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Version 4.0b                                                                                                Main Features 

"Gamecube Reviews. Almost as new as Xbox ."

My Reviews Below! Check Em Out!

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| GAME FEATURES |

Developer : Treasure 

A.) Professional quality in over-head shooter genre which hasn't been seen since Radient Sivergun. (That's 4 years ago) High Resolution explosions to add to the adventure.

Publisher : Atari

B.) Good sound track.

Released on April 10, 2003

C.) A practice area where someone can increase their skills at coverting to white shielding or black shielding in the game. A lot of practice will be needed for an average gamer to get past the C grade level at the end of the practice run.

 

D.) A co-op option letting a friend battle evil with you.

Type : Action Shooter

I bought this title thinking that I could play hours of mind boggling action. In fact for the first 2 days I was afraid to play it because I read that Ikaruga had a difficult learning curve. That almost made me bring it back to the videogame trader. I bought it because the graphics looked great.

In the game you have a ship called the Ikaruga that has black and white bullets shooting at you. Black shielding absorbs black bullets . But black sheilding will instantly be destoried with one or 2 hits of white bullets. You have about 5 retries and 14 levels to beat. In the game you have 3 difficulties to play around with : Easy, Normal, Hard.

The soundtrack in this game sounds like it came straight out of Soul Caliber. The level 1 track in Ikaruga is the exact same track in one of the fighting levels. There is no guitar playing in this game.

I've recently got up to level 3 on Easy mode. The game has 5 chapters. Ever feel like the game is preventing you to getting very far. Beginning with the 3rd level you have black and white bullets being shot at you at the same time. So your first thought would be to try to get up on the screen to avoid them. Problem is you have walls in this game. Passageways that you must go through. Go in crossfire is your second thought. That part is easy part to figure out. The tough part to figure out is how to always be in right kind of crossfire when it happens to avoid the opposing color as much as possible. If you got that part down. Then congraduations, you are there for master gameplayer. When I began playing this game I thought that level 1 on easy was a bit hard. Little did I know. In some places there are swarms of enemies that go diangle and have a stream of firepower. Death is the only way it seems. I have little natural talent in these kind shooters, but I play it for fun, and that is the only thing that matters right now. (Article posted on May 13, 2003 | revised 1 time on May 18, 2003)

Summing up Ikaruga

Graphics

7.0

Has scrolling background, looks like flash on the Internet. Everthing is sequenced to happen the same way at the same time in every game. But Treasure has some nice 2D artwork. I admit that the bosses are cool looking in 2D shooter 3D form.

Control

8.5

If In the box Sun Tzu says "Amid the turmoil and humult of battle, there may be seeming disorder and yet no real disorder at all." On the controller you use the joystick the A and B button. But the disorder is how you obsorb the energy. So the quicker you can change your shielding, the longer you'll stay alive. No average gamer can beat the first level without dieing once!

Orginalism

5.0

 The same exact thing has been done for years. Ikaruga is continuing to keep this once shriving genre alive. 

Story

1.0

No story at all.

Replayibly

8.5

Beautiful to look at, hard to beat. In my opinion the patterns of enemies that you fight against adds to the experience.If you download many action 2D shooters like DeathStar off the Internet, I advise looking at Irkaruga. There are better Gamecube games out there like Metroid Prime that will satisfy your adrenaline for a good action game, but this game shouldn't be underestimated. Personally, I'm okay with it.

 

 
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| GAME FEATURES |

Developer : Nintendo

A.) High Resolution young Link, what more can you ask for.

Publisher : EAD (Nintendo 1st Party House)

B.) Game play built around the Orcania of Time engine. don't know all the ways it improved, but the "Z targeting battle system" is back!

Released on March 24, 2003

C.) New technolegies never seen in Orcadia of Time on N64 or Gamecube.

Type : Role Playing Game

It's suppose to be Legend of Link, not Legend of Zelda. To set everybody straight, Shigeru Miyamoto, the creator of Legend of Zelda and Super Mario Bros, who directed and helped publish all of the game you see. From Gamecube's best looking games to real time game machanics, we was in charge.  Except he is one of the most respected videogame designers in the industry. He had competition from Squaresoft, who also put a burden on him to make the best game possible. The Wind Waker had about 150 Japanese on staff putting everything together. Other games he was lead designer for were Super Mario Sunshine, Metriod Prime, Luigi's Mansion, Pikmon and Super Smash Bros. I own 4 of the 5 listed. He believed that most of his work is teaching developers how he wants in his games. When Orcania of Time came out for the N64, it was undeniably Shigeru Miyamoto's biggest achievement (Game Informer Magazine). Legend of Zelda became one of those RPGs with very high statist such as Final Fantasy. Now the entertainment industry is seeing  "The Wind Waker"  reach the same success as Orcania of Time did 5 years ago. When you turn on your Gamecube system and play this game, what your seeing is the most detailed role playing game ever on a videogame system.

This game is cell shaded like Rayman 3, another platform game for Gamecube. Some people liked Rayman because it is a cross between Super Mario 64 and Spyro the Dragon. In my opinion I liked Rayman 2, but ever finished it. Rayman got to frustrating to finish. Super Mario Sunshine was a good example on how development delays get games in trouble. Apparently Nintendo gave Miyamoto enough time to finish The Wind Waker and he made the control really tight, which is a good thing. I was a bit worried that the transformation of The Wind Waker wouldn't have the same 'tight' control as the N64 versions had. Nintendo fixed the camera. There are so many platform games that the camera is a problem, not true in this game!

I am a moderate RPG fan, meaning I'm not a diehard fan, but rather collect games because I know they are good. I beat'n Orcania of Time for my N64 twice. I feel like a couch potato telling you that! I never play RPGs twice. It was a well organize RPG. It also was very long. So on the third time I quit. Link was well equipped with bows and swords to battle the final boss. It took me a while to defeat the final boss (after I found Zelda in the final moments of the game.) I barely remember the ending when Link and Zelda kiss. It makes you wonder what this game would be like of Nintendo switched over to a opinial disc platform rather then cartridge format. The graphics look better. Yet Zelda fans still do, on the Gamecube ever since the bonus disc was released a month ago. Nintendo actually was going to release Orcadia of Time as a separate release, but they included it. So we still get to see the game in high resolution.

