Hulk
This guy is half decent. Not anything special, but good if you want to have a high defensive player. The only problem with a defense tactic is the fact that he's so slow that you won't be able to catch people on their mistakes easily unless their mistake leaves them wide open for a bit. His combos are fair decent for a slow character. Not a overall good character, so use him if you want, but don't expect to get far unless you know him inside out.
Special Attacks
Ground Wave - QCF+P
Gamma Tornado - HCB+P
Gamma Charge - [B], F+K or [D],U+K - You can do 2 of these in a row. All you have to do is hold the direction that you want to go in, and at the end of the first charge, hit the kick button again.
Super Attacks
Gamma Wave - QCF+2P
Gamma Quake - QCF+2K
Gamma Crush - QCB+2P
Combos
D+WK, D+FP, QCB+2P
This is a nice little combo to do massive damage to the opponent. In this, do a crouching WK, then do a crouching FP. After the first hit or the FP, or even after the second, it doesn't matter, you then cancel into a Gamma Crush.
DB+WK, DB+MK, F+FK, QCB+2P
This is another useful combo. Hold down back and hit the WK then MK button. After that, hit forward and a FK. This will go into a Gamma Charge. After the single hit on the Gamma Charge, use the Gamma Crush and make them feel pain.
DB+WK, DB+MK, F+FK, QCF+2K
This is a nice combo. It works much like the last one. Hold down back and hit WK then MK. After this, hit forward and FK to do a Gamma Charge. With this, cancel into a Gamma Quake after the first hit of the Gamma Charge.
D+WK, D+FP, QCF+2P
This is about the only set up into the Gamma Wave. You first use a ducking WK, then a ducking FP. After one hit on the FP, you then cancel into the Gamma Wave. This will send the opponent on a ride on top of the wave therefore getting more hits in, and dealing more damage.
D+WK, D+FP, QCF+2K
This is another combo that sets up with the ducking FP. Once again, a ducking WK into ducking FP. This time it doesn't matter how many hits on the ducking FP, since after they fly up, you use the Gamma Quake to bring them back down.
D+WK, D+FP, QCF+2K, QCB+2P
This is a variation of the last combo. Use the last combo, but instead of letting the Gamma Quake end it, cancel the Gamma Quake, after 4-5 hits, into the Gamma Crush.
DB+WK, DB+MK, F+FK, QCF+2K, QCB+2P
This is another variation of an already said combo. This one is massively powerful, and I wouldn't doubt it is this is his best combo in this game. First start off by holding down back and hitting WK then MK. Then hit forward and FK at the same time to do the Gamma Charge. After the first hit of the Gamma Charge, use the Gamma Quake. After 4-5 hits of the Gamma Quake, cancel into the Gamma Crush to end the combo.