"We Two Rivers folk
are a tougher lot than most know."
- Tam al'Thor to Perrin Aybara
THE TWO RIVERS
One of the forgotten
portions of Andor - part of that kingdom only on maps - is the Two Rivers.
Nestled between the White River, the River Taren and the Mountains of Mist, it
has basically been cut off from the outside world for as long as any of its
inhabitants can remember. Neither tax collector nor Queen's Guard have been
seen in the Two Rivers in six generations.
Though none of them realise it, the blood
of Manetheren runs strong in the people of Two Rivers. Once a great nation,
Manetheren disappeared during the Trolloc Wars. In point of fact, the village
of Emond's Field - so crucial to the future of the world - lies on a site
originally called Aemon's Field, where King Aemon of Manetheren made his
desperate last stand against the shadow.
Two Rivers folk are especially noted for
their stubbornness. It is sometimes said that Two Rivers people can give mules
lessons, and it is this one trait that will most likely see them through the
great turmoil and conflict that is about to descend upon the world.
TA'VEREN
Though it has
lived secluded from world events for many years now, the Two Rivers was
suddenly thrust into the world by the birth of three ta'veren - Rand al'Thor, the Dragon Reborn, and his companions Mat
Cauthon and Perrin Aybara - in the village of Emond's Field.
Of these three, Perrin Aybara has had the greatest affect on the people of the Two Rivers. Returning home without Rand or Mat, he managed to lead a defense of the village of Emond's Field against a vast horde of Trollocs that threatened to overwhelm the farmers and hunters who live there.
A changed man, Perrin Aybara has become
what is known as a Wolfbrother. Though very few know of his unique abilities,
he is able to communicate with wolves, using them as advanced scouts, and occasionally
to assist in battle. This change has also affected him physically, heightening
his senses and turning his eyes yellow - an appearance that has earned him the
nickname 'Perrin Goldeneyes'.
COMPANIONS
During much of the
build up to Perrin's successful defeat of the Trolloc horde, a small group of
the young men of the Two Rivers followed him on small raids and strikes through
the heavily forested land surrounding the villages of Emond's Field and Watch
Hill.
Though not trained warriors, these young men used their knowledge of the forests surrounding their homes, as well as their natural skills as hunters and trackers to exact a heavy toll on their enemies. They came to be known as the Companions - Perrin's own personal guard, carrying his banner wherever he went (and no matter how little he liked it!).
These Companions would later form the
core of a small army of young men who followed Perrin out of the Two Rivers and
into the world at large. As ta'veren,
Perrin finds himself drawn to Rand al'Thor, the Dragon Reborn, and has fought
in a number of battles under his banner.
The Two Rivers men that follow him form
his own personal army. Though a reluctant general, always unwilling to expend the
lives of his fellow Two Rivers folk in battle, Perrin commands their deepest
respect, and they follow him willingly.
Though not trained as soldiers or
equipped like regular armies, the greatest strength of the Two Rivers men are
their renowned Two Rivers bows. Larger than the bows used anywhere else in the
known world, they are able to strike at 300 paces, and carry with them enough
force to kill a fully armoured man - or a Trolloc.
SPECIAL
RULES
Woodsmen: Two Rivers folk quickly
become skilled at moving quickly and quietly through the woods surrounding
their homes. They do not suffer movement penalties for moving through woods.
Wolves: The leader of the Two Rivers folk, Perrin
Aybara, has an unusual relationship with wolves. To represent this, whenever a
Two Rivers warband fights a Shadowspawn warband, roll a D6. On a 6, a wolf
comes to aid them (for this battle only). It has the following profile:
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Wolf |
9 |
3 |
- |
3 |
3 |
1 |
3 |
1 |
3 |
Choice of Warriors
A Two Rivers
warband must include a minimum of three models. You have 500 gold marks to
recruit your initial warband. The maximum number of warriors in the warband may
never exceed 15.
Captain: Each Two Rivers warband must
have one Captain: no more, no less!
Tracker: Your warband may include up
to one Tracker.
Companions: Your warband may include up
to three Companions.
Hunters: Your warband may include up
to five Hunters.
Veterans: Your warband may include any
number of Veterans.
A Captain starts with 20 experience.
A Tracker starts with 10 experience.
Companions start with 8 experience.
Henchmen start with 0 experience.