Ok, when you first play this game, you are actually playing Orcania of Time 100 years after Link of the past defeated Galden the Great. But the evil has returned as the World is enhibitated by mutant hogs who we also saw after the magical woods. As the gamer pictures Hyrule Plains again in The Wind Waker, remodeled in high resolution, he must get very excited. If that is not the most exciting aspect of the game, it is certainly one of the exciting. Mean while you get to use stealth tatics that were in Orcadia of Time, that maze in the woods near the beginning is a good example. In the beginning when your on the island, you find that the village folk don't have time for you! And that means that your adventure is set for Link and no one will interfere with his journey to save his sister. Another tweak, Miyamoto achieved was that the music is that of earlier games like orginal Legend of Zelda theme remix from the NES and the Neverending Woods theme from Orcania of Time. I guess I don't know, your not listening to midi form music from the pass, but CD quality audio! The new songs also enhanced by Gamecube's Dolby Digital Pro Logic II.

Summing up The Wind Waker

Graphics

10.0

Layout is very good. A lot of detail. Very good framerate. Lot's of magic effects. More magic seen in previous installments. All cell-shaded game through and through.  

Control

10.0

If you can tell the difference between this game and Orcadia of Time, email me. It's that good.

Orginalism

10.0

How did Nintendo stumble onto this fairy tale business? It was a very good idea. I hear that cell shading characters are the edge in Japan. I am still making up my mind if I like it or not.

Story

9.0

Nintendo's version of Lord of the Rings.

Replayibly

7.0

I'll get through it once and then find something new.

If you ever look at The Wind Waker, or will buy this game on release, you'll find that this game is very complete with the orginal world of Orcania of Time and then some more. You hear that Legend of Zelda has so much in common with the Nintendo 64 game on the Internet. Remember, while most of these Internet / Nintendo junkies don't have much of a life, I do. I say that it has good control simplually because Nintendo made it good. Why am I the only guy who doesn't copy The Wind Waker from other websites. What I do know is Wind Waker is even larger then Orcania of Time. It's ovbious. N64 games had a repetation of not being very long. Legend of Zelda is separate from most RPGS because your weapon is the weapon that you'll use well into the game. It's not like Neverwinter NIghts were you find newer weapons and they do the extra edge you want to kill off all your enemies. Not true in The Wind Waker. You first have a short sword and a shield. Link is a Halfing, not a Half-Orc Barbarian. He shows he's not that barbaric, yet he gets away with a lot of one on one fighting. It's a funny concept that we see in Legend of Zelda, this boy they call Link has 3 times as much life of his components do. But lets not forget, Legend of Zelda is suppose to be somewhat of a fairy tale. I'd like to see Link in a breast plate. And he gets enough protection without a breast plate, which is weird. I hope Nintendo is making another Legend of Zelda before Gamecube dies. It'll  be another cell-shaded masterpiece! (article posted March 24, 2003 4:30PM

 
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| GAME FEATURES |

 Developer : Sonic Team

A.) 12 Sonic games from Genesis including  minigames

Publisher: Sega

B.) hours of classic sonic

Released on Nov. 13, 2002

B.) Movies of Sonic CD

Type - 2D Platform

This collection is released by Sega / Sonic Team. I admit, I have never seen Sonic on another console besides a Sega product. You can tell that this game was a merchandize gimmic. People who love classic Sonic the Hedgehog games will buy it. I bought it, that says a lot about me. My favorite game in this package is Sonic the Hedgehog 2. This game was the fastest Sonic game. People know it as the most detailed Sonic game of the trilogy plus Sonic & Knuckles. I played this game on Gens, the Sega Genesis emulator for Windows. It is the most straight forward, action packed of all those sonic games on Genesis.

Sonic 3D Blast makes me dizzy. But unlike Genesis / Saturn, you have a joystick to make the correct turn. It is in 3D, but not in real 3D. I honestly thought I would never see Sonic 3D Blast ever again after it was vanished from stores after Sega Saturn got sacked by Playstation. As for the game you get 11 complex levels. Sonic Blast 3D is about Sonic going to from A to B without bumping the sides. Side bumping will meant death to Sonic. Sonic 3D Blast was horribly unplayable. On the technical side, it featured Sonic the Hedgehog it the most graphical Sega Genesis game ever produced. To it's credit, it was not the worst Sonic game to date. Partly because Genesis had no joystick attached to the system. Most people thought Sonic 3D Blast as a runner up to Super Mario 64. The 32 bit Saturn version was a little more polished. Now that I can play it with a joystick with out worrying about that blasted D-pad on the Saturn controller.

Summing up Sonic Mega Collection

Graphics

2.0

Simple Sega Genesis layout. Your in old school games now.

Control

8.0

This game takes full control of D-pad.

Orginalism

10.0

Sonic the Hedgehog as he was before the Sega retro-fitted him into what he is today -- a disc jockie. It's a inside joke for us mature gamers. You won't see these games again except on Gameboy Advance and "Sega Classics" on pc.

Story

9.0

Sonic's arch enemy, and the man behind the mask, Dr. Robotnik stars in all Sonic's games.

Replayibly

9.0

I like the orginal Sonic games for now because I've grown up pass the Sonic Adventure mumbo jumbo. It's good and I like the 2D graphics.

Over all, I think this game is a step in the right direction as Sonic games go. They brought back Sonic the Hedgehog 2. It has the best Midi I seen in Sonic the Hedgehog games. So with a "ultrasonic" techno track, you can enjoy this game too. I won't recommend this game to any user. But if you use to play Sonic the Hedgehog, this isn't a bad deal. Depending how you look at a 10 year old game, of course. And this may be the best game featuring Sonic ever released in the last 6 years. (posted April 15, 2003)

 
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| GAME FEATURES |

Developer - Electronic Arts

A.) Get Chased down by cop cars

Developer - Electronic Arts Canada

B.) Play 25 tracks including all the cop cars you love to hate.

Released on October 01, 2002

C.) Earn money by placing 1st and buy faster cars

Type - One on One Racing

This game was developed for consoles because it officially would be the sequel to the greatest Need for Speed game of all time, Need for Speed III. The design couldn't match the design that of NFS III. I don't know, it was just better. Only released on the PC, NFS3 offered many tracks to race on. The controls were well executed and the Internet provided 3 dozen fast cars. I never got into the racing genre on the pc. You had a option of using the keyboard, but the prefered way was to use a 6 button joystick. Now 3 years after NFS3 was released, Hot Persuit 2 brings updates from the prequel. The consoles have pre-set controls.  I played the rental and the Gamecube version sucks. Unfortunely, EA didn't have a separate developer handy to do the improvements. Here's why : The control is loose and it is very easy to do a 360 on the ground. Which in a car chaise is exactly what's not needed. Yep, EA Games is definably exaggerating when they put you up against 3 cop cars after the 2nd lap of your race.

