The Two Rivers

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"We Two Rivers folk are a tougher lot than most know."

- Tam al'Thor to Perrin Aybara

 

 

THE TWO RIVERS

 

One of the forgotten portions of Andor - part of that kingdom only on maps - is the Two Rivers. Nestled between the White River, the River Taren and the Mountains of Mist, it has basically been cut off from the outside world for as long as any of its inhabitants can remember. Neither tax collector nor Queen's Guard have been seen in the Two Rivers in six generations.

     Though none of them realise it, the blood of Manetheren runs strong in the people of Two Rivers. Once a great nation, Manetheren disappeared during the Trolloc Wars. In point of fact, the village of Emond's Field - so crucial to the future of the world - lies on a site originally called Aemon's Field, where King Aemon of Manetheren made his desperate last stand against the shadow.

     Two Rivers folk are especially noted for their stubbornness. It is sometimes said that Two Rivers people can give mules lessons, and it is this one trait that will most likely see them through the great turmoil and conflict that is about to descend upon the world.

 

TA'VEREN

 

Though it has lived secluded from world events for many years now, the Two Rivers was suddenly thrust into the world by the birth of three ta'veren - Rand al'Thor, the Dragon Reborn, and his companions Mat Cauthon and Perrin Aybara - in the village of Emond's Field.

     Of these three, Perrin Aybara has had the greatest affect on the people of the Two Rivers. Returning home without Rand or Mat, he managed to lead a defense of the village of Emond's Field against a vast horde of Trollocs that threatened to overwhelm the farmers and hunters who live there.

     A changed man, Perrin Aybara has become what is known as a Wolfbrother. Though very few know of his unique abilities, he is able to communicate with wolves, using them as advanced scouts, and occasionally to assist in battle. This change has also affected him physically, heightening his senses and turning his eyes yellow - an appearance that has earned him the nickname 'Perrin Goldeneyes'.

 

COMPANIONS

 

During much of the build up to Perrin's successful defeat of the Trolloc horde, a small group of the young men of the Two Rivers followed him on small raids and strikes through the heavily forested land surrounding the villages of Emond's Field and Watch Hill.

     Though not trained warriors, these young men used their knowledge of the forests surrounding their homes, as well as their natural skills as hunters and trackers to exact a heavy toll on their enemies. They came to be known as the Companions - Perrin's own personal guard, carrying his banner wherever he went (and no matter how little he liked it!).

     These Companions would later form the core of a small army of young men who followed Perrin out of the Two Rivers and into the world at large. As ta'veren, Perrin finds himself drawn to Rand al'Thor, the Dragon Reborn, and has fought in a number of battles under his banner.

     The Two Rivers men that follow him form his own personal army. Though a reluctant general, always unwilling to expend the lives of his fellow Two Rivers folk in battle, Perrin commands their deepest respect, and they follow him willingly.

     Though not trained as soldiers or equipped like regular armies, the greatest strength of the Two Rivers men are their renowned Two Rivers bows. Larger than the bows used anywhere else in the known world, they are able to strike at 300 paces, and carry with them enough force to kill a fully armoured man - or a Trolloc.

 

SPECIAL RULES

Woodsmen: Two Rivers folk quickly become skilled at moving quickly and quietly through the woods surrounding their homes. They do not suffer movement penalties for moving through woods.

 

Wolves: The leader of the Two Rivers folk, Perrin Aybara, has an unusual relationship with wolves. To represent this, whenever a Two Rivers warband fights a Shadowspawn warband, roll a D6. On a 6, a wolf comes to aid them (for this battle only). It has the following profile:

 

Profile

M

WS

BS

S

T

W

I

A

Ld

Wolf

9

3

-

3

3

1

3

1

3

 

Choice of Warriors

 

A Two Rivers warband must include a minimum of three models. You have 500 gold marks to recruit your initial warband. The maximum number of warriors in the warband may never exceed 15.

 

Captain: Each Two Rivers warband must have one Captain: no more, no less!

 

Tracker: Your warband may include up to one Tracker.

 

Companions: Your warband may include up to three Companions.

 

Hunters: Your warband may include up to five Hunters.

 

Veterans: Your warband may include any number of Veterans.

 

Starting experience

 

A Captain starts with 20 experience.

 

A Tracker starts with 10 experience.

 

Companions start with 8 experience.

 

Henchmen start with 0 experience.


 

 

Two Rivers skill table

 

 

Combat

Shooting

Academic

Strength

Speed

Special

Captain

X

X

 

X

X

X

Tracker

 

 

 

 

X

X

Companion

 

X

 

X

X

X

 

 

Two Rivers equipment list

The following list is used by Two Rivers warbands to pick their weapons:

 

Hand-to-hand Combat Weapons

Dagger .............................  1st free/2 gm

Club ................................ .. 3 gm

Axe .................................. .. 5 gm

Sword ..............................  10 gm

Spear ...............................  10 gm

Quarterstaff ....................  15 gm

 

Missile Weapons*

Bow ................................  10 gm

Longbow** .....................  15 gm

 

Armour

Toughened leathers ......... .. 5 gm

 

Light armour ...................  20 gm

Helmet ............................  10 gm

 

Mounts

Horse ..............................  40 gm

 

* Two Rivers Heroes and Hunters must be armed with a missile weapon - either a bow or a longbow.

