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About This Manual

This manual introduces and describes the Alias Scene Description Language (SDL). This manual will help users unfamiliar with SDL learn the basics, and serve as a reference to experienced users.

Introducing SDL

This section of the manual describes some tools for working with SDL: the UNIX "vi" editor, C preprocess "#include" statements, how to include comments, and an overview of how rendering works. It includes an example editing session and a reference section detailing the SDL Editor.

Scene Description Language Reference

This is the reference section of the manual. It contains the definition of all SDL statements. To make it more accessible, information within a given topic has been arranged in alphabetic order.

Procedural Textures and Natural Phenomena

This section of the manual includes listings of procedure that can be accessed in SDL.

3D Programming Techniques

This section of the manual has tutorials that cover a range of procedural effects you can achieve using SDL.



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