So what NFS : HP2 is left with is a straight port of the Playstation 2 version. The game is clearly not cleaned up. A game running in medium resolution with some trees, a tunnel here and there, but mostly road and flat backgrounds. It's not exceptable in today's games. Reminds me of Crusin USA for Nintendo 64. They are pretty much the same.  Need for Speed VII has average control at best. Cop cars can swap you around like flies. If you are looking at the best version of this game, look for the PC version. With the right equipment, the game should look better and play much better. Some recommendations would be Extreme G III. XGIII has better control then other racing titles. This game would make a good rental. If graphics are what your looking for, XGIII looks better then Need for Speed VII. I give this game (overall 6.0/10) Now that I know NFS on Gamecube isn't very good, I would like to try NASCAR THUNDER 2003. In times like this, I really thought Uri Soft should ported Speed Devils to Gamecube. In fact I'm interested in what this Racer game is for Gamecube. Perhaps another Speed Devils. If it were, I'm going to get it. (posted February 24, 2003 6:45PM)

 

 
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| GAME FEATURES |

Developer - Overworks

A.) 30 - 40 hours of competitive gameplay

Publisher - Sega

B.) First story driven RPG for Nintendo from SEGA / Overworks.

 

C.) Near perfect use of the battle system (not as good as some of those Final Fantasy titles but very close. If you haven't played Final Fantasy VII on PS then don't worry about it. The game is still rich in gameplay and really cool in my opinion.

Released on Jan. 29, 2003

D.) Fight the Black Pirates in ship battles. Every time you level up on the ground everything in the skies with reset. Giving you more experience points when you get back aboard.

Type - Role Playing Game

I would only say that Skies of Arcadia Legends is a cool game if you are a RPG fan. I am a mild RPG fan at best. Skies of Arcadia was first released on the Sega Dreamcast in 2000. I beat the game twice. What I'm about to write, is why a gamer should pick up it. I know gamecube rpgs haven't been great, great. This title should change your mind though. It has unique features in it that make it a genuine rpg.

As for the story line, it basically says Vyse and Aika who go out and explore their world. The empire called Valua finds the home of Vyse and Aika and distroys it and captures all the blue rouges. (Later in the game the village is rebuilt) Vyse and Aika are now one their own to go on ship battles and hand to hand combat with Valuan solders and creatures that enhabinate 6 climate zones in the game. Some are hard to get too. That didn't stop me from playing Skies of Arcadia. Vyse eventually get to save the Blue Rouges but since they are out to save the world from Valua, the blue rouges meet alleys on the way including the Prince of the Valuan Empire (which is suppose to be a secret let loose later in SoAL) Together Vyse and Aika with their alleys fight evil. [Story 10/10]

The visuals in this game only come second best to Sega's other RPG Phantasy Star Online Episodes I, II. Much like another ported RPG on gamecube called Baldur's Gate - Dark Alliance, SoAL is basically a straight port of the ground breaking Dreamcast game. Skies of Arcadia was the nicest looking Dreamcast game ever created *It has to be the truth*. Plenty of thought went into Skies of Arcadia Legends. 

I also like how Overworks put together the worlds from Summer climates to Winter climates. The water effects were exceptionally good. Most additional art is 3D which tells me that Sega put a lot of time in this game. I can also tell that the game was budgeted and could of been more if Sega fully emulated SoA to Gamecube standards. Imagine Skies of Arcadia look and feel like Final Fantasy Chronicles (a huge release on Gamecube appond release). The technology of character models painted is outdated in 2003 but was state of the art in 2000. The Gamecube release is one of the better looking titles from 2003. [Graphics 8.5/10]

Ship battles are fun and appealing to a notice owner. I happened to get to the end of Skies of Arcadia. The game gets harder as the story gets more complex but that's how all games are these days. Some die hards may want to be replay the game until they perfectly destory Victora battleships. In the game, if Vyse didn't get to Valua's secret weapon first and would say, "Ouch!" However, I purposely went through the different zones to fight pirates again and again. It was so fun. [Ship battles 9/10]

My favorite stage of this game is when Vyse and Akia / Fina get separated and all three go in the minigame not knowing the other one is there. It took me forever to figure out the puzzle. To complete the puzzle the player had to move platforms a certain way to get across. So Overworks comes up with a slit screen showing Vyse and Akia going moving levers on the screen which moved the platforms. I got frustrated a couple times but I eventually made it.

In the sound department, Skies of Arcadia has a orginal soundtrack. Not as good as Grandia or Final Fantasy tunes. But the music is well orchestrated. Characters in the game don't speak every word. But their is a convensing story line bar on the botom of the screen. [Sound 8/10]

You have every reason in the world to buy Skies of Arcadia if you like playing role playing games. For people who don't have 30 hours to spare shouldn't get it. For those of you who can't wait until Legend of Zelda comes out on gamecube buy this game. It will more then satisfy your needs.  It is very well designed. If you like Diablo Style level up in your skills, Baldur's Gate Deadly Alliance may be another choice. I am looking into it myself. (Review Posted February 01, 2003 9:20 AM)

 
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| GAME FEATURES |

Publisher - Eidos

A.) steady first person shooter

Developer - Free Radical Design

B.) 3 hours of story mode

Released on Aug. 18, 2002

C.) hard-to-beat zombies / monsters

type - First Person Shooter

D.) Have a wide selection of pulse guns, machine guns and pistols in a period of 600 years

 

Timesplitters 2 has been a solid effort and conquers every aspect you would want to see in a first person shooter. Designed by Free Radicial Design, the game looks really good. The down side of it is it looks good and their isn't enough of it. Some Europeans have a erge for dance mixes. But somehow we get a musical customized soundtrack from these guys. The game is suppose to increase replay value by having better AI then Timesplitters for the Playstation 2. The sequel added some new levels to the base which wasn't included in the PS2 verison.

I was going to say that this game wasn't good but it was worth 50 dollars. One of the best places I've played was in NeoTokyo level. Some say that that level was harder then heck because a security guard is hidden from view when the hacker makes her move towards her secret hideout. I've been caught red-handed every time.

