NAME
          DtTextureGetBlendClr - Get the texture's blend color.


     SYNOPSIS
          #include <Dt.h>


          int  DtTextureGetBlendClr( char *name, float *red, float *green, float *blue )


     DESCRIPTION
          DtTextureGetBlendClr() returns the RGB blend color in the
          pointers red, green and blue for the given texture name. The
          blend color can be used in combination with the texture to
          blend the background material color and the texture.  The
          blend color may be different from the color specified by the
          underlying material.


     IMPLEMENTATION
          The blend color for textures in the AliasAPI implementation
          of Dt is the Rgbmult value from the Color Balance parameters
          of the surface texture in the Multi-lister in Alias. It is
          the color by which all colors in the texture are multiplied
          to generate the final color for display. The default value
          for Rgbmult in Alias is white (1, 1, 1).


     DIAGNOSTICS
          DtTextureGetBlendClr() returns one on success and zero on
          failure.


     SEE ALSO
          DtMtlGetAmbientClr(3W)
          DtMtlGetDiffuseClr(3W)
          DtMtlGetEmmisiveClr(3W)
          DtMtlGetSpecularClr(3W)


     FILES
          Link with -lDtOMio