
  _____       .      __                _________      |
 |           /|     /  \  \   /            |     \    |
 |          / |    /       \ /             |      \   |
 |__       /__|   /___      |              |       \  |
 |        /   |       \     |           /  |        \ |
 |_____  /    |  \____/     |           \__|         \| 1080


Easy JV1080 controllers 

============================
by Sky Apperley
============================


Hi, because I, as yet, can't find a program to make a Mac editor for the JV 
1080, I decided to write some easy texts on how to do some of the more 
complex functions of the 1080. I call it easy text because it is written for 
beginners, so please bear with it, it can be obvious to you but not to a 
beginner, though I must say I have tried to cover it in depth, so you may 
just learn something you never knew before. To make it easy, I have written 
it as though I am talking to an idiot, so don't take offence.  :-)
We can all enjoy the more complicated functions of the JV 1080 (even though 
we can not quite get to grips with the manual yet).

A word about controllers
============================
I am starting with the controllers, because I found them the most confusing 
at first, and because some people have asked me about them. I sat with my 
manual and went through the whole thing in detail. It really is a good thing 
about the 1080; you can control effects, pan, mod, aftertouch, cut off, 
pitch, resonance, volume,  volume of MIX out and LFO. You can use a mix of a 
few or just one of these on any patch, with any type of controller.

Whatever your keyboard, it is a controller. Whether you have a Roland A30 
Master controller or a Yamaha DX7, it is what will control your JV 1080. You 
may have a number of features or you may have only a pitch bend; the good 
thing about the JV is that you can manipulate any of it's controller 
parameters with what you have. For example, you could use the pitch bender to 
control the LFO rate, or the pitch (or both). The more controllers you have, 
the better. In this text I hope to cover as many as possible, and to give you 
the understanding to do anything you wish to do with them.

You may find it helpful to look at the manual while you read this text. Also, 
if you find yourself confused about a section, then read it again to see if 
it will help.

How to use this document:
============================
It's very simple really, when you see this:

[PATCH    USER: 124 Cyber Space           ]
[PLAY                               ^Oct=0]

You are looking at the screen of the JV, I have used the exact spacing of the 
LED screen. When using this text: Use a mono-spaced font.

<System>

Means push the System button

<Shift> + <enter>

Means push the shift button then enter while holding shift.

When you see any of these:
<up> <right> <down> <left> <arrows>

Means push the arrow up, right, down, or left buttons.
<arrows> means you should use the arrows to do something.

<System>,<right>,<up>

Means push the System button, then right, then up.

=========================================================
I have done this text after doing a dump of all my data in my librarian, so 
the JV is as it would be when you first bought it (see warning). You can set 
it to factory pre-set by pressing:
<Utility>, <arrows> (find factory pre-set), <enter>, <enter>, <Utility>.

WARNING: You will lose all the data you have put in the user banks and 
System. Make sure you make a back-up first. (The user banks will revert to 
the factory made sounds though, so you won't lose any of the user sounds you 
bought it with)
=========================================================

Introduction
============================
In this example, we are going to use a data slider to control effects, mod-
wheel and Aftertouch will add anything you decide at the time. I will give 
you the option to set it anyway you like, read on. If you don't have a data 
slider on your keyboard, do not worry, you can use the bender or a foot 
pedal.

Setting up the System
============================
The first thing we will do is set up the System controllers to do what we 
want them to. I'm sure this will confuse you, but do not worry, at this stage 
it is not really important, it will become very clear.

Each patch has three controllers. The first (patch Control 1) is set to 
modulation and can not be changed. The second and third (patch Control 2 and 
patch control 3) can be set to anything you want.

OK, so we need to set Control source 1 and control source 2 in the System. 
Now, this is where the manual starts to confuse people, the reason being that 
this sets the Control source of "patch control source 2" and "patch control 
source 3". This diagram may help:

         Patch          |            System
-----------------------------------------------------
patch control source 1  |  Can not be changed (MOD)
patch control source 2  |  Change System Control source 1
patch control source 3  |  Change System Control source 2
-----------------------------------------------------

This diagram is only true when you set: Patch control source 2 to Sys-control 
1 and patch control source 3 to Sys-control 2

You could set it like this: Patch control source 2 to Sys-control 2 and patch 
control source 3 to Sys-control 1

Do not worry if you find this a little confusing now, when we set the patch 
controllers it will all make sense, and you can look back here again with 
lots of understanding.

