out to be a wizard;  he had entered town for supplies and sensed Dakeal's  desperate, untrained   application of power. The kindly old man took the  crippled youth as his   apprentice, and during his short year in the  wizard's tower, Dakeal learned   suppress his power, so that such outbursts would not  harm innocents. Control  was to come later, but Dakeal?s time with the wizard  was cut short.

The wizard Mecian had devoted an entire floor of his  tower to his collection  of strange magical artifacts, the purposes of most  being unknown. One, an  amber globe the size of Dakeal?s fist, drew the  young man?s fascination.   Mecian assured him that it was magical, and was  astounded when Dakeal lifted  it from it?s pedastal. The sphere, he explained,  weighed far more than it  should, and others whom the wizard had shown it to  had proved unable to  budge it, Mecian himself being able to move it only  with his magic. After  some weeks of fruitless study, Mecian decided that  Dakeal?s ability to  handle the sphere was due to the object?s magical  nature, and forgot about  it.

Two weeks before Dakeal?s time with Mecian came to  an end he was in the  museum, once again marvelling at the assortment of  odd devices and trinkets.  On one, pointy such object, Dakeal pricked his  finger. The injured digit,  bled, but not worryingly, and Dakeal turned away to  examine the amber  sphere. As his bloody finger contacted the orb, it  changed, flowing like wax  up the startled young man?s arm, and bringing with  it horrible, unbearable  pain.

He awoke to Mecian worried face, and the old man  informed him that he had  been unconsious for a week, and brought his  attention to the afteraffects of  Dakeal's strange encounter:his right arm was covered  with the amber of the   sphere, or had been subsumed by it...and where the  stump of his left had   been, there wasanother arm of the same crystalline  substance. Mecian's  comment that his magic indicated the benign nature  of Dakeal's new  extremities fell on deaf ears, as Dakeal marvelled  at this unexpected gift.

Several days later, Dakeal returned from a trip into  Greensbridge for  supplies, revelling in his new arm, to find the  tower in flames.

A rival wizard, jealous of Dakeal's mentor, had > engaged the old man in a   sorcerous duel, and won. The victor and his retinue, four well armed and  vicious-looking men, stood gazing up at the inferno,  laughing amongst  themselves. Dakeal shrieked in rage, and charged the  group, intent on  rending them limb from limb with his yellow hands.

The wizard was startled, but still flung a ball of  sorcerous flame at his  assailant. Dakeal raised his arms in a futile  attempt to ward of the flaming  projectile...and the flames dissapated on contact.  Annoyed now, the wizard  ordered his men to kill the annoyance.

The unarmed boy attempted to ward off their  swords...and the blades glanced  harmlessly from his crystalline arms. Dakeal felt a  sense of fear, anger  and, oddly, frustration. He found his body no longer  his own as long amber  blades extruded from his forearms.

The wizard's guards were momentarily startled by  this development, but at a  glare from their employer, renewed their attack.  Dakeal parried easily,  wondering at his incomprehensible transformation,  and his counterattack left  two men dead, spurting blood from their severed  necks. The other two  followed quickly into death, and Dakeal turned his  attention to the wizard.

The mage exercised the better part of valor, rising  into the air and soaring  away, quickly becoming a speck in the distance.

The amber blades retracted into his arms, and Dakeal  fell to his knees,  screaming vengeance at the retreating wizard, amber  fists outstreached to  the heavens and tears of sorrow for the kindly old  wizard straming down his  face.

Only when the sky darkened, and the tower?s fires  smoldered to nothing did  Dakeal recall the image on the sorceror?s black  robe. A white, staring eye.

Dakeal?s search of the ruined tower produced much  ash, but only two things  of value: a flute of black stone, found among  Mecian?s collection, and a  chest containing nothing but a bag of gold coins.

Taking the remnants of his brief, happy time with  Mecian, Dakeal set out to  find the man who had ended it, and find out if that  man had also been responsible for his parent?s death.

After a year of searching, Dakeal found the wizard  completely by accident,  while running ? Dakeal had found that he weighed far  too much for the  average horse to carry, but could run at similar  speed for long periods?   through a lonely forest path.

With a bellow of joyful fury, Dakeal redoubled his sprint, and dragged the  startled man from his horse.

Dakeal tried, as he had several times before, to summon the amber swords,  but failed as usual. He resolved to simply wring the man?s neck. The wizard,  however, gasped nonesense, and Dakeal was flung several meters down the path. His enemy chanted another spell, but Dakeal raised his arms in time to block the fireball.

The wizard grunted, and spread his arms wide, his voice rising and falling  in ear-twisting syllables. Dakeal watched warily, ready for another  sorcerous attack. It didn?t come. Instead, a blue tinged shadow appeared,  Dakeal?s own. Glancing behind, Dakeal saw a portal of shifting blue radiance  suspended in midair on the path. His gaze caught for a moment, Dakeal had no time to dodge when the wizard whistled and his horse>butted Dakeal with it's  head, plungung him into the glimmering door, which  vanished abruptly, along  with it?s occupant. The wizard, grumbling, dusted his robe, remounted and continued on his way.

CAPABILITIES: Dakeal himself has powerful telekinetic abilities, but his  trining in their use was cut short, and he has only learned to suppress  their unwanted manifestation, for which he is greatful; their first  appearance led to the deaths of three men whose only crime was overzealous  punishment of a thief. Dakeal fears that his unasked for gift and will not use it unless absolutely necessary. Ochre, Dakeal?s symbiotic partner, has the ability to extend swordlike  blades seemingly made of the same substance as itself, and allows him to use  them effectively, on the order of a skilled, but not unsurpassed, swordsman. The symbiont?s great weight is offset by enhanced strength, reflexes, and endurance, allowing Dakeal to handle the weight and still act with the same  fluidity as a normal human. Due to Ochre?s great mass, and Dakeal?s enhanced  leg strength, his punches and kicks hit with great force, but his arm  strength is comparable to a normal persons; he might punch through a door,  but couldn?t rip it to shreds. Additionally, the
symbiont can ?parry?  incoming magical projectile attacks, suck as fireballs, provided Dakeal sees  it coming, and can intercept with his arms or blades. Ochre?s most impressive ability is the power, for a short time, to further  enhance Dakeal?s physical abilities to superhuman (or more so) levels, and  extend to cover Dakeal?s entire body in an armorlike, amber covering. In  this form, Dakeal/Ochre can activate their magic negation ability over their  entire body, becoming highly resistant (though not invulnerable) to magical  attack. This form cannot be maintained for long, and exacts a terrible  price; the enhanced abilites and armor are created from Ochre?s mass, and  the chemicals in Dakeal?s own body, and cannot be reabsorbed. When the  transformation ends, two thirds of Ochre?s mass is lost, and Dakeal is left drained and weak, nearly comatose and barely able tomove. A week?s  recovery, during which Dakeal will eat like a horse is needed to recover  Dakeal?s strength, and the pair cannot repeat the transformation until all
lost mass is replaced. The symbiont itself shares Dakeal?s senses, and is sentient, but very alien,  and can only communicate with it?s host through impressions such as  like/dislike, danger, affirmation, etc. It can't hold a conversation, or  convey complex concepts. All of the symbiont?s voluntary abilities, the blades, fighting, and the  transformation, are under Dakeal?s direct control, the symbiont having
responsibility for ?maintenance? functions, Dakeal?s ?inner workings? so to
speak.
DAKEAL
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