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The 10 percenters

 
 

The Best Game Developers of all Time - page 1

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Capcom Entertainment

Capcom founded many fighting games for the Super Nintendo. These games include the Street Fighter series. Street Fighter was successful in both Japan and the United States, because it was like the popular Teenage Mutant Ninja Turtle Arcades (Konami) at the time (late 80s, early 90s) Because of the new concept of the old Kun-fu tradition, Capcom made itself present.

The Olden Days

Capcom's first game what the hit horror game, Ghosts 'n Goblins for the NES in the 80s. The game was so fun and a horroric that many this wanted like the idea of the side-scroll-concept. The game also like Nintendo had a simple concept of playing, this jump and miss the un dead. Partly because Super Mario Bros. was cool game when NES released back in 1985. Although Capcom made a sequel for both Genesis and Super Nintendo, it wasn't as good as the original concept.

Capcom's second mega-hit a-pond release was another slide-scrolled, Mega Man for the NES. This game sold many copies in Japan. So much that Capcom had a big enough revenue to create 5 more sequels on the same console. The game wasn't easy but shooting enemies was half the fun. In some ways Capcom really is the father of shooting titles because of the Mega Man franchise.

The early 90s

Capcom before it's software explosion on the Playstation, did have one RPG franchise. I like RPGs but never had a chance to play the Breathe of Fire series. The first title came out on the NES and continued on the SuperNES where today it is exclusive to Playstation. The game is sort of a recreation of Final Fantasy. The strange concept of exploring new areas and fighting enemies in Battle Mode. This series also had many sequels added to it. The game seemed to impact Capcoms homeland much more then it did overseas.

Capcom continued to make Street Fighter for Genesis and Super NES. The 2D fighters Capcom made lead the industry until the 32-bit generation consoles came out. Until Playstation, Capcom relied heavily on Coin-Op machines in the arcades. Street Fighter was their main franchise they used. The machines in 1992 - 1996 had 32-bit graphics. This was about the time the Entertainment Industry went into what I believe was another phase. More movies were created then ever before, and the VCR could be bought amongst mainstream class Americas and not the super rich. Capcom released its first and second motion picture, Street Fighter and Street Fighter II : The animated Series. Both where B class films which brought about 20 million dollars back in 1994. The anime version of the movie was of course more popular.

The mid-90s

This was the time Capcom went into development into this Sony Playstation console, the Japanese Manufacture had high-hopes about. At the time, no one could imagion that Playstation actually because a huge success.

With the 32-Bit generation, Capcom made the Resident Evil horror series (Biohazard in Japan) The first RE released a year after Playstation went on market. The new aditude Capcom made for itselve by shooting zombies and this single screen shooting game. Biohazard Arcade and Playstation version made Capcom very successful. Six years later the sequels only got better and better. Capcom spent 2 years on RE2. The sequel had to be a million seller. So the game was created then revised completely though development. The sequel stands as the longest Resident Evil title which stretched 4 PSX cds and had 30 hours worth of game-play. This included the amazing pre-rendered backgrounds that gamers drooled over. I own the sequel and it really is one of Capcom's best works.

The late 90s and a new age of Entertainment

As the industry became so huge and the technology exploded into cimeamatic like graphical games, Capcom made to make a big change and like a lot of other company s like Sega and Nintendo, made a lot of medecore titles that filled the gap before making one or two decent titles. One of the first decent sequels Capcom pulled off was the 32-bit version of the RPG, Breath of Fire IV. The game was also pretty long and was the first game to balence Squares Final Fantasy Tactics released the same year. Both where very long and very detailed in terms of story gameplay and the 3D battle systems the RPGs where based on.

Capcom lost 1/3 of its companies value due to releasing so many games. Some say, Capcom stayed up since it didn't depend heavily on this one console. Capcom developed both the playstation and saturn with the exception of releasing Resident Evil 2 on the Nintendo 64 in 1999.

The 3rd party developer released many Street Fighter titles on Sega Saturn and a finished port of Resident Evil. But when the Saturn disappeared in 1998, that was because Sega offered Capcoms their moneys worth. Sega dropped the Saturn completely to make room for the 128-bit Dreamcast they were going to release the folowing year. For Dreamcast, Capcom put forth their talents into Street Fighter Alpha 3 and Street Fighter Zero 2. Capcom also had a exclusive franchise, Power Stone, which only had one sequel but was a decent fighter. But what suprised everyone was Capcom made exclusive verisons of Resident Evil II, III and Code Veronica. (Which they are making all over again exclusive to the Nintendo Gamecube.) The enhancements made Dreamcast buyers happy and Capcom made a profit of its development. Exspecially since they can use the Dreamcast verison since it was created in a new engine for the upcoming release of Resident Evil for the Gamecube also with an exclusive engine.

On Playstation 2, Capcom has shown that it released the most exclusive titles next to Sony Corp. Two games include Onimusha and Devil May Cry. Capcom also releasedMarvel vs. Capcom 2 for Playstation 2 which seems to be also selling decently.

