MINI MINDSCAPE

 

This is a game in which players pretend to be characters. An umpire called the Wordsmith gives the players a mission that the players must complete. The Wordsmith makes up a story and the players can change the story as they play the game. The ending of the story is decided by what the characters do.

 

PLAYING EQUIPMENT:

1 A4 sheet of paper called the Character Sheet to record character details and 1 Pencil and 1 ten sided die.

 

THE DICE ROLLS.

Always try to roll higher. A roll of zero means a 10. When creating your character you roll the die to find out what your Body and Mind scores are. If you roll 1 out of 10 it is ignored because the number is too low, but once the game begins when you roll the die and if you roll 1 it is not ignored and instead is considered to be a character mistake which means that you character does something wrong like have an accident.

 

BONUSES:

You can win Bonuses before the game and during the game. Bonuses are won by doing a ‘Hero’ move.

This is when your character risks their life to help someone else or to work towards completing the goal of the game.

A bonus point can be spent on Body, Mind, Skills, Items or a Die roll.

It costs 1 Bonus Point to increase any of the things mentioned by 1.

Bonus points can be spent during the game, but Items must be bought with Bonus Points before the game begins.

 

NAME:

This is the name you have chosen for your character.

 

BODY:

This is how strong your character is and how fast they are and how well they move.

 

MIND:

This is how brave and calm and strong-minded your character is. It is also how well they notice things and can persuade others.

 

SKILLS & SKILLS:

Your character has all the items & skills you would normally expect them to have in the game they are playing, but extra items can be bought using Bonus Points. You can buy more than 1 point on a skill with your Bonus Points. For games with magic then spells are written in the skills column.

 

EXTRA RULES:

The winner is the character closest to the goal or with the most Bonus Points. If a character is injured they lose points from either their Body or Mind. It takes 1 hour in the game world to heal 1 point. If either Body or Mind reaches zero your character loses 1 life. If a character loses a life then they come back straight away but lose 1 point (that can not be healed) from either Body or Mind, or 1 Item. To succeed in a task a character rolls the die and adds their Body or Mind and their skill. Normally a total score of 10 or more is a success. If characters are competing against each other then they both roll and add their Body or Mind and their skills. The character with the highest score wins.

 

PLAYING THE GAME:

A player might have a character that is playing a special agent. They might want their character to jump very far. To see if they can do it they roll the die and add their body score. If they get a number of 10 or more then they make it. The Wordsmith might make the goal very hard and tell them that because the jump is really far they might need to get over 10, maybe 11, or 12 or more.

CREATED BY RICHARD.A.PATTERSON.

Details can be found at: http://www.geocities.com/rapatterson17/

 

Hosted by www.Geocities.ws

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