Timesplitter 2 graphics are better then Agent Under Fire. The development team at Free Radical Design is a colorful group. Designers whom worked for big developing studios Nintendo, Sega, Activision and Raven Software. All the models are well rounded and in high resolution. Sometimes there are hints of Quake 3 and Half-Life with a pinch of Goldeneye. But upclose they look empty. But if the team working on the Gamecube version was trying to re-create Goldeneye then it's all good. (graphics 8.5/10)

In first person shooter terms the Gamecube controller sucks. There are no exceptions.  The C-stick is too loose to have any kind of head shots. Sometimes it feels that you aren't running -- only walking. The gamecube controller didn't work in 007 - Agent Under Fire and it won't work in this game. (controls 7/10)

The vastness of the Multiplayer Mode is apresheated. Timesplitters 2 comes with Elimination. This mode is where everyone has some lifes and the one who lasts the longest wins the game. Its cool when I have friends over. Some people don't enjoy playing shooting games anymore. However there is a solid one player option. It's pretty basic. If you move around on the level the bots will miss you most of the time. I remember this when I played Half Life on the Internet. There was one classic moment when I got shot in the back of the head in the Nuclear Reactor level. I was gearing up to shot my friend and he saw me. I kept missing him. And he got me with one shot. The game was running 30 frames per second with minor slow downs over a modem.

And I almost forgot. The game comes with a really simple to use Map editor. It allows you to edit makes that the game already has. Or you can make your own. Free Radical Design released that not everyone had the ability to texture their levels because it's too time consuming. So they came up with a good idea that the level texturing is done for you. There's a pointer in the program and all you have to do is press A to choose, lay, pick up, drop or move. It's simple. I like it. And it's fun to have Elimination or Deathmatch on levels that I've created. One positive turnout that Free Radical has put on Gamecube. Gamecube doesn't have a repritation of having exceptional first person shooters like the Nintendo 64 had. We knew that N64 had Goldeneye 007 and that was exceptional game. (Level Editor 9.9/10)

The sound department sounds like a energy mixes. You can hear a difference between futurist and present and pass music. In my opinion the Sibera music played in the opening level sounds the best. Gun shots are most noticable. Since you really can't commit on how a machine gun sounds verus a shotgun. I can't really tell you how great it sounds even though this is a first person shooter. Yeah boys and girls, the sound in this game is rivil'n. (soundtrack 8/10)

In conclusion the replay value when playing with someone near your skill level is brillant. I had as much fun playing this game then Perfect Dark on Nintendo 64. The story level had some good points hear and there but all levels in this game have solid design. It's this not the brillant design you find in Unreal Tourament or Perfect Dark. Because you can play with friends and have the selectable missions. (Wait for Metroid Prime 8/10) (posted November 06, 2002 7:30PM)  

 
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 | GAME FEATURES |
A.) prerendered backgrounds and Cinema like FMU
B.)  Rebecca and Billy team up and do double damage.
C.) The chapter before the well known Resident Evil chapter first played on Playstation.

Oh joy. The second Resident Evil game is avalible. It plays well and also looks good. This game isn't amongst my favorite on Gamecube. So far I only played 3 hours into this game. In easy mode everything is plentaful and I haven't died yet.  Remember Resident Evil is all about shooting zombies.  Neither Billy or Rebecca get infected with the T-Virus. Zombie smarts are even as good as the Resident Evil remake. Perhaps Rebecca will appear again in Resident Evil 5. We know that the newest Resident Evil game featuring Leon is debutting sometime next Winter.

Gathering items and walking around is all apart of Resident Evil. It is common for the gamer to get the item he/she needs and backtracks to the beginning and use the item. Sometimes using the item makes other things in the game happen. Every thing is labeled and alot of times Capcom gives you directions on how and where to use the item. A good example would be the hookshot found in the beginning.  (Concept 10/10)

Control is fairly simple in this game. It's not smooth as silk but neither is dodging zombies. Most of the time the zombie gets you and draws blood. Too much blood with obviously kill you.  Shooting the weapons are easy. Point and shoot. The games difficulty controls how strong the enemy is. If you switch the game to normal or hard you'll most likely run out of ammo. If you are afraid of dieing because of lack of ammo you should try the awesome easy mode. I highly recommend this mode because chances are you'll out last the game and have fun doing so. (Control 9/10)

I have many games in my archives at home but the story keeps me interested to hand pick this game to play. If the Dreamcast won't freeze up when playing RE2, RE3 or Code Veronica -- I would probably be excited to play them. But since I have a bad experience with the Dreamcast,  I haven't got much into the series. (Replay Value 7/10)

First of all I realize that many gamers play this game because gore and blood is cool. You may want to pick up games like FIFA 2002, Metroid Prime or  Star Fox Adventures before trying this game for there superior quality.  But if you are wanting to pick up a Mature game, Resident Evil Zero and Resident Evil are good solid choices. If the game was 30 dollars instead of 50 I would rate this game 9/10. (Collection Value 7/10)

(Posed December 27, 2002 12:20AM)

 
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| GAME FEATURES |
A.) Nintendo's highest priority game since Super Mario 64
B.) stunning detail we haven't seen since Resident Evil
C.) Classic Metroid game hidden on disc                                         

The prequel to the orginal Metroid game on Gamecube. This game preceeds the distruction of Talius IV. Metroid Prime is how should I say a kick ass game -- because it is. So the game has plenty to look at -- yeah many Gamecube fantanics exspecially the editors at IGN and Videogames.com can come up with plenty to say about Samus's mission and the combat system in this game. The game is slightly different from other Gamecube shooters. Much different. It's a cool game. The automatic lock on system makes sense.

Combat System in detail. I like the weapon system on MP. First you get with it and lock on with the L-trigger then press A repeatly. That's cool because there's more. The C-PAD is never used in Metroid Prime other then selecting rooms on the three dimincional map. (Combat System 10/10)

Navagating huge complex worlds in Metroid Prime isn't as easy as shooting. You must be equipped with the right tools so that you'll eventually survive upcoming matches. I like this but you will spend a hours between each checkpoint. This is probably the single most important idea Retro Studios put in their first person shooter. If you can't save during the game the checkpoints must be close together, and for once, they are. (Layout- 09/10)

If I had one topic that made Metroid Prime a good game, that topic would be the lock-on system. Because of it I can easily point and shoot at the enemy. Why have difficulty trying to line the "crossfire" to the enemy's head. By that time he would have gotten 3 shoots off me. I love you Retro Studios for this lock-on system. It makes the game simple, I can concentrate on knowing where I'm going!

I have only started this title and one things for sure I'm not going to finish it today or this week. Its one of those titles where I'm going to have to spend 3 weeks to finish. I'm not pushing this time. I have a good feeling that I'm going to miss something. I don't know if that is the designers fault or my fault but I'm not afraid to die and try again. Quitting will only leave me wondering if I will finish this title and for other games I left unfinished -- fine. It's not going to happen this time around!