OK, push <system> and use the <up> and <down> to get you to the CONTROL 
ASSIGN 1 screen. We want to have Aftertouch as our Control 1 and a data 
slider as Control 2. If Control 1 is set to Aftertouch, then leave it as it 
is, if not, change it to Aftertouch.

To get control 2 to use a data slider, we need to set our keyboard to send 
the data slider as a CC16 message (Control Change 16). I don't know what 
keyboard you have, so read your manual. On a Yamaha DX7s you have two data 
sliders (CS1 & CS2), in this case you would set CS1 to 16, which means you 
can use the DX7s CS1 data slider to control Sys-control 2. After you have set 
your keyboard, you should set control 2 on the JV to CC16. Your Screen should 
look like this:

[CONTROL |Control1        |Control2       ]
[ASSIGN1 |AFTERTOUCH      |CC16:GENERAL-1 ]

We are using a Control Change that is general, it is for use with anything 
you want to put on it. I have two data sliders, so if I wanted to I could 
make control1 CC17 and set my slider with the same CC number. What you want 
to control Sys-control 1 or 2 with must be on the same CC number as the 
controller is set to transmit. Example: A Breath controller would be CC:02 
(because this is a standard setting the word comes up) like this:

[CONTROL |Control1        |Control2       ]
[ASSIGN1 |AFTERTOUCH      |CC02:BREATH    ]

If you do not have a data slider, then you can set Control2 to BENDER or Foot 
Pedal like this:

[CONTROL |Control1        |Control2       ]
[ASSIGN1 |AFTERTOUCH      |BENDER         ]

[CONTROL |Control1        |Control2       ]
[ASSIGN1 |AFTERTOUCH      |CC04:FOOT-TYPE ]

That's it for the System. To be on the safe side, push the up <arrow> button 
once to get to the RECEIVE MIDI screen, and check that all the functions 
are set to ON.

[RECEIVE |P.C|BNK|C.C|Vol|Hld|Bnd|Mod|Aft|]
[MIDI    |ON |ON |ON |ON |ON |ON |ON |ON |]

Press <exit>
===========================================

Setting up the Patch controllers
============================
Press <Patch>
The patch we are going to use as an example is PR-C:001 Harmon Mute. It is an 
interesting one because it has some of the functions we are going to use 
(effects), also it is easy to hear the change we are making. Copy this to 
USER:001 to make life easier. Read in your manual how to copy a patch.

We want to start with the data slider. Make sure the data slider is set to 0 
(the bottom). Play a few notes quickly. You will hear the Triple-tap-delay in 
the background. Put your slider to the top and the delay can not be heard. If 
you are using the foot pedal method, press it and hold it. See, it's working 
already. If you are using the Bender method, this will give the effect 
changing as well as the pitch bending. (if not working, then do the system 
part again)

Effects Control
============================
We are going to adjust the delay time and feedback of the Time-control-delay. 
So we want to change the effect we are using. Press <parameter>, <effects> 
(2/10 in the blue writing), <up> and <down> to get to the PATCH EFFECT TYPE 
screen and change it to a Time-control-delay.

[PATCH   |Type                            ]
[EFX TYPE|21:TIME-CONTROL-DELAY           ]

Now try your slider slowly and play with it a while. It needs a bit of 
adjusting because the feedback is way too much at the top and not enough at 
the bottom.

Now <down> to get to the PATCH EFFECT CONTROL screen. As you can see the 
Control is already set to SYS-CTRL2, which we already set to our data-slider 
(or foot-pedal) in the system. If you change them to SYS-CTRL1 it will work 
with Aftertouch, but there is no point with a delay because when you take 
your finger off the key the feedback comes off too.

If you did not want to use A SYS-CTRL, you could just set it to something 
else. If I had two data sliders, set up as SYS-CTRL1 and SYS-CTRL2, I could 
still get the effects to work with Aftertouch (or bender) by setting effects 
control to Aftertouch (or bender). Or I could even split them up, like this:      

[PATCH   |Delay           |Fbk            ]
[EFX CTRL|AFTERTOUCH  :-16|BENDER     :-40]

OK, let's set it up. We want the delay to get longer as we mover the slider 
up, and we want a longer feedback too because the delay time is longer. Set 
it like this:  Delay= +30  Fbk= +14.

