MINI MINDSCAPE
This is a game in which players pretend to be
characters. An umpire called the Wordsmith gives the players a mission that the
players must complete. The Wordsmith makes up a story and the players can
change the story as they play the game. The ending of the story is decided by
what the characters do.
PLAYING EQUIPMENT:
1 A4
sheet of paper called the Character Sheet to record character details and 1
Pencil and 1 ten sided die.
THE DICE ROLLS.
Always
try to roll higher. A roll of zero means a 10. When creating your character you
roll the die to find out what your Body and Mind scores are. If you roll 1 out
of 10 it is ignored because the number is too low, but once the game begins
when you roll the die and if you roll 1 it is not ignored and instead is
considered to be a character mistake which means that you character does
something wrong like have an accident.
BONUSES:
You can win Bonuses before the
game and during the game. Bonuses are won by doing a ‘Hero’ move.
This is when your character
risks their life to help someone else or to work towards completing the goal of
the game.
A bonus point can be spent on
Body, Mind, Skills, Items or a Die roll.
It costs 1 Bonus Point to
increase any of the things mentioned by 1.
Bonus points can be spent
during the game, but Items must be bought with Bonus Points before the game
begins.
NAME:
This is the name you have chosen for your character.
BODY:
This is
how strong your character is and how fast they are and how well they move.
MIND:
This is
how brave and calm and strong-minded your character is. It is also how well
they notice things and can persuade others.
SKILLS & SKILLS:
Your character
has all the items & skills you would normally expect them to have in the
game they are playing, but extra items can be bought using Bonus Points. You
can buy more than 1 point on a skill with your Bonus Points. For games with
magic then spells are written in the skills column.
EXTRA RULES:
The
winner is the character closest to the goal or with the most Bonus Points. If a
character is injured they lose points from either their Body or Mind. It takes
1 hour in the game world to heal 1 point. If either Body or Mind reaches zero
your character loses 1 life. If a character loses a life then they come back
straight away but lose 1 point (that can not be healed) from either Body or
Mind, or 1 Item. To succeed in a task a character rolls the die and adds their
Body or Mind and their skill. Normally a total score of 10 or more is a
success. If characters are competing against each other then they both roll and
add their Body or Mind and their skills. The character with the highest score
wins.
PLAYING THE GAME:
A player might have a character that is playing a special agent. They
might want their character to jump very far. To see if they can do it they roll
the die and add their body score. If they get a number of 10 or more then they
make it. The Wordsmith might make the goal very hard and tell them that because
the jump is really far they might need to get over 10, maybe 11, or 12 or more.
CREATED
BY RICHARD.A.PATTERSON.
Details
can be found at: http://www.geocities.com/rapatterson17/