(posted November 22, 2002 10:38 PM)

 
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| GAME FEATURES |
A.) Dolby Pro Logic II sound
B.) 30-40 hours of gameplay
C.) hard-to-beat zombies / monsters
D.) 12 playable characters all with different stories and different fighting styles
E.) 1 harsh difficulty
F.) huge amount of detail, not in polygon amount, but objects showing at once.
G.) fully acted story line. And very good acting
H.)Options to have HDTV recognization.

Silicon Knights created Eternal Darkness, the first game since the 2000 release of Inhuman on Playstation. The team had a N64 version of Eternal Darkness going at its full benchmark capacity. Then Nintendo wanted to port it entirely to Gamecube.

I've been wondering about the story. Its not excellent, but not bad compared to the extremely large Final Fantasy and Resident Evil series. The story spans 2000 years. How else would you conquer the world, other then kill nearly all heroes in the game. But this story wasn't snapped together, it must of took a good 6 months with minor improvements along the way. But regardless of the story, every line is spoken out from what I heard -- real movie actors. It think I've heard Matt Damon as one of the characters!  (story 9.5/10 )

Gameplay is nothing to complain about. The battle system is right on the money. Select the part of your opponent and he dies. Plenty of spells in this game, none wasted. In the third chapter I've found 1 spell that fixes items and enchants swords. As the game goes on, the ability to shield your character is a life-saver. However in most cases when fighting a boss, you have a lot of melee combat. Sometimes you injure yourself as much as him. So backing up and waiting for after the attack is what keeps you alive.

It so happens that all the dead heroes in Eternal Darkness were either cast away by Pious or doomed to age in a spell like Anthony. Was he right or wrong ? He must have been right if he was included amongst the playable characters. One of the toughest enemies I had to encounter were horrors whom attack the head. If you don't get them off in allotted time, they'll take over and the game ends. They can be damned to hell but not easily. (gameplay 8.5/10)

Sound in Eternal Darkness is mostly creeks, knocks on doors, extranominal sounds coming from places you wouldn't want to be in. Yes it fits well with the scene. Don't get spooked know, it's only a game. The game pumps out dolby pro logic II which makes everything sound more livelier. Much like what Winamp does to MP3s. I give the sound effects in this game a creepy 9 of 10. (sound 9/10 )

Eternal Darkness isn't a platform but if you like platform games, get Eternal Darkness. It's only single player so rent it then play it. You can buy the game but mostly I don't think it's a quick enough. (replay value 7/10) (posted August 29, 2002)

 
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| GAME FEATURES |

A.) Dolby Pro Logic II sound.

Developer : Rareware

 

B.) Super Dupper Adventure.

Publisher - Nintendo.

 

C.) 2 playable characters.

Released on Sept. 23, 2002

 

D.) misson based game.

type - Adventure

 

  We could have had a very clean, very fun title from Rareware. But we found out that that fun was only a myth. I Now we find ourselves trapped in Nintendo platform games. Star Fox Adventures lifts off as a Oricania of Time clone but Star Fox is still alittle out of its way. Don't expect a great game here. I've seen the game and Gamecube has matured with it's graphics in this game. This game has high resolution textures all through the game. You can see rushing water, rain, snow. What comes with it is good loading times between levels. The supporting cast has shadows which give the game an edge. However I feel like an idoit trying to enjoy Star Fox since Fox McCloud is acting like macho. But then again you can't blame Rare for that, they had an disadvantage in the voice department. For that I give them respect. Heck, Resident Evil voice acting is a simple match against Star Fox.

| Story |

Star Fox Adventures takes place 8 years after Star Fox 64. Slippy and Peppy are grown up into seniors. Falco has left the team. Fox McCloud has the main role. Star Fox appears in Dinosaur Planet, whom has been taken over by General Scales. He appears thoughout the game. But mischiefly scrams to another hiding place. Fox has three jobs  A.)  find 4 warpstones. B.) able to complete the game and go head to head with General Scales. C.) Find Tricky whom sometimes get captured. You'll never see your self backtracking. Tricky the dinosaur is usally  The warpstones allow Fox to gain access to new stages. He must save Crystal, a prisoner of her home planet. So Fox and his sidekick helps him discover new ways to move ahead.

| Sound |

Sound in this game I believe is in dead middle. We have tunes that sound like Legend of Zelda. But it also sounds like the Rayman franchise too. Fox can give many combat sounds. It "sounds" like Rare done that part right with Fox. Hy-yah and yah mostly. (sound - 7/10)

| Combat System |

The combat system is appoved before. Not bad because it's popularity in well known games. The staff is always used half way through the game. But when it gets down to it all, all your really doing is a lot of button mashing. When you think of many combat arrangements  -- you would "button mash"  Yeah controling Fox is easy enough for a 12 year old to get the hang of it.  I wanted something a bit more advanced. I never did get into deep combat. But I can see how Rare went around the problem of being cornered and over-powered by fighting one enemy at a time. I save the game often Fox McCloud has never been in a situation I couldn't instead shut the machine off and start over. (combat 8/10)

Conclusion is Star Fox Adventures you can grow out of the moment your mature and go see a "Rated R movie" for the first time. This because Star Fox is in it, doesn't mean that you should be over-joyed and spend 50 bucks on this game. *Sigh* The advantages of having a Playstation 2. Playstation 2 is kicking our butts in platforming games. What to do? ....what to do?  (overall 7/10)

Posted 10/11/2002 12:40AM

 
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| GAME FEATURES |

A.)
Dolby Pro Logic II sound.
B.) High Resolution Mario.
C.) 10 worlds with 16 minigames.
D.) Healthy gameplay mechanics.
E.) One big headache playing the same objective over and over again.

  We might of guessed it already but Mario on Gamecube. Every child in Walmart wants a copy like they wanted Sonic Adventure 2. Then why did an adult like I go out and buy a copy. One reason I can think of ... Mario. I grew up with the NES. I played Super Mario Bros franchise through LoppyNES on the PC. Like the most of us who got suck in buying a Gamecube because we all thought that "Nintendo will do it again" dispite the tight grip Sony has with all their good exclusive titles. I had to put this into concept because Nintendo does like to advertise Mario on the Internet I've commented on in my
September 02 article.

