                      Roland JV Master Class: The ABC's of Editing Tones & Performances
                                       AS SEEN IN KEYBOARD MAGAZINE

There's a lot more to Roland's JV series instruments than just playing the factory presets. If you've been
playing your JV synth for a few months now and you're ready to take it to a deeper level, read on; in this 
article we'll talk about Tone layering, controller routings, setting up Performances for sequencing, and 
some little-known parameters that can add new colors to your music.

The tips in this article are for the JV-80, JV-90, and JV-1000. While all these instruments are based upon 
the same synthesizer engine and have basically the same parameter displays, the JV-90 and JV-1000 have 
very similar front panels, while the original JV-80's is slightly different. If there's a difference in 
procedures, patch numbers, or buttons, those for the JV-80 will follow in parentheses. However, it may be 
necessary for you to consult your owner's manual to find the display pages under discussion.

Most of these tips will apply to the rack-mounted JV-880 as well, but its front panel is naturally compacted, 
though most of the parameters discussed can be accessed. The new JV-1080 is based on a more advanced 
processor, and though many of these tips can be employed by it as well, the JV-1080's panel and menus 
are significantly different. The JV-30, JV-35, and JV-50 do not provide the user access to many of the 
parameters we'll discuss.

Panel Tour

Before we get inside the JV, we need to be familiar with some important portions of the front panel. First, 
each of these instruments has mode buttons - Performance, Patch, Rhythm, and V-EXP (Performance 
Play/Edit and Patch Play/Edit) - that are used to select the current mode of operation. Each has eight 
buttons on the lower left side and eight sliders, collectively known as the Edit Palette. As you press any of 
the Edit Palette buttons, the respective parameter is called to the display, and the sliders can be used to edit 
its value. The Edit Palette buttons will call different parameters depending upon which mode you're in: 
Performance or Patch, Play or Edit, etc.Also important is a set of eight Function buttons (different locations 
on each model) labeled tune, effects, control, and so on. These buttons have multiple functions as well, 
depending upon which mode you're in. Each is multi-labeled with a pointer to its function in each mode 
(color-coded lines on the JV-80). 

Finally, under each display are eight buttons. In Patch mode, these are the 
four Tone Switches and four Tone Select buttons. In Performance, they are the eight Part Switches.

Architecture & Terminology

To make sure we're all speaking the same language, let's continue with an overview of JV terminology and 
the basic synth architecture. We'll begin with JV basics: Tones and Patches. 

But first, just what does that word synthesizer mean? Let's call it a device that uses electronics to create 
and control sounds. JV synthesizers, like many others, create their sounds from digital recordings, usually 
referred to as samples or waveforms, stored in ROM memory. Those waveforms can be controlled in pitch, 
loudness, and frequency content, then combined to produce the sounds you hear when playing the keyboard.
 How do the JV synths accomplish this? Each Patch you call up is a combination of from one to 
four Tones. Each Tone is essentially a complete synthesizer voice. In a tone, one of the JV's waveforms is 
processed by pitch controls, an amplifier, a resonant filter, two LFOs, modulation routings, and effects. 
(See Appendix 1  "Reading, 'Riting, & Roland"  for definitions and explanations of Roland 
synthesizer terminology.) The ability to layer these "mini-synthesizers" into Patches adds to the richness 
and realism of the sound. 

At a higher level than the Patches reside the Performances. A Performance is a collection of seven Patches 
and a Rhythm Kit. Each Patch is assigned to one of the Performance's eight Parts, and can be layered, split 
across the keyboard, or assigned to its own MIDI channel for sequencing applications. Performances also 
control the JV's MIDI master controller features.

