NAME
DtTextureGetSceneCount - Get the number of unique texture
maps in the entire scene.
SYNOPSIS
#include <Dt.h>
int DtTextureGetSceneCount( int *count )
DESCRIPTION
DtTextureGetSceneCount() returns the number of unique
texture maps in the entire scene via the pointer to the
count parameter.
DIAGNOSTICS
DtTextureGetSceneCount() returns one on success and zero on
failure.
SEE ALSO
DtTextureGetNameID(3W)
FILES
Link with -lDtOMio