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Pokémon
Stadium's gameplay mechanics will be instantly familiar to
anyone who has ever played a Pokémon game -- or fought a battle
in a traditional RPG for that matter. Before I talk about
some of the basic stuff you have to know to be a successful
Pokémon Stadium player, a quick word of caution: If you're
playing Stadium and you don't own Pokémon Blue, Red or Yellow
for the Game Boy, you will miss out on a lot of cool features.
This game was designed with connectivity in mind, and it's
a lot less rewarding if you don't use the Transfer Pak and
the Game Boy games. This section covers some of the basic
stuff you should know about Pokémon types, gives type and
Pokémon suggestions as well as some universal battle tips.
No
matter which mode you play, you have to first put together
a team of six Pokémon (or use your Game Boy game's current
party) that you think can take on the competition, then select
three of them each round. Although you can't see which three
your opponent chooses for battle, his six-Pokémon party is
open for everyone to see. When choosing your own three combatants,
you should try to always select them as if you are going up
against all six of the other trainer's Pokémon. The most important
thing to know before you do this is the role type differences
play in battle. All Pokémon can be categorized by one or two
type specifications. Next to the individual Pokémon stats
(such as HP, Strength, Defense, etc), these types determine
what each creature's strengths, abilities and weaknesses are.
When putting together a team, remember that creating a well-balanced
team is the most important skill a Pokémon trainer can have.Note
that a Pokémon that uses an attack that is of its same type
(ie: Mewtwo, a Psychic Pokémon, using the Psychic technique)
deals 50% more damage than a Pokémon that uses a non-matching
attack (ie: Mewtwo, a Psychic Pokémon, using the Thunder technique).
If a Pokémon has two types (like Zapdos, for example), the
damage is only 25% higher. This does not apply for Normal
type techniques and Pokémon. The damage any given attack causes
is further determined by each individual Pokémon's Level as
well as Attack and Special stats.
Here
are a few strategies that should help you win in Pokémon Stadium.
First of all, know your Pokémon types. If you know who you're
going up against, it's really easy to put together your own
team. Use the chart above to see what type is vulnerable to
what opponent and browse our Pokédex for info on individual
Pokémon. Create a diverse team. Try not to use the same type
in one team more than twice. Use Thunder Wave or other Paralyze
moves to slow down (and paralyze) your opponents. This is
very important for the R-2 mode and is also a popular technique
used by the CPU. Use a Psychic Pokémon in almost every battle.
If you don't have a good one yet, go back into the Game Boy
games and train one now. (Victory Road and the Unknown Dungeon
are great places to visit to level up). Remember the Level
restrictions in some of the cups. You can have two Level-30
Pokémon in your group of six in the Petit Cup -- but you can't
enter them both into battle. Luckily, the same holds true
for the CPU. Before each battle, look at the levels of your
CPU's Pokémon. This can help you figure out which two can't
be in battle at the same time. Beat Pokémon Blue, Red or Yellow
and get Mewtwo. It's worth it. Use status changing effects
like Sleep as a starting move against tough opponents. Don't
use Teleport, Whirlwind and Roar. They don't work in Stadium.
Use your own Pokémon whenever you can. Rentals are almost
never as powerful as Pokémon caught and raised in the Game
Boy games. When capturing new Pokémon in the Game Boy game,
capture multiple Pokémon of the same type at the lowest possible
level. You will notice that the stats vary from creature to
creature. Compare the stats using Pokémon Stadium's Lab mode,
store the ones you're not interested in on the N64 cartidge
-- and train only the one with the highest stats. Remember
that your Pokémon don't gain experience in Pokémon Stadium.
All the training has to be done in the Game Boy games.
Since
you can't use items, the only way you can heal or cure yourself
is with the help of moves like Recover, Rest, Softboiled and
Haze. Don't only teach your Pokémon techniques that pertain
to their own type. For example, unless you spend a lot of
time on training a Bug Pokémon, Jolteon (Electric) with Pin
Missile is the most effective opponent against Psychic types.