Patch mode

Palette vs. Patch Editing

 Call up Preset Patch A17, "MIDIed Grand." The Tone Switches under the display light to indicate this 
Patch uses Tones 1, 3, and 4

It's important to understand that there are two distinct methods to editing Patches and Tones on the JV 
synths. First, the Edit Palette is almost always active. When you first turn on the JV, your display should 
indicate "TVA Level," corresponding to the lighted level button in the Edit Palette. The display shows the 
volume level for each of the Tones. Now move sliders 1 through 4 to control the volume levels of the 
respective Tones (slider 2 has no audible effect, as Tone 2 is muted). This is the essence of the Edit Palette 
- that you have continuous access to a single parameter for all four Tones simultaneously. Simply pressing 
pan, tune, cutoff, attack, etc., in the Edit Palette will provide instant access to the desired parameter, and 
the first four sliders can be used to edit its value.Under each Edit Palette button, however, is actually a 
complete menu: The up and down arrows in the display indicate there are additional related parameters. 
Under level, for instance, pressing the up-arrow button gets you to the TVA's Velocity Sensitivity and 
Velocity Curves. In fact, you can access most of the JV's editing parameters under the Edit Palette's 
buttons. In addition to providing for quick and easy editing, the Edit Palette is especially useful for changes 
during live performance, allowing you to "remix" a Patch in real time.

The second editing method is Patch Edit. Press edit (Patch Edit) and the TVA function button (not the Edit 
Palette button). Notice that Tone Select 1 under the display now lights, and you see "1---" above TVA and 
several amplifier parameters, including the same Level (Lev), Velocity Sensitivity (Vel), and Velocity 
Curve (Crv) values we saw for Tone 1 in the Edit Palette. Press Tone Switches 3 and 4 to mute those 
Tones. Now we are both listening to and looking at the values for Tone 1 only. Once again the sliders will 
edit the corresponding values in the display. You can also use the cursor buttons and inc/dec buttons to 
change values.

Pressing Tone Select 2 changes the display to "-2--" and shows the TVA parameters for Tone 2. You can 
press multiple Tone Selects simultaneously to edit multiple Tones at the same time. Asterisks in the 
display, like "1**-", indicate that you're looking at Tone 1, but that other Tones will be edited as well. 
(Keep in mind that we must enable Tone 2's Tone Switch in order to hear it.) Also notice that again we 
have a down-arrow in the display, indicating there are more TVA parameters just a cursor-down away. To 
get to filter settings, tuning, or other Tone parameters, simply press the TVF, Pitch, or appropriate function 
button. Patch Edit is essential for honing the sonic details of an individual Tone.

Now that you have a feel for navigating through the JV's edit procedures, let's dig in and see what we can 
do and how to do it. We'll also make some points as to why we might want to.

Effective Layering

A key to making the most of the JV's polyphony is understanding the role of each Tone within a Patch. 
Some Tones only sound at certain velocity levels, while others add subtle nuances that may be lost in the
mix as you layer other sounds or instruments. These Tones are the primary candidates to be replaced by 
more sonically useful Tones, or muted entirely.

Within a Patch, each of the Tones uses one of the JV's 28 voices of polyphony. Our example, MIDIed
Grand, uses three Tones; this allows you to play nine simultaneous notes - plenty if that's all you're asking 
the JV to do, but a bit restricting if you want to blend another sound, say strings, with your piano. If you 
were to layer MIDIed Grand with Preset B31 (B17 on the JV-80), "St Strings," which uses two Tones, 
you'd have a beautiful sound but only be able to play five notes before running out of voices. 

Unfortunately, this is how most users try to play their JVs - by layering multi-Tone patches on top of each 
other in Performance mode, wasting polyphony. Since we know that Patches are already layers of Tones, 
let's see if we can't find a better way. In our MIDIed Grand patch, listen to each of the three Tones 
separately by muting and unmuting them with the Tone Switches. Now call up St Strings and do the same. 
Tone 1 has the left-channel strings, Tone 2 the right-channel strings. Call up MIDIed Grand again. Tone 3 
has a low, round timbre that adds body to the piano sound at higher velocities. Since our strings will also 
add body, press Tone Switch 3 to mute it for now.

Now let's copy Tone 1 from St Strings into MIDIed Grand's unused Tone 2 location. Press write, cursor to 
Copy, and press enter. The display reads "From TEMP T1... to TEMP T1". The top line of the display is the
copy source, so select Preset B31 (B17), then press Tone Select 2 so that the display reads "From B 31 T1...
to TEMP T2". Press enter to execute the copy.