[PATCH   |Delay           |Fbk            ]
[EFX CTRL|SYS-CTRL2   :+30|SYS-CTRL2  :+14]

Just as a note: A setting of delay= -15  Fbk= +5 would make the original 
delay time more rapid with a touch more feedback when the slider is at the 
top position. Let's keep to the setting in the screen shot above, though.
Another thing: With the settings above, when the slider is at 0 (bottom) you 
get the original setting of feedback, at 64 (middle) you get feedback + 7, at 
127 (top) you get feedback +14; this works just the opposite when the Fbk is 
set to minus (e.g., -14).
One more thing to remember here: It depends on what effect you use as to what 
the settings are in the screen shot above (look in back of your manual - 
EFX).

All the EFX possibilities:
============================

[EFX TYPE|01:STEREO-EQ                ][PATCH   |Level        |-------    ]
[EFX TYPE|02:OVERDRIVE                ][PATCH   |Drive        |Pan        ]
[EFX TYPE|03:DISTORTION               ][PATCH   |Drive        |Pan        ]
[EFX TYPE|04:PHASER                   ][PATCH   |Manual       |Rate       ]
[EFX TYPE|05:SPECTRUM                 ][PATCH   |Pan          |Level      ]
[EFX TYPE|06:ENHANCER                 ][PATCH   |Sens         |Mix        ]
[EFX TYPE|07:AUTO-WAH                 ][PATCH   |Rate         |Manual     ]
[EFX TYPE|08:ROTARY                   ][PATCH   |Speed        |Level      ]
[EFX TYPE|09:COMPRESSOR               ][PATCH   |Pan          |Level      ]
[EFX TYPE|10:LIMITER                  ][PATCH   |Pan          |Level      ]
[EFX TYPE|11:HEXA-CHORUS              ][PATCH   |Rate         |Balance    ]
[EFX TYPE|12:TREMOLO-CHORUS           ][PATCH   |TrmRate      |Balance    ]
[EFX TYPE|13:SPACE-D                  ][PATCH   |Rate         |Balance    ]
[EFX TYPE|14:STEREO-CHORUS            ][PATCH   |Rate         |Balance    ]
[EFX TYPE|15:STEREO-FLANGER           ][PATCH   |Rate         |Fbk        ]
[EFX TYPE|16:STEP-FLANGER             ][PATCH   |StpRate      |Fbk        ]
[EFX TYPE|17:STEREO-DELAY             ][PATCH   |Fbk          |Balance    ]
[EFX TYPE|18:MODULATION-DELAY         ][PATCH   |Rate         |Balance    ]
[EFX TYPE|19:TRIPLE-TAP-DELAY         ][PATCH   |Fbk          |Balance    ]
[EFX TYPE|20:QUADRUPLE-TAP-DELAY      ][PATCH   |Fbk          |Balance    ]
[EFX TYPE|21:TIME-CONTROL-DELAY       ][PATCH   |Delay        |Fbk        ]
[EFX TYPE|22:2VOICE-PITCH-SHIFTER     ][PATCH   |CoarseA      |CoarseB    ]
[EFX TYPE|23:FBK-PITCH-SHIFTER        ][PATCH   |Coarse       |Fbk        ]
[EFX TYPE|24:REVERB                   ][PATCH   |Time         |Balance    ]
[EFX TYPE|25:GATE-REVERB              ][PATCH   |Balance      |Level      ]
[EFX TYPE|26:OVERDRIVE>CHORUS         ][PATCH   |Pan          |Balance    ]
[EFX TYPE|27:OVERDRIVE>FLANGER        ][PATCH   |Pan          |Balance    ]
[EFX TYPE|28:OVERDRIVE>DELAY          ][PATCH   |Pan          |Balance    ]
[EFX TYPE|29:DISTORTION>CHORUS        ][PATCH   |Pan          |Balance    ]
[EFX TYPE|30:DISTORTION>FLANGER       ][PATCH   |Pan          |Balance    ]
[EFX TYPE|31:DISTORTION>DELAY         ][PATCH   |Pan          |Balance    ]
[EFX TYPE|32:ENHANCER>CHORUS          ][PATCH   |Sens         |Balance    ]
[EFX TYPE|33:ENHANCER>FLANGER         ][PATCH   |Sens         |Balance    ]
[EFX TYPE|34:ENHANCER>DELAY           ][PATCH   |Sens         |Balance    ]
[EFX TYPE|35:CHORUS-DELAY             ][PATCH   |Cho Bal      |Dly Bal    ]
[EFX TYPE|36:FLANGER-DELAY            ][PATCH   |Flg Bal      |Dly Bal    ]
[EFX TYPE|37:CHORUS-FLANGER           ][PATCH   |Cho Bal      |Flg Bal    ]
[EFX TYPE|38:CHORUS/DELAY             ][PATCH   |Cho Bal      |Dly Bal    ]
[EFX TYPE|39:FLANGER/DELAY            ][PATCH   |Flg Bal      |Dly Bal    ]
[EFX TYPE|40:CHORUS/FLANGER           ][PATCH   |Cho Bal      |Flg Bal    ]

