NAME
	  DtTextureGetSceneCount - Get the number of unique texture
	  maps in the entire scene.


     SYNOPSIS
	  #include <Dt.h>


	  int  DtTextureGetSceneCount( int *count )


     DESCRIPTION
	  DtTextureGetSceneCount() returns the number of unique
	  texture maps in the entire scene via the pointer to the
	  count	parameter.


     DIAGNOSTICS
	  DtTextureGetSceneCount() returns one on success and zero on
	  failure.


     SEE ALSO
	  DtTextureGetNameID(3W)


     FILES
	  Link with -lDtOMio