Our MIDIed Grand now has strings on the left side. Use the Edit Palette Level controls to balance the 
sound to your liking, then press Pan and use slider 2 to move the strings to the center (0). If you push the 
slider all the way to the top, you'll access the RND (random) setting, which adds fullness to chords by 
randomly panning each note in the chord to a different position in the stereo field. Press edit, then
common, and rename the patch, say "String Grand," then write it to a User Patch location. You now have a 
sound that's nearly identical to what you'd get by layering the two original Patches in a Performance, but it 
has nearly twice the polyphony of the original layer.

Using the Edit Palette for Live Performance

Our new String Grand patch can also provide a good example of how to use the Edit Palette during a live 
performance in Patch mode. We've already determined that we can fade the strings in and out using slider 
2 simply by pressing level. Pressing Tone Switches 2 and 3 will mute the strings and restore the full piano 
sound of the original MIDIed Grand - no additional programming necessary, and there's no need to switch 
to a new patch.Another example of performing with the Edit Palette is provided by Preset Patch C31, 
"Touch Lead" (B77 in the JV-80). Call up this patch and notice that Tone 2 is enabled, but has 0 level. 
Increasing its level with the slider brings in a raspy bit of growl (caused by FXM - see page 4), adding a 
wealth of expressiveness to this sound. Or select Preset Patch D32, "JP-8 Pad" (B74), press Cutoff in the 
Edit Palette, and use sliders 3 and 4 to sweep the filters. Unused Tones within a Patch can also store an 
interval tuning to quickly transpose keys or octaves. 

FYI: In Roland's patch library for the JV, you'll find some Patch names ending in "x4". These are 
preprogrammed with three similar Tones muted for quick switching or layering.

Controller Routing

Let's step back to our String Grand example. Using slider 2 to control string level is fine if we're playing in 
Patch mode, but what if the Patch is part of a Performance, or we're sequencing? Controlling Edit Palette 
Level or sending a MIDI volume message will affect the whole patch, not just the strings. Welcome to the 
wonderful world of controller routing. The JVs have three controllers, two pedals, and the C1 slider, all of 
which can be assigned to send continuous controllers or other MIDI messages. Each Patch has three control 
sources - modulation, aftertouch, and expression - which can each be routed to four simultaneous 
destinations per Tone. 

As an example, call Preset Patch B64, "Harmon Mute1" (B43). Sustain a single 
note, then push the modulation lever forward. You'll hear a growl and a bit of vibrato. To see how this is 
accomplished, press edit and the Control function button, then cursor down until the Modulation 
Destination Depth screen appears. If its not already lit, press Tone Select 1 so that "1---" shows in the 
upper left, indicating that the Tone 1 values are displayed. The display tells us that modulation will 
increase the level (LEV +63) of Tone 1, and cause its pitch to be altered by LFO 1 (PL1 +2). Pressing Tone 
Select 2, "-2--", shows that modulation has no effect on Tone 2. If you want to tame the growl, lower the 
+63 to about +25.

Press Patch (Patch Play) and return to our String Grand patch. Let's assign the C1 slider 
to transmit expression and have it control the level of our strings. Press Control and cursor down until the 
C1 Assign display appears. Cursor right and set the mode to I+M (both internal control and MIDI out) and 
the Assign to CC11/Expression. The Value will be set in performance by the C1 slider position, so the 
parameter field on this screen is blank. Press Control to exit. Controller assignments are system parameters, 
and don't need to be written into memory - they will remain until you change them.

In our String Grand patch, with Edit Palette Level selected, bring slider 2 to 0 to temporarily silence the 
strings. Press edit and Control (Patch Edit and Control), then cursor down until the Expression Destination 
Depth display appears. Press Tone Select 2 to route the signal to the strings. Press inc until the first off 
changes to lev. Cursor right and give it a positive value, say +32. Now the C1 slider will control the 
string's level. Write this expression routing into memory as part of the Patch, and you can have this same 
control in Performance mode, or send a CC11 message from your sequencer to control the string's Tone 
individually within this Patch.In addition to level, the modulation, aftertouch, and expression control inputs 
can be routed to your choice of 11 other parameters, such as pitch, cutoff, resonance, and LFO rates or 
depths, providing a wide range of expressive controls. Also note that you have negative, as well as positive, 
depths, so you can crossfade Tones, open and close filters, or slow an LFO while increasing its depth, all 
from a single controller.