| Story |

  I hate to wreak Mario's good name but the story in Mario Sunshine has to  be the weakest story I read in a platform game.
Gex  : Enter the Gecko being the worst of them all in my opinion. Mario saves Peach from a wacko Mario look-a-like who jumps around with a paint brush and leaves paint splats though out Super Mario Sunshine . Mario is on vacation in a warm tropical climate. I can say that Nintendo wanted more water in this game. In someways the story this plain sucks. (Story 5/10)

| Backgrounds |

The development team who created this game did a very good job re-creating
Super Mario Sunshine like the well liked Super Mario 64. More the gamecube, this platformer is the crispist ever seen on  Gamecube. With the exception of some low-resolution textures made up for wall textures. Ok, so their is nothing wrong with Nintendo's textures. Nintendo could of made them 3D. My concept score would soar without a doubt. I can't say that they are bad because this game ranks higher then Crash Bandcaiot 4 and probably slighly better the Rareware's Star Fox Adventures. Nintendo had slightly better tools then the UK developer could hope for. The water effects are well above average for a game of this magitude.  I will be waiting for the GCN port of Rayman 3 and Star Fox Adventures to see what they play like. (Graphics 9.5/10 | Concept Art 6.5/10)

| "Shine Get" |


  I like the locations of Shines in the game. All are spread out. There would be 150 in total. It is impossible for someone to get all shines without a stradegy guide. The writers at Gamefaqs are having a hard time finding all shines in the game. Playing the sequel is harder when getting 100 coins in each world. Having spent a week playing this game I haven't a clue how to get 100 coins in all those worlds. The coins are so stread out. Some coins are even hidden from the player. That takes the fun out right there. But in terms of gameplay, Mario can reach a lot of required Shines with his water pack. That is true to 9 out of 10 Shines.

Shines easily conquered -  30 Shines

Shines approached 3-5 times 70 Shines

very difficult Shines - 50+ Shines (including all hidden
Shines and all shines in the blasted air strip at very beginning)

(random quests 9/10)

| Sound |

The caravel music is childish but alright. All the music in this game fits the setting. If I was to change the music, I would change it to MIDI sounding remixes. I would associate with a professional musician who knows music from the back of his head.
(Sound 8/10)

| Conclusion |

  Super Mario Sunshine would be a good game for an audiance 8 - 15. The game  does have a good all around gameplay. No level is lesser then another. Buy  it if you want too. The game looks like the top ten of all gamecube games. Before making a final decision check out Star Fox Adventures. Star Fox Adventures is said to be a Legend of Zelda clone on Gamecube. 

(posted September 24, 2002) v1.1 Spell Check Scan.

 
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GAME FEATURES |
A.) Dolby Pro Logic II sound
B.) 30-40 hours of gameplay
C.) hard-to-beat zombies / monsters
D.) 3 playable characters all with different stories and different events
E.) 3 difficulties
F.) huge amount of detail, not in polygon amount, but objects showing at once.
G.) new areas not seen in original game
H.) fully acted story line. And very good acting
I.)Options to have HDTV recongization.

Resident Evil for Gamecube is the bloodiest shooter that hit the console. Capcom spent 2 years on this project redoing all the still framing. You can hear a difference since the game also has a audio advantage as well. Zombies look much more in depth. To me the game doesn't look extremely good, but the game IS extremely large. Covering a 60 plus room mansion. Capcom had to invent a new engine which I think they sub-license with Nintendo. In the beginning you get to play Three S.T.A.R.S. members including the most famous Jill Valentine with Chris Redfield and Rebecca Chambers (main character in both RE0 / RE Movie)

Gameplay

Playing this game is not easy nor hard. It this takes a lot of memorization cuz you'll be playing this port for 30 hours. The game comes with the all the advantages of Code Veronica but has the worst difficulty of all the franchise. Ammo is scattered throughout the mansion and the combat knife is not do all that much damage. This is a bad thing. But that doesn't affect the game much. You may want to take a break between sessions due to the great amount of consternation it takes to keep your character alive. The game offers 4 control setups. The games control feels like the Resident Evil games on Dreamcast. The controller for Gamecube basically is the Dreamcast controller on a more powerful console.

Artificial Intelligence

Zombies aren't dumb in this Gamecube port. The little mistakes you get away with your old PSX port or some Dreamcast ports are in no way similar in this game. This game is much harder to beat.

Such movements as Zombies do is - they fall on you never stop until your die or automatically knowing where you stand can make you really agitated can even make you swear. Zombies can brake down doors in front or surround you on all sides with no way out. Your allies from the old Bravo team and your team help you complete Resident Evil. However your the one that decides their fate. This is the difference between ammo (4 shots per zombie, 7 shots for lickers) or allow your partner do all the shooting.

Sometimes you find that your ally takes the same number of shots that if you killed the zombie or what ever anyway and he come back to life and still waste someone's ammo. One thing that I don't ' think that many reviewers caught in Resident Evil for Gamecube is that once a zombie feeds on another victim or another zombie, every one of them comes to life. Some monsters here are even impossible to kill. So in times like these you can do nothing else but to be scarce. One way to avoid some zombie bites are to have a fair amount of herbs handy. This can be the difference between life and death.

Graphics

Capcom does a good job making this game technology superior over any other console games. The backgrounds have lightning effects, man made lighting effects, precise shadowing and far less low resolution parts of walls or parts of characters such as cloths, pictures, fires, rubies or other items found. All items pop up and show themselves quit nicely. All the FMV *full motion video* is in full screen, ultra high resolution (DVD quality video) and between 10 to 30 seconds long. Its amazing how Capcom could of done all of this spanning 2 discs. You really do get what you pay for in Resident Evil. This makes few wonder what Capcom will feature in Resident Evil : Zero currently pushed for a December 2002 window.

Conclusion

Defiantly being the best game for Gamecube in 4 ways : Superior graphics : Superior quality : Superior length (could be the longest game ever on a Nintendo console) and superior difficulty. If you are over 17 and own or want to get a Gamecube, this game is currently the best title to own. This game is a academy award nominee for 2002 games. (posted May 05, 2002)

 
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| GAME FEATURES |

A.) The entire 2000 F1 Grand Prix competitors and track statics   
B.) decent framerate
C.) 3 - 4 hours of gameplay. 
D.) a trail stage which allows you to qualify for the championship. 

We know that EA Sports likes to skip around a lot with their 2nd to none franchises. Madden defiantly gets one game every year, F1 does one 2 years in a role then stops. On the 2nd year, EA made the major changes which were necessary to make F1 2002 a better title then F1 2001. Most of these changes where added to the Playstation 2 version. I believe the steering system is much more tighter then before. The Gamecube can pull the controls off much more nicely then the Playstation 2 or the Xbox in my opinion because the controller made of better quality. Every joystick is about the same now-a-days. Move a small ways on a PS2 controller and you move slightly, the same way it would be done on the cube.