Now in the present, Capcom is making the right choice by porting all big playstation titles to either Gamecube and X-BOX. Its not the money so much as people complain about not having their copy of Devil May Cry on Gamecube, because they are too cheap to get a Playstation 2. Like me. Only gamers with tons of money coming in can afford supported two consoles at once.

My Impressions of Capcom

My impressions of Capcom are that the company can make sweet fighters and makes the best horror games on many console. I played Resident Evil and it is an awesome game. The movie is coming out later this year around Halloween, and I hope it is as good as the game. Capcom did a very good thing by making Resident Evil games long, and with Gamecube the new versions should make the games better. Its like Capcom revised Resident Evil II 4 times already. I mean the first and second games of the series must be class A stuff by now. The game is on my top 10 list of games to own.

id Software

I pick id Software because they make one hell of a first person shooter, Quake Arena. The quake games are popular since it comes with a level editor, the game has tons of 3rd party support. Someone like me can post a Quake 3 Map on the web. But id Software have been experienced since 1993. In 1992, iD released a small game on the Although only a PC developer, iD has made a lot of money designing games.

When iD Software got pattered at the US pantten office in '91, the developer created Hexen. The game was about 1 1/2 in development before its release in 1994. The game was one of the first first person shooters for the PC. What is different about it is that Hexen ran on a simple engine. This believe that 6 years ago people had a hard time running 16-bit games. These games ran on a minimum of 16-bits of RAM with a 2MB video-card installed. Back then, if you had 32 Megs of Ram, your computer rocked. You can't believe that the max speed the game ran was a 233 Mhz PC. The following year iD came out with Quake I in late 1995. Quake One was more realistic then Hexen and required 32 MBs also. The Quake I engine was good until 1996 when Id came out with the Quake II demo. Quake I had support when Quake II came out, thats one reason the sequel was so popular since both had a level editor. The AI is as good as now. Imagine in 10 years the actually Intellegence of the enemies stayed the same. In quake you could roam the dark futuristic levels in single player mode. At the end of 1996 gamers could play Quake online. The server still exists in 2002.

Although not a big hit, iD software released Doom and Doom II. The developer was blamed for the Colorado Shooting in 1999. Doom was in the spot light, and many adults tried to shut the developer down. If you ask an adult about Doom, most already know what it is. Doom also had a level editor but the first or second didn't last and is already forgotten. They don't even make CDs anymore I don't think.

The sequel of Quake was by many, 2nd best game they ever made. As you read on, you'll find Currently the best FPS of 2002. Anyway Quake II was given 3 awards for technicial achievement by PC Gamer. The game became the second best online game of the year. The first at that time, believe it or not was the predecessor of Diablo II, Diablo. The FPS was the best game played with friends through a LAN, besides Diablo made the most online users at once. The Quake II engine, I remember was designed for the Pietium II processor at 300 MHz and above. At this time if you had 64 MBs with a Nividia TNT, you had a very nice computer. Quake II maxed out on a PC in 1999. Its highest resolution was 800/600 and could only run at 16,000 pixels. The multi-player made the game fun. And it has some very dedicated level designers who put a arm and a leg into a level for people to play. Some spent a whole 6 months on one level.

 The same year the third and final Quake was released shortly after Unreal Tournament. The Quake III engine was monster-est. And in 2002, the graphics haven't been maxed out. The third installment nearly quadrupialed its size and has better, more realistic graphics then Quake II would on the same PC. Quake III has over 300 levels online having the biggest library of many game on the shelves. The game is extremely bloody and extremely fast passed. You like get killed every 30 seconds by someone else. The difficulty level hasn't changed much since you die so often. At least when I play Quake III it happens too me. It sad, but Quake III also has the most counter-fitted CDs of any title available for the PC. The game is encrypted, but, guess what, my friends at school at-least have 5 copies burnt. I wont tell anyone. Wolfenstine is going to be the best FPS in about 4 months or so.

The latest game iD was working on was the sequel to Wolfenstine, the first FPS ever created. Ever since Id Released Quake III, I remember them saying that a development team was hard at work on a secret new title. That title has become known as Return to Castle Wolfenstine. The new game has been in development shortly before Quake III came on shelves. The new game is suppose to kick butt in every way. I don't own the title, but it suppose to be the most graphically detail shooter for the PC. The game needs a 500 Mhz Althon to run. Thats huge speed. Almost everyone with the right mind has a Direct 3D enabled video-card. Noone who buys a PC in 2002 will get GL. Thats bad. One of the reasons is that Direct 3D is made from Microsoft, while GL is made from a puonny developer that thought it could do better then a Multi-million dollar monopoly. Return to Castle Wolfenstine must one of the Greatest FPS shooters of all time. Not to disrespect Goldeneye for the N64 or Halo for the X-BOX. But for the PC this game is the largest scale Action game released in 2002. It is demomite.

When I have the money this game is mine to own.

 

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Typed and edited on January 18, 2002

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