Effective Panning

If you've tried sending panning messages to your JV, you may have been puzzled by some mixed results. 
The effect seems to work great sometimes, but so-so or not at all other times. For example, select Preset 
Patch D11, "Beauty Vox" (B34). Assign the C1 slider to CC10, or send pan control data from your 
sequencer. Moving the slider produces some panning, but not a clean left/right separation. To find out why, 
we once again need to dig into our Tones.

After exiting the Control page, press Pan in the Edit Palette. You'll see that the three active Tones are 
widely spread across the stereo field, with values of RND, 63R, and L64. This initial placement provides 
a lush-sounding patch, but prevents a full left to right pan, as the pan message can only move the Tones on 
the extremes back to center. Use sliders 1 to 3 to give all Tones a 0 Pan value. Now the C1 slider will 
provide a more prominent left or right movement. The Patch also has a master pan setting under edit and 
Common (Patch Edit and Common), but this is virtually always set to center, 0.

The JVs also have stereo effects processing, so the reverb and chorus will diffuse a hard left pan slightly 
back into the right channel and vice-versa. If you want to treat the JV's stereo outputs as two individual 
outs, you'll need to eliminate the effects sends for each Tone. From Pan in the Edit Palette, cursor up twice
and zero out the Chorus Sends, then cursor up once more and do the same for Reverb. You now have true 
left and right separation. These changes can be saved into individual Patch memories.

One final note on panning: If after all this, you find a sound is not staying panned as you play it, check 
each Tone's Pan Key Follow. This parameter allows the specific notes you're playing to control the pan 
position of the Tone. For example, a piano sound may sound to the left on the low end and move to the 
right as you play up the keyboard. Press edit and TVA (Patch Edit and TVA). The first display has the P-
KF parameter. A 0 value means keyboard position will not affect panning.

Special JV Features

To conclude our section on Patches and Tones, let's take a look at some applications of the JV's lesser 
known and/or unique abilities.

Tone Delay

While some of the factory patches use the reverb processor for delay, this creates a dilemma when 
sequencing, as the Performance only has one reverb processor, and you may not want delay on all eight 
Parts. Hmmm . . . how about using those four Tones and Tone Delay to build your own delay? Call Preset 
Patch A71, "Nylon Gtr 1" (B51) and copy Tone 1 to Tones 2 through 4. (Unless you want the echoes to 
bounce around at random in the stereo field, it might be a good idea to change the RND pan to 0 before 
doing the copy operation.) 

Press Level in the Edit Palette and set Tone 2 to 40, Tone 3 to 22, and Tone 4 to 6. Cursor down to Tone 
Delay Time and set them to 0, 32, 64, and 96 for Tones 1-4 respectively. Voil, instant delay! Adjust the 
Tone Delay Time to suit your song tempo, or each Tone's Pan position to have the delays fade across the 
stereo field. To save polyphony and prevent the delay from muddying up faster passages, press edit and 
TVA, and cursor down to Delay. Press all four Tone Selects simultaneously, "1***", and set the mode to 
Hold. Now the delay Tones will only sound if the note is sustained through the Tone Delay Time.

FXM

FXM stands for Frequency Cross Modulation, which sounds quite technical but is really quite simple. FXM 
uses a square wave to modulate the selected waveform, which creates new harmonics, essentially creating a 
new waveform. Waveform modulation was common on analog synths, but is not so common on instruments
that make use of complex digital waveforms. We've already discussed two Patches that make use of FXM,
Touch Lead and Harmon Mute1. Press edit, then the Wave/LFO function button, then cursor down to FXM.
Simply turn it on and set its Depth. The results can vary by waveform, depth, and pitch, but FXM is great
for adding growls to saxes, or some extra bite to synth sounds. I'll leave you to experiment.