Graphics

Not one of EA Sports flashiest titles. When comparing graphics I'd like to compare to Dreamcast's F1 World Grand Prix. Even though the dreamcast version had a resolution of 400/600 instead of 600/800 on the gamecube, the dreamcast game had close resemblance. F1 2002 has many more high resolution pixels in its game. Dreamcast doesn't didn't have a large amount of high resolution pixels because it can't handle it. This think now much better the same game looked if the same F1 World Grand Prix would be on Gamecube. Now I would love to see a direct competitor that would stand up against EA Sports.

On the whole you get high definition trees, mountains, lookout towers and a nicely "painted" background. The weird 3D still shots at the end of each race add to the game's personality. You also get rain, sunshine and cloudy weather. One thing I disagree with in graphics because it doesn't look quite right is the gamma . The gamma is a shade or 2 lower then most games to hide low RES pixels which fill in the backgrounds. It is to bad that the technology isn't there for Nintendo to clear up the backgrounds so they would look like the immediate pixels seen closes to the player.

Controls      

Gamecube controls in this game are reasonable. You can't throttle the speed in this game. Its a major let down. If throttling was apart of F1 2002 it would of made me a happier camper. EA chose not to include the feature. Gamecube does have pressure sensitive triggers but I don't see why the game wouldn't use that feature. Other then that, I am surprised at how much you have to slow down on a corner and sleep up without over drifting. Over drifting is when you over accelerate or under accelerate and not have enough speed to turn the corner quickly enough. If you can master the basic methods of cornering, you have 1 of 3 areas of the game conquered. The other two are not hitting other drivers and staying on the track 'til the race is over.

Music

There's not much of a music selection in F1 2002. The title sequence is going to be the only music played in the entire game! The engine and streaking sounds from other racers are Formula One standard.

Conclusion

F1 2002 is probably going to be the 2nd best racing title for Gamecube right after Wave Race for the ability to pit stop and the fact that your also racing in a sporting event helps reply value immensely. If your a racing fan you should pick out this one. (article posted 07/17/2002) 

 
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| GAME FEATURES |

A.) Featuring original cast : Sonic the Hedgehog, Knuckles, Amy Rose, Tails, and Dr. Robotnic.
B.) The next chapter in Sonic's never-ending saga to end Dr. Robotnic plans to conquer the world.
C.) 3 - 4 hours of gameplay. 
D.) faster frame rate and better loading times over Dreamcast

Sonic came to Gamecube with a lot of people wondering why? It was Sega that went to Nintendo not the other way around here. So since the two major publishers had 3 big titles to put on Gamecube, Sega this made extra Dreamcast software that would do perfect ports or this is what it looked like. As for Sonic Adventure 2, all you get is Sonic and his speed. To me, this is all right at the beginning. But dies off more as the storyline goes on. SEGA probably got every 10 year old who owns Gamecube wanting to buy it. It is not your Sonic that you once knew and loved on Genesis. But you can tell that Sonic really came along when Sega put him into 3D with clearest pixels and some indirect lighting effects to match.

The Level Design

You might not like Sega for turning Sonic into a more "Techno Sonic". I know why too. Japan is crazy about  Techno Remixs. SEGA wanted Sonic to become a Disc Jocky before someone could say that they went overboard. When they did the idea was official and no one could change it. Sonic Team most defiantly borrowed from NiGHTs and famous NES classic Marble Madness to create the Sonic World we're now familiar with. The treasure hunts where more satisfying and height doing Sonic levels. What do you think of that? Knuckles is cooler then Sonic. You can also tell that Sonic Team cleaned up the levels since Dreamcast.

The Control System

Either then Sonic Adventure on Dreamcast. Whether or not you think the gamecube controller has  out or not.

Sound

Sonic Team did one thing right out of the sound department. They made the music fit the game. I recently tried doing remixs with songs and all of them turned out horrible. Sega probably did their best in the sound department. The music sounds like alternative rock or hip-hop customized for Sonic and Knuckles. I personally don't care for it much. Most people would listen to the radio anyway so it depends on your preference. 

Conclusion

Sonic Adventure 2 is a less a winner then the original but I agree with those people who give it 3 1/2 stars. It would make a decent retail. (posted July 11, 2002)

 
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||GAME FEATURES |

A.) 16 tracks
B.) 4 championship modes.
C.) 8 professional sponsors
D.) detailed backgrounds  

Not many people will pick up a futuristic racer like this one. The Xtreme G franchise wasn't very popular. The developer that made both titles seize to exist now. But considering that XGIII has good graphics and a slick track design makes me personally want me coming back. I say this game has a high replay value to it. The developer took Battle Mode out of XGIII because they said it would wreck the point of the game, racing.

The controls are responsive. Except when you attempt to first play Xtreme G III, you know that you'll be hitting the rails most of the time. This is the biggest disadvantage in Extreme-G because not only do you have to say in the middle of the track, you have know whats behind you. That pulse that makes your bike unstable is the most dangerous. You can loose your place very fast. And all the competition will pass you before you can get your bike on the race track. Sometimes you will get stuck on a sharp curve and die from jumping the track. So to save civilization the bike has a distract sequence. 

Xtreme G III has remastered tracks from the first game. Muon Harbor is an example of what was unchanged. It has been close to 100 years since Xtreme G has been incorporated. You have many tracks to play on ... 16 in all. The make up on the tracks are great but your not getting top notch designing here. Sometimes you look at Rush 2049 on the Dreamcast and see how the slightest graphical change doesn't mean anything. Resident Evil which have very big differences, is the few titles to greatly differ from the orginal release.

The Xtreme G franchises uses techno as a main music theme. I say if the Europeans like that stuff then it can't be all that bad. Acclaim also has rights to Dolby Digital Surround Sound. So if you have a entertainment system it will sound more realistic. And no this doesn't apply to me.

In this game, I'd like to say, "wow." Its a good title to come to play every  couple 10 minutes. It's a "10 minute game." Easy on the eyes, good control and music that is fun to listen too. If you don't like it then you can always turn it way down.

 
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A.)fully licensed game
B.) great story line.

C.) 20 missions to play

D.) depending on skill level the game will stress you on time and accuracy

I personally wasn't a favorite of the first Rogue Squadron game. The game was way too difficult to be fun. In the second game made isn't so hard. One of the reasons that help ease the load off is your allies actually don't piss you off by not doing anything. They do help when you order them to fight on their own. And they do a nice job on their own. When I have a Tie on my tail I this as them to form up. This works well because Reinforcements are minimized as I do my the stage's objective.