 

** Heroes and Hunters only.

 


Heroes

 


1 Captain

 

60 gold marks to hire

Though not usually a Captain by promotion through the ranks, these warriors are usually Companions who have proven themselves brave, responsible and popular enough to be placed loosely in command of the other Two Rivers folk. Though they hold no true military authority, their opinions and skills tend to be well enough respected for the other members of the band to follow his orders.

 

Profile

M

WS

BS

S

T

W

I

A

Ld

Captain

4

4

4

3

3

1

4

1

8

 

Weapons/Armour: A Captain may be equipped with weapons and armour chosen from the Two Rivers Equipment list. Note that a Captain must be armed with a missile weapon

 

SPECIAL RULES

Leader: Any warrior within 6” of the Captain may use his Leadership characteristic when taking Leadership tests.

 

0-1 Tracker

 

45 gold marks to hire

Some Two Rivers folk have become expert trackers, using their skills to hunt - whether for food or just enjoyment - through the forests around the Two Rivers. These warriors are especially useful to a Two Rivers warband, allowing them to scout terrain or track enemy movements better. No Two Rivers Captain will ignore the advice of a Tracker.

 

Profile

M

WS

BS

S

T

W

I

A

Ld

Tracker

4

2

3

3

3

1

5

1

7

 

Weapons/Armour: A Tracker may be equipped with weapons and armour chosen from the Two Rivers Equipment list. Note that a Tracker must be armed with a missile weapon.

 

SPECIAL RULES

Tracker: When a Tracker is first recruited, he will automatically gain one skill taken from the following list. Note that after this initial skill, he may take no more from this list, and must use his usual skill lists.

 

Sharp Eye

The Tracker may automatically spot hidden enemy models at twice his Initiative in inches, rather than the usual Initiative distance.

 

Infiltrator

By moving silently, the Tracker is able to creep forward before battle to hopefully gain an edge on his enemies. To represent this, a Tracker may move an additional 4" in any direction after all deployment is complete, but before the first movement phase.

 

Scout

By scouting out the terrain before hand, the Tracker is better able to assist his commander in predicting the movements of the enemy. A Two Rivers warband containing a Tracker with this skill who wasn't taken out of action in the previous battle may modify the dice roll for scenario by -1 if they wish.

 

Move Silently

This Tracker has mastered the art of moving silently through all sorts of rough terrain, as well as better concealing himself from sight. Enemy models half their initiative distance when attempting to spot this Tracker.

 

0-3 Companions

 

40 gold marks to hire

Companions hold a special position amongst Two Rivers warbands. These are the brave young men who originally joined Perrin Aybara in the perilous job of hunting Trollocs through the woods surrounding the Two Rivers. Hardened from that experience, they represent the best all-round warriors the Two Rivers has to offer.

 

Profile

M

WS

BS

S

T

W

I

A

Ld

Companion

4

3

4

3

3

1

3

1

7

 

Weapons/Armour: Companions may be equipped with weapons and armour chosen from the Two Rivers Equipment list. Note that all Companions must be armed with missile weapons.

 

Henchmen

(Bought in groups of 1-5)

 


0-5 Hunters

 

30 gold marks to hire

Though all Two Rivers folk are trained to use a bow, some naturally excel at it. These men distinguish themselves amongst their companions as expert hunters - and whether it is small game or Trollocs that they hunt, they are equally as effective.

 

Profile

M

WS

BS

S

T

W

I

A

Ld

Hunter

4

2

4

3

3

1

3

1

7

 

Weapons/Armour: Hunters may be equipped with weapons and armour chosen from the Two Rivers Equipment list.

 

Veterans

 

25 gold marks to hire

The Veterans are warriors who have followed Perrin Aybara across the world. They have fought in skirmishes such as the Trolloc attack on the Two Rivers and at Dumai's Wells, and although they were never counted amongst Perrin's Companions, their braver and stoicism is unquestioned.

 

Profile

M

WS

BS

S

T

W

I

A

Ld

Veteran

4

2

3

3

3

1

3

1

7

 

Weapons/Armour: Veterans may be equipped with weapons and armour chosen from the Two Rivers Equipment list.


 

Two Rivers special skills



BIRDCALLS

This skill may only be taken by the leader of a Two Rivers warband. The leader has trained his men in the use of birdcalls and whistles to pass on information and commands. His command radius is increased to 12".

 

STUBBORN

Two Rivers stubbornness is legendary, and this warrior is a particularly fine example. He takes all Leadership tests on three dice, choosing the two lowest. Note that this skill may not be used on Rout Tests.

 

MOVE SILENTLY

Much as a Tracker is able to creep silently through the undergrowth, this warrior is very difficult for enemies to spot. All enemy models halve their Initiative value when determining whether or not they can spot this model.

 

SHARP EYE

This warrior has developed an incredible ability for spotting hidden foes. He doubles his Initiative value when attempting to spot hidden models.

 

LEVEL-HEADEDNESS

This Two Rivers man is able to keep calm even in the face of overwhelming odds, stubbornly fighting on. He is immune to All Alone tests.

 

COMBAT TRAINING

A maximum of one hero (yes - only one!) in a Two Rivers warband may take the Combat Training skill, which grants him access to the Combat skill table (in addition to his other skill tables). Such a warrior becomes exempt from the usual requirement that a Two Rivers hero be armed with a missile weapon.

 

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