Analog Feel

Many of the pad sounds on the JV employ an effect called Analog Feel. This produces irregular variations 
in pitch and level to emulate unstable analog oscillators. These subtle (or drastic, if you overdo it!) 
variations help to produce the trademark warmth of analog synths, as well as the natural pitch variation of 
percussion. This parameter can only be accessed in Patch Edit, but once stored into a Patch it is carried 
over to the Performance. Press edit and Effect and cursor down to Analog Feel. Again, I'll leave you to 
experiment on your own.

Release Velocity

In addition to being velocity- and aftertouch-sensitive, the JV keyboards also transmit release velocity. 
Depending on your playing style, this can take some getting used to, but it's another source of nuance that 
can make a difference, especially on acoustic instrument simulations -  bows and fingers don't leave strings
identically each time, nor does breath expire through a reed or valve with digital precision! Return to B31, 
"St Strings" (B17). Play and hold a chord, then lift your hands off the keyboard as slowly as possible. Play 
the chord again, lift your hands quickly, and listen for the difference in release time. If you have trouble 
hearing the difference, muting the reverb may help. To program release velocity sensing, press edit and 
TVA, then cursor down to TVA-ENV and adjust the Velo-T4 values. Negative values will make the release 
time shorter as you produce higher release velocities by letting the keys off more quickly. Release velocity 
can also control the release times of the pitch and filter envelopes.

Redamper

The JV-90 has this new feature that was not found in the previous JVs. Typically, a damper pedal allows 
you to sustain notes in place of physically holding the notes. Redamper allows you to sustain notes that are 
in the process of dying away if you press the pedal after you've removed your hands from the keyboard. 
Turn Redamper on under edit and Control, then cursor down to the Pedals display. Make sure your Tone(s) 
have sufficient release time (TVA ENV T4), so you can catch them as they fade. If the filter envelope also 
shuts off the tone, adjust TVF ENV T4 as well. Try the Redamper switch on our String Grand patch, and 
remember that this is a per-Tone parameter. It could be helpful when changing sounds in live performance, 
along with the JV's natural Patch Remain ability to continue sustaining notes from the previous Patch when 
a new Patch is selected. When using Redamper on a pad sound, you may have to adjust your pedal 
technique so as not to build up muddy cluster chords.

Performances

Time to shift our attention to the JV's Performance mode. Performances allow the JV to transmit and 
receive on up to eight MIDI channels, send multiple program and volume messages to control other sound 
sources, and set key ranges for both internal and external sounds. However, as with Patch mode, there are 
some intricacies to making the most of these features. Press Performance (Performance Play) and read on.

Performance Zones & Key Modes

First, it's important to understand that there are three components to each Performance: Tx Zones, Int 
Zones, and Parts. Tx Zones control what is transmitted out MIDI - which MIDI channels data is to be sent 
on, which volume, pan, or program changes are to be sent, and also the velocity sensitivity and curves to be 
used, along with the key ranges used to control external sound sources. Int Zones control the same 
parameters - channels, velocity controls, key ranges, etc. - for the internal sounds being played locally by 
the keyboard. Parts control the sounds being played via the MIDI in: patch selection, level, pan, tuning, and 
MIDI receive switches. 

These three components interact differently depending upon the Performance's 
Key mode. Each Performance is assigned one of three Key modes - Layer, Zone, or Single. Layers and 
Zones are the main master controller modes, with Tx Zones, Int Zones, and Parts all available. They are 
very similar except that Layers ignore the Tx and Int Zone's key ranges; all sounds are layered across the 
entire keyboard. Singles are optimized for using the JV with a sequencer, and are quite different from 
Layers or Zones. In Single Key mode, both the Tx and Int Zones are disabled. Only the Part selected by the 
cursor in the display will be played, and the JV will change its MIDI transmit channel to the MIDI receive 
channel for that Part, making it quite simple to change channels to communicate with different instruments 
in your sequence.