Patch Control
============================
Press <control> (3/11 in the blue writing), <up> and <down> to get to the 
PATCH CONTROL SOURCE screen. It should look like this:

[CONTROL |Control 2       |Control 3      ]
[SOURCE  |SYS-CTRL1       |BENDER         ]

Remember, control 1 is set to Modulation and can not be changed. Here, 
control 2 is set to SYS-CTRL1 (which we set to Aftertouch in the System 
parameters), and Control 3 is set to BENDER. We can change this to SYS-CTRL2 
to have patch parameters change with the effects on our slider, or we could 
have it set to any number of the other controllers available (Mod-wheel, 
Breath, Foot, Volume, Pan, Expression, Aftertouch, LFO1, LFO2, Velocity, 
Keyfollow and Play-Mate). I better give you some examples: *When set to 
Volume, you can have your squencer send a control message for volume (Control 
Change 7) and this could control say... the cutoff frequency and LFO rate. 
*When set to Keyfollow, the C4 key on your keyboard is 0 and if you play a 
note higher - it adds value, if lower - the value goes minus, and you can 
control say, pan (pan Left if lower, pan Right if higher). *When set to LFO1, 
the rate for LFO1 in your tones is used; as it goes up and down the value 
changes, so you could have say, Pan from left to right or volume rising high 
and low (or both + some others). *Even more exciting, you could set it to 
Velocity and have the tones change depending on how hard you hit a key.

OK, so you get the picture: the JV 1080 is great. I can't go through all the 
combinations, but as you can see there are many others, you must play a 
little or read up on it in your manual.  OK, so leave the settings as they 
are: control 2 is set to SYS-CTRL1 (which we set to Aftertouch in the System 
parameters), and Control 3 is set to BENDER. Now lets set the parameters and 
depth of what we want to happen to our patch.

Setting CONTROL1
============================
Press <down> once.

[1---    |MODULATION  (Destination:Depth) ]
[CONTROL1|Lev:+5 |PL1:+5 |FL1:-5 |L1R:+2  ]

Here is the patch control1 page. As you can see, it is set to MODULATION, 
this is the control source we can not change. We can, however, change how 
modulation behaves. Let me explain how Roland has set this control setting.
When the Mod-wheel is moved up:

LEV:+5  The level of the tone = +5 (more volume)
PL1:+5  The LFO1 applied to Pitch = +5 (LFO1 modulates)
FL1:-5  The LFO1 applied to Cutoff = -5 (tone deepens & brightens)
L1R:+2  The LFO1 rate = +2 (Speeds up the LFO1 rate)

All the possibilities are here:
============================

OFF:  (No parameters are controlled)
PCH:  (Use the Mod-Wheel to adjust Pitch - like bender)
CUT:  (Change Cutoff parameters)
RES:  (Change Resonance parameters)
LEV:  (Change Volume)
PAN:  (Adjust the stereo Pan position)
MIX:  (Volume of MIX OUT is adjusted)
CHO:  (Change Chorus depth, more or less Chorus)
REV:  (Change Reverb depth, more or less Reverb)
PL1:  (The LFO1 applied to Pitch, it modulates)
PL2:  (The LFO2 applied to Pitch, it modulates)
FL1:  (The LFO1 applied to Cutoff, tone deepens & brightens)
FL2:  (The LFO2 applied to Cutoff, tone deepens & brightens)
AL1:  (The depth of LFO1 is applied to Volume, higher & lower)
Al2:  (The depth of LFO2 is applied to Volume, higher & lower)
pL1:  (The LFO1 applied to Pan, it sways left to right)
pL2:  (The LFO2 applied to Pan, it sways left to right)
L1R:  (Speeds up or slows down the LFO1 rate)
L2R:  (Speeds up or slows down the LFO2 rate)

Just as a note: Don't mix up pL1 with PL1 or pL2 with PL2.