The graphics are really good in this game. Some effects include shine off the X Wings on a Flyby maneuver. Others is that space is filled with Supernovas, Planets, comets. Detailed cargo ships. Gamecube looks pretty nice on a regular television, but looks especially nice on HDTVs. The images show off their full potential when you have a full digital connection between the Cube and HDTV. All of the work put in Rogue Leader to make the enemies hard to shoot down, sound effects that are accurate and allies who have a balance between taking the enemy down and asking you what to do. Well I guess Factor 5 put this in the 'code' so your allies will be with you when you forget to tell them to bug TIE Fighters. No scenes from Star Wars Episode I. Factor 5 mixed this with Battle for Naboo for Nintendo 64 and it didn't make much sense to people.

Game play in Rogue Leader

Your ships are very responsive. But so is your enemy. Piloting your A wing is no trouble but targeting the enemy becomes most difficult. This is why. You must line your target meter where the enemy is going to be not where he is. I had trouble remembering this. In fact this is probably the main reason you'll lose. In this game if you don't take down the enemy he'll get reinforcements and you'll take damage. If you master targeting you pretty much beat the game. Sure enemies can get harder but that's when you move the settings up. For our first time, you should get through the first 4 missions easily.

Conclusion

Buy this game if you enjoy the Star Wars genre. From what I heard this game is one of the better ones out. Obi Wan for Xbox didn't get a very good score but Stairways Star Fighter for the PS2 / Xbox is basically the same game. (posted April 27, 2002)

 

 
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| GAME FEATURES |

All franchises that included James Bond relied on him to bring game buyers to it. That’s exactly what Agent Under Fire had done. The games controls weren't so easy at first. I mastered these controls. But my friends have not. One highlight of the game is the multiplayer support which is like most FPS, fun for a while. But I'll get to that later. Agent Under Fire has a Single Player setup which isn't confusing, isn't really detailed, you this try to make it to the end of each stage. The first few stages in the game is easy to beat. You may play for a hour and get the first 4 completed out of the total 12. EA fixed many of the AI / camera errors in the PS2 game that made it not function. But due to Gamecube’s tremendous 64 bit cache, EA could easy run the game at a solid 30 frames and use the extra cache to modify some aspects that made Agent Under Fire unreasonably hard.

Multiplayer Mode

Agent Under fire is a First Person Shooter that comes with over 10 multiplayer maps. Not a bad combo. Worth your 40 bucks in my opinion because it is a first person shooter on gamecube. Most people I know like first person shooters. This game was made by EA Canada. It's not your Goldeneye. OK so it's not bad but it doesn't match up to any of the Goldeneye's personality. What Agent Under Fire doesn't have is very open maps. You can Camp and frag your friends in some of these levels without being seen (the bot knows where you are at all times, the only exception). But due to human's nature of not being perfect at kicking ass. We this say, this above decent. Agent Under Fire features a training mode with not to bad bot AI. It jumps, it shoots, it does damage. The multiplayer mode of Agent Under Fire has its moments but its nothing you would of seen in Goldeneye or Quake III Arena. (posted May 05, 2002)

Conclusion

Agent Under Fire is not worth the 49 dollars you pay for it. There are better games that are worth that cash. But it is good for a rental if you have friends over. If your looking for a good first person shooter, Retro Studios / Nintendo are coming out with Metroid Prime in July.

(posted April 27, 2002)

 
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| GAME FEATURES |

Super Smash Bros : Melee is another great title to own from Nintendo. Basically it is a fighter filled with trademarked characters. The game includes a nice touch with playable characters like my favorite, Zelda with others including Link, Mario, Luigi, Samus, Browser, Ice Chambers, Shriek and over 20 others. This game is a great 2D Fighter to own. Everything fits into place. Rumors on the development time is that Hudson started development as soon as the fight title on N64 was in order. And I can gladly say that the sequel is better. Melee includes with SSB1 didn't. Detailed backgrounds, CD quality music, a lot of items to smack your opponent with. Its all in this game. Its not the best game but I does reach the Top 5 in the field of this years fighting titles.

Graphics

The graphics are nice. Many people where glazing at the perfection Nintendo had with Zelda and Mario. Zelda is minimal jigged lines on her character. Some nice texture work on her dress and every thing make the game a fun experience. Stages in the game are good, but not something that you be amazed about. The game runs at a solid 30 frames per second with all effects on.

Gameplay

The basic maneuvering in this game doesn't interfere with anything. Opposites are sometimes difficult to take down mostly because they use every trick in the book against you. SSBM isn't button mashing. You can easily figure out the movies because Hudson didn't clutter this games with extra attacks. For an example if you press A + B + L trigger you get this attack. SSMB is mainly won by using the best item that falls. Watch out for the sledge-hammer, its a killer ! The game is even more fun when having company.

Conclusion

SSMB is a very good title to own, but it isn't a must buy title to own. Since now-a-days it's really hard to say what is an exceptional game out of over 500 titles in stores really is anymore. I'm sure this one is in the Top Ten percent of all console fighting games today.

- END -

 
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| GAME FEATURES |

Most developers will find its going to be hard to crack this near perfect Gamecube title. EA Sports made use of this version. Nintendo this happen to get a winner in the soccer field. With the exception of already having some of the best graphics in a sports game. EA also hosted two announcers which speak 300 sentences and can announce 1000 different players who play with over 400 professional teams.

Gameplay

You'll find it easy to score goals against the keeper in amateur setting. I don't watch professional soccer but a soccer game is the best sports game you can buy with your money, I think. For one thing it doesn't require coaching. American Football requires a lot of it. Instead I can focas on scoring goals. Once you get into the professional settings you will get your ass kicked. Trust me, its not an easy task. Since the first soccer games that where made in 3D.developers like EA have gotten to modify them to the point that made them more accurate with better all around players, better all around effects, better all around modes. If you go through the games tutorial, you'll learn many things. The key to winning games is practicing against them as you play against another. I don't play this enough to get great at this game so I'm not the one to practice. If you can lobb successfully you'll beat the normal difficulty easily. I could never lobb successfully. But for many people to keep the game fun, you might wanna remember to restart if your opposite is 3 or 4 goals ahead. In a real soccer game, you already lost.

Conclusion

FIFA 2002 and Soccer Jam (Sega's cartoonist version of soccer) are the only soccer titles out. FIFA 2002 is going to be your first choice and will probably stay that way for sometime. EA Sports created a game worthy of ownership here. Videogames.com gave this title a 8.9 out of 10. But in my opinion, its deserves more credit. The game is very fun besides the fact that I'm a soccer fan. I say the best games are expedition games or as the announcer quotes, "A friendly, nothing up for grabs game including *so and so*. (posted 04/27/2002)

 
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