For a quick example of these Zones and Key modes in action, pull up Preset Performance A01, "Jazz 
Split." Press edit and Common (Performance Edit and Common), then cursor down to see the Key mode, 
which is Zone. Now press the Int Zone button, and you'll see that Parts 1 and 2 are active, as shown by the 
lighted Part Switches under the display. The lighted switches indicate that you're playing two of the JV's 
Parts. Pressing Part Switch 3 will enable a third sound on the keyboard. Press Tx Zone and the same two 
Part Switches are lit, indicating that you're transmitting MIDI out on two channels as well. Press Part and 
all eight Part Switches light to show that all of the Parts are available to receive MIDI data. The JV-90 and 
JV-1000 have convenient Tx-Local-Rx switches near the Edit Palette, which allow you to quickly check 
the status of all three components. Pressing Tx shows the Tx Zones, both lighted shows the Int Zones, and 
Rx lit shows the Part receive switches.

Now that we've dissected a Performance, please note that the Edit Palette is still active in Performance 
mode, albeit with a new set of parameters for Performances. The Level button will control the level of the 
internal sound source only, but you can send MIDI volume messages on any of the active Tx Zones by 
pressing Tx Vol in the Edit Palette and moving a slider. In our Jazz Split example, slider 1 will send MIDI
volume on channel 1, slider 2 will send on channel 2. Enabling all eight Tx Zones turns the Performance 
into an eight-channel MIDI mixer handy for controlling external modules in live performance or 
recording volume messages into a sequencer.


Using Preset Performances

Programming a Performance from scratch can be a bit complicated, so I take advantage of the Preset 
Performances whenever possible. For example, I always start with A01 Jazz Split when I want to setup a 
split keyboard, because about 90% of the programming is already done for me. I simply need to choose the 
sounds and I'm done. My sequencing template is built around A08 Fusion Set, a Single Key mode 
Performance ready for sequencing. If you're looking to construct your own Performance, check the Presets 
first to see if there's one that has the Performance attributes (i.e., key mode, key splits and velocity 
response) close to what you're looking for, and use it as a template.

Real-Time Patch Editing

One of the JV-90's and JV-1000's best kept secrets is their ability to edit a Patch from within a 
Performance. (Sorry, the JV-80/880 do not have this ability.) Call up Preset Performance A08 Fusion Set, 
and cursor to the bass patch on Part 2. Hold enter and press the Patch mode button. The display shows the 
Thumpin Bass and looks like it has returned you to Patch mode. The Performance is still active, however, 
you just can't see it! But you can hear it if you're playing a sequence, and you now have all the Patch Edit 
Palette and Patch Edit controls available so you can tweak your sounds in context as the music plays  
lower a cutoff frequency here, add a little resonance there, reduce a release time as needed. The P(2) in the 
display indicates you're editing Part 2 of the Performance. Just press Performance to return to the normal 
Performance displays.

Chorus & Reverb Controls

The Performance Part's effect sends have been a source of confusion for a number of users. Back in our 
Fusion Set Performance, cursor left to play the MIDIed Grand patch on Part 1. Press Level in the Edit 
Palette and cursor down four times to the Reverb switches. Hmmm . . . just off and on? Turn it off. 
Hmmm . . . still hearing some reverb on the piano?! The reason for this lies in the Chorus's output. Press 
edit and Effects (Performance Edit and Effects) and we'll see that in this Performance, the Chorus is sent 
out through the reverb, Out=REV. So even though we disabled the Parts Reverb switch, this patch had tones 
routed to the chorus, as well, which were in turn sent through the reverb. Changing Out to MIX will kill the 
reverb entirely, and separate the Reverb and Chorus sends. By the way, you can use CC91 to control the 
Reverb Switch and CC93 to control the Chorus Switch via MIDI. Value 0 for Off and 127 for On.

