Copyright © 1997 by Sverre Søren. All Rights Reserved.
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I think it strange that both the BB Tallyrand and a missile pay 1 MP for a 1 hexside turn. When I played SC I used the following House Rules: 1) Different Space Vehicles have different "Turn Modes" based on the larger of the two values "Radial Profile" and "Lateral Profile" (on the assumption this is related to size): Max Value Effect <-2 3 Hexsides turned/MP spent -2, -1 2 Hexsides turned/MP spent 0, +1 1 Hexside turned/MP spent +2, +3 2 MPs spent/Hexside turned >+3 3 MPs spent/Hexside turned 2) In addition I assumed that turning is something related to "normal space" and attitude jets, while the Stutterwarp drive propels the ship in the direction the bow is facing. Thus, one could spend an MP moving (or standing still) AND turn if the requisites were met. The second rule is more of a preference. The first rule is one way of modelling differences in turn speed, something I mean MUST be done.