Let's look at some combinations for the Mod-Wheel. You could have it set to 
modulate (PL1 or PL2) and as it does it will also slow down the LFO rate (L1R 
or L1R). While this is going on, we want to shift the Pan to swing left and 
right (pL1 or pL2) and the Reverb give us more depth (REV). It might look 
like this:

[1---    |MODULATION  (Destination:Depth) ]
[CONTROL1|PL1:+8 |L1R:-10|pL1:+50|REV:+20 ]

Try this example and move the Mod-Wheel slowly. Maybe even turn some of them 
off so you can here the change more clearly. OK, set this up how you would 
like it and play with it for a while.  We can hear how the changes we make 
later interact with what we have set up here.

Setting CONTROL2
============================
Press <down> once.

[1---    |SYS-CTRL1   (Destination:Depth) ]
[CONTROL2|LEV:+5 |PL1:+5 |FL1:-5 |L1R:+2  ]

Here is the patch control2 page. As you can see it is set to SYS-CTRL1, this 
is the control source we set up in the System (we set it to Aftertouch). We 
can change how SYS-CTRL1 behaves. Let me explain how Roland has set this 
control setting.
When the Aftertouch is activated:

LEV:+5  The level of the tone = +5 (more volume)
PL1:+5  The LFO1 applied to Pitch = +5 (LFO1 modulates)
FL1:-5  The LFO1 applied to Cutoff = -5 (tone deepens & brightens)
L1R:+2  The LFO1 rate = +2 (Speeds up the LFO1 rate)

As you can see, they are set to the same settings as Modulation was set in 
the first place. This gave us the same effect whether we used the Mod-Wheel 
or Aftertouch. We will have aftertouch control set up like this:

[1---    |SYS-CTRL1   (Destination:Depth) ]
[CONTROL2|LEV:+5 |RES:+20|CUT:+7 |CHO:+14 ]

We are adding Volume, Resonance, Cutoff and Chorus. Try it.

Setting CONTROL3
============================
Press <down> once.

[1---    |BENDER      (Destination:Depth) ]
[CONTROL3|CUT:+20|OFF:0  |OFF:0  |LEV:+10 ]

Here is the patch control3 page. As you can see it is set to BENDER, this is 
the control source we set up in the PATCH CONTROL SOURCE screen. When the 
Bender is activated it increases the Volume and Cutoff. This is an 
interesting one, when the bender is pulled down it lowers the volume and 
cutoff, so much so it gives the secondary effect of Volume control.

Just to remind you: We could have set this to SYS-CTRL2 in the PATCH CONTROL 
SOURCE screen like this:

[PATCH   |Control 2       |Control 3      ]
[SOURCE  |SYS-CTRL1       |SYS-CTRL2      ]

This would have given us the ability to add extra effects to the slider, so 
it would have been possible to have a slightly different sound as we adjusted 
the EFX.

[1---    |SYS-CTRL2   (Destination:Depth) ]
[CONTROL3|LEV:+5 |RES:+20|CUT:+7 |CHO:+14 ]

Set CONTROL3 to anything you like and listen to how it interacts with the 
Mod-wheel settings as you apply them together. It gives us yet another 
opportunity to manipulate the sound of our patch during play.

Performance Controllers
============================
In performance mode, the controllers for the patch are used, but the EFX 
setting can be used within the performance. Because you can only have one 
effect per performance, you can set the EFX to controllers within that 
performance to control the effect parameters. This is the screen shot, had 
you used the TIME-CONTROL-DELAY:

[PERFORM |Delay           |Fbk            ]
[EFX CTRL|SYS-CTRL2   :+30|SYS-CTRL2  :+14]

Other Options and notes
============================
You could have all 14 parameters being controlled by the Mod-wheel. That is 
to say that you can set the 2 EFX parameters to the Mod-wheel, and CONTROL1, 
CONTROL2 and CONTROl3 also. This may be a bit much, but it is nice to know 
that it is possible.

I better point out that you do not have to use the System control at all, 
unless you are using an unconventional controller like a data slider. Really 
this should be set to how you would like the pre-set patches to behave with 
the controllers you have.

Now all you need to do is play with it for a while, it is the best form of 
learning all the different combinations your JV can come up with. I hope this 
text has been helpful, enjoy the 1080.     ;-)

=========================================================

If you have any comments or suggestions (or questions) feel free to e-mail 
me. I will reply when I get time. Cheers.

[PATCH    USER:001 sky@hal2000.demon.co.uk]
[PLAY                               ^Oct=0]

=========================================================

Thanks to Jeff Adkins (beta tester).
April 1995