Okay, so we can turn reverb off and on for the Part, but how do we control the depth of reverb somewhere 
in between? This is another example where we need to edit a Patch from within a Performance. On the JV-
80/880, you must edit the Patch, then Write it into a User Patch location in order to hear your changes in a 
Performance. Since each Tone within the Patch has its own Reverb Send Level, we can't properly control 
reverb depth from a single value in the Part. Press Pan in the Patch Edit Palette and cursor up to Reverb 
Send Level. The sliders will control the reverb depth for each Tone. The Patch Reverb and Chorus Sends, 
Edit and Effect (Patch Edit and Effect) are disregarded in Performance mode.

Outro

I hope these ideas have helped you gain a better understanding of your instrument, and inspired some 
reative ideas of your own. Experience is the best teacher, so I encourage you to experience the magic of 
mastering your JV!


By Douglas Hanson  1995 Miller Freeman, Inc.
Reprinted from the March 1995 issue of KEYBOARD Magazine.
Reprinted with permission from KEYBOARD Magazine.


Appendix 1.  Reading, 'Riting, & Roland

For many new owners of synthesizers, it may seem as if the instrument, the manual, and the salesperson are
all speaking a foreign language. Well, I'm here to tell you it's true! Like any art, science, sport, or hobby,
electronic music has a jargon all it's own, and delving into the vernacular can be an intimidating process for
the uninitiated. Hopefully, the glossary below will help you in your rite of passage into Roland's digital 
domain of JV synthesizers.

If you're just getting started, and want to customize the factory sounds and program your own, or are just plain 
curious how these things work, select one of the JV's Preset Patches, a string sound or synth pad that sustains, 
and press the Tone Switches to mute all but one Tone so you can isolate a single sound. Press EDIT (Patch Edit) 
and start with the Wave/LFO parameters. Proceed from there through the TVA and TVF envelopes. Edit each 
parameter one at a time, listening for it's effect on the sound, and reading it's description in the  no, 
don't say it! 

 owner's manual. Manuals really do hold valuable information. Keep in mind that many parameters are 
interrelated, so adjusting one may have no discernable effect, depending on how others are set. Enjoy!

attack time: The first stage of an envelope. In the JV, attack is equivalent to T1 (Time 1) on all of the envelopes.

cutoff frequency: The point in the frequency spectrum at which the filter begins to reduce the harmonic content of 
the sound. When the filter is set to lowpass mode, frequencies above the cutoff frequency will be lower in volume. 
As the cutoff frequency is lowered, more of the highs are reduced or eliminated, making the sound darker.

envelope: A shape that is applied to each note. Usually a synthesizer's envelopes are programmed by time (or 
rate) and level parameters. A JV Tone has three envelopes, one for each pitch, filter, and amplitude. 

filter: The function that controls the frequency content of a Tone. The filter makes the sound brighter or darker, 
and therefore has a powerful effect on the tone color. 

LFO: Low-Frequency Oscillator. The LFO creates periodic movement, such as vibrato, during the course of a 
note. The JV has two LFO's per Tone. Each can be routed to control a specific destination  the pitch, filter cutoff, 
or amplitude.

Part: In the JV, the Part is a slot or partition within a Performance. Each of the eight Parts holds the number of a 
Patch, along with related parameter settings.

Patch: The basic sound that is heard when you play the keyboard; also, the group of parameter settings that 
defines the sound. Patches combine from one to four Tones.

Performance: The highest level of organization in the JV. Each performance is a group of eight Parts. 
Performances also control the JV's MIDI parameters.

release time: The final stage of an envelope, which is triggered when the key is released. In the JV, release time 
is equivalent to T4 (Time 4) on all of the envelopes.

resonance: A function within the filter that accentuates the overtones near the cutoff frequency.

Tone: The primary building block of a Patch. Each Tone contains it's own TVA, TVF, two LFO's, choice of 
waveform, and other parameters.

TVA: Time Variable Amplifier, Roland's digital amplifier (equivalent to a VCA in older gear). The TVA 
controls the volume of the sound over time.

TVF: Time Variable Filter, Roland's digital filter (see filter).

 


                Roland JV-Series INSTRUMENTS Supplemental Notes July 15, 1995 
                              Version 1.0  Miller Freeman, Inc.	











