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***Juli for MUGEN ver 11.29.2000 History           **************
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***** V. 0.97 ***************************************************
- Overhauled Spin Drive Smasher
- Overhauled Reverse Shaft Breaker
- Added Hit and Guard Sparks
- Added 3 New Super Splash Screens - Vertical, Horizontal & Red Sunburst
- Added 3 new special intros... V.S. Bison, Akuma/Gouki, and Dark Chun Li
- Added proper crouching strong punch animation =P (how the hell could i mess that up? lol)
- Fixed some sound issues brought to my attention

***** V. 0.96 ***************************************************
- Tweaked Sniping Arrow velocities and they appear to be right!
- Added new move - Psycho Charge Alpha (Life Add)
- Added new move - Psycho Charge Gamma (Power Bar Add)
- Added new super - Psycho Streak
- Added new super - Death Cross Dancing
- 2 new palettes - Black and Silver
- AI tweaked a bit to acommidate the new moves and supers
- Cannot do supers involving Bison when FIGHTING Bison
- Tweaked damage values AGAIN
- Added hop back

***** V. 0.95 ***************************************************
- Velocities fixed in Cannon Spike
- Velocities fixed in Spiral Arrow
- Super Portrait now scrolls in as opposed as to being a basic explod
- Spin Drive Smasher now acts more like it's SFA3 counterpart
- Spin Drive Smasher now does realitivly the correct damage and number of hits
- Reverse Shaft Breaker now sucks the opponent in when it hits
- Reverse Shaft Breaker damage fixed
- Reverse Shaft Breaker Hit Counts revamped... L1=7 hits L2=9 hits L3=11 hits
- Basic Attacks now have the correct animation timing
- All Poweradd values revamped
- All Damage values revamped
- Delay in Cross Crushaa fixed for Juli's jump in part
- Implemented basic combo system so chains are now possible
- Added a basic AI so CPU is smarter (Blocks more and pulls off supers when she has the power)
- Realigned axis for walking and  jumping animations
- Fixed super pause timing (TY Sunboy)
- Spiral Arrow infinite juggle removed
- Added Throws
- Added Super KO Splash Screens (Thanx Vic for gettin em fer me if ya bother to read this =P)
- Redid timing and velocities for jumps... still looks a bit off tho...
- Sped up the standing animation by one tick per frame... it looks proper now 
- Redid animation for taunt. It now animates much smoother.
- Redid all 6 palettes. Now the outer edges on the lighter colored palettes blend like in SFA3.
- Cannon Spike command is now F, D, F, x, y or z.

***** -Initial Release V. 0.90 **********************************
- All required frames added
- Basic coding done
- All Specials added
- All Supers added
- New Super - Cross Crushaa added

***** What's Left ***********************************************
- Need to add Psycho Rolling super.
- Need to get whirlwhind sprites for around Psycho Charge Gamma.
- Anything else I can come up with =).
- Fix any bugs that may be reported.