Two Rivers skill table
|
Two Rivers equipment listThe following list is used by
Two Rivers warbands to pick their weapons:
|
|
|
Hand-to-hand Combat Weapons Dagger ............................. 1st free/2 gm Club ................................ .. 3
gm Axe .................................. .. 5 gm Sword .............................. 10 gm Spear ............................... 10 gm Quarterstaff .................... 15 gm Missile Weapons* Bow ................................ 10 gm Longbow** ..................... 15 gm Armour Toughened leathers ......... .. 5 gm |
Light armour ................... 20 gm Helmet ............................ 10 gm Mounts Horse .............................. 40 gm * Two Rivers Heroes and
Hunters must be armed with a missile weapon - either a bow or a longbow. ** Heroes and Hunters only. |
Heroes
60
gold marks to hire
Though not usually a Captain
by promotion through the ranks, these warriors are usually Companions who have
proven themselves brave, responsible and popular enough to be placed loosely in
command of the other Two Rivers folk. Though they hold no true military
authority, their opinions and skills tend to be well enough respected for the
other members of the band to follow his orders.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Captain |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
Weapons/Armour: A Captain may be
equipped with weapons and armour chosen from the Two Rivers Equipment list.
Note that a Captain must be armed
with a missile weapon
SPECIAL RULES
Leader: Any warrior within
6” of the Captain may use his Leadership characteristic when taking Leadership
tests.
45
gold marks to hire
Some Two Rivers folk have
become expert trackers, using their skills to hunt - whether for food or just
enjoyment - through the forests around the Two Rivers. These warriors are
especially useful to a Two Rivers warband, allowing them to scout terrain or
track enemy movements better. No Two Rivers Captain will ignore the advice of a
Tracker.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Tracker |
4 |
2 |
3 |
3 |
3 |
1 |
5 |
1 |
7 |
Weapons/Armour: A Tracker may be
equipped with weapons and armour chosen from the Two Rivers Equipment list.
Note that a Tracker must be armed
with a missile weapon.
SPECIAL RULES
Tracker: When a Tracker is
first recruited, he will automatically gain one skill taken from the following
list. Note that after this initial skill, he may take no more from this list,
and must use his usual skill lists.
Sharp Eye
The Tracker may automatically
spot hidden enemy models at twice his Initiative in inches, rather than the
usual Initiative distance.
Infiltrator
By moving silently, the
Tracker is able to creep forward before battle to hopefully gain an edge on his
enemies. To represent this, a Tracker may move an additional 4" in any
direction after all deployment is complete, but before the first movement
phase.
Scout
By scouting out the terrain
before hand, the Tracker is better able to assist his commander in predicting
the movements of the enemy. A Two Rivers warband containing a Tracker with this
skill who wasn't taken out of action in the previous battle may modify the dice
roll for scenario by -1 if they wish.
Move Silently
This Tracker has mastered the
art of moving silently through all sorts of rough terrain, as well as better
concealing himself from sight. Enemy models half their initiative distance when
attempting to spot this Tracker.
40
gold marks to hire
Companions hold a special
position amongst Two Rivers warbands. These are the brave young men who
originally joined Perrin Aybara in the perilous job of hunting Trollocs through
the woods surrounding the Two Rivers. Hardened from that experience, they
represent the best all-round warriors the Two Rivers has to offer.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Companion |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour: Companions may be
equipped with weapons and armour chosen from the Two Rivers Equipment list.
Note that all Companions must be armed
with missile weapons.
Henchmen
(Bought in groups
of 1-5)
30
gold marks to hire
Though all Two Rivers folk
are trained to use a bow, some naturally excel at it. These men distinguish themselves
amongst their companions as expert hunters - and whether it is small game or
Trollocs that they hunt, they are equally as effective.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Hunter |
4 |
2 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour: Hunters may be
equipped with weapons and armour chosen from the Two Rivers Equipment list.
25
gold marks to hire
The Veterans are warriors who
have followed Perrin Aybara across the world. They have fought in skirmishes such
as the Trolloc attack on the Two Rivers and at Dumai's Wells, and although they
were never counted amongst Perrin's Companions, their braver and stoicism is
unquestioned.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Veteran |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour: Veterans may be
equipped with weapons and armour chosen from the Two Rivers Equipment list.
BIRDCALLS
This skill may only be taken by the leader of a Two Rivers
warband. The leader has trained his men in the use of birdcalls and whistles to
pass on information and commands. His command radius is increased to 12".
STUBBORN
Two Rivers stubbornness is
legendary, and this warrior is a particularly fine example. He takes all
Leadership tests on three dice, choosing the two lowest. Note that this skill
may not be used on Rout Tests.
MOVE
SILENTLY
Much as a Tracker is able to
creep silently through the undergrowth, this warrior is very difficult for
enemies to spot. All enemy models halve their Initiative value when determining
whether or not they can spot this model.
SHARP
EYE
This warrior has
developed an incredible ability for spotting hidden foes. He doubles his
Initiative value when attempting to spot hidden models.
LEVEL-HEADEDNESS
This Two Rivers
man is able to keep calm even in the face of overwhelming odds, stubbornly
fighting on. He is immune to All Alone tests.
COMBAT TRAINING
A maximum of one hero (yes - only one!) in a Two Rivers warband may take the Combat Training skill, which grants him access to the Combat skill table (in addition to his other skill tables). Such a warrior becomes exempt from the usual requirement that a Two Rivers hero be armed with a missile weapon.