Poison your opponent with Toxic, then use disabling moves
like Bind, Sleep or Confuse. Wrap, Fire Spin, Clamp, Bind,
etc don't cause much damage, but they're a great way to annoy
your opponent into switching Pokémon. Don't use two-part moves
too often that freeze your Pokémon unless you're using it
to finish off a Pokémon with low HP. Two notable exceptions
are Dig and Fly. Use Swift. It even hits opponents that are
in the usually protected first part of the Fly or Dig moves.
Selfdestruct moves are excellent to take out high-level opponents.
Both Explosion and Selfdestruct make for great opening moves
against tough opponents. If your Pokémon is low on HP and
slower than your opponent, use Quick Attack to get one last
hit in. Seismic Toss (TM 19) is perhaps the most useful technique
a high-level (Level 60-100) Pokémon could know. It causes
HP damage equal to your Pokémon's level, no matter what your
Pokémon's type is. Know when to switch! Switching Pokémon
gives your opponent a free hit most of the time. If your Pokémon
is slow and low on HP, there is really no use in switching
it out (unless you're looking to get continues). Let it faint.
On the other hand, don't hesitate to switch if you've got
a fresh Pokémon with no chance of succeeding because it's
weak against your opponent's type. Before renting a Pokémon,
look at its selection of moves. Don't select your rentals
strictly by type and by Pokémon preference. Their techniques
are crucial to your success. Against Human Players Battling
human players is a completely different story to playing against
the computer. Here are a few quick tricks and tactics you
can use to become the best trainer of them all: Don't hold
down the R-Button when selecting your attack. Memorize your
configuration and just hit the corresponding C-Button. Trick
your opponent into believing that you will use a certain Pokémon
type. For example, if half your Pokémon (out of six) are Water
types, it's very likely that your opponent will use an Electric
type as his starting Pokémon because he/she thinks you'll
use at least one Water type. Instead, leave all the Water
types out and start off with a Ground Pokémon that's immune
to Electric attacks. Train some of the less popular Pokémon,
like Bug or Rock types. Chances are your opponent doesn't
know what to use against them. Mess with your opponent by
misnaming your Pokémon. Name a Nidoking "Nidoran Female",
an Onix "Dratini", Gyarados "Nidorina" and so on. Predict
your adversary's next move. If your opponent is using a Psychic
and your Pokémon is a Poison type, you know he/she will use
a Psychic attack next. Switch to a Bug Pokémon to avoid getting
knocked out. Train two similar Pokémon with the same name,
but teach them different attacks. This will make your game
much less predictable. Pokémon Types Each Pokémon falls into
either one or two of 15 different Pokémon types. Below, you
will find a quick listing of the categories, as well as my
personal favorite for each Pokémon type. With the exception
of a few low-level misfits like Magikarp, Weedle, Caterpie
and Kakuna, almost every Pokémon can be a worthwhile addition
to your team. It's all about selecting the right moves and
raising the Pokémon to a high level. Performance enhancers
can also help turning an average Pokémon into a mean fighting
machine, so be sure to look for them in the Game Boy games.
Normal Normal types may have fewer weaknesses than the other
types, but they also lack damage modifiers. The good thing
about many of them is that they can learn diverse techniques
like Toxic, Blizzard, Seismic Toss, and so on. This makes
battling a Normal quite a bit less predictable than going
up against a Pokémon of another type. You just never know
what techniques its trainer has chosen to concentrate on...
Use this fact to your advantage when training Normal types.
Best Pokémon: Tauros, Snorlax Tauros has got to be the most
underrated Pokémon in the game. This multi-tailed bull has
very balanced stats, but it's got one major problem: it doesn't
learn any decent attacks on its own. That's where your TMs
come in. Bring it up to a high level and teach it powerful
elemental Fire, Ice, Water, Ground and Electric attacks and
it will be virtually unstoppable. Snorlax, on the other hand,
is more of a tank. This slow creature can be very effective
in tough, long battles. Use its high HP to your advantage.
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