The National Forces list is used
to represent warbands from Mayene, Tear, Illian, and Andor. As a nation warband you must decide which of
the elite military formations you will be playing as. Warbands from these nations contain basically the same troops,
but have unique histories, appearance and character. Generally, aside from Captain General the highest official rank
in each of these elite formations is Captain. This is usually followed by
Senior Lieutenant, Lieutenant, and Under-Lieutenant. In general there is no set size for the formation commanded by
any particular rank. The generic term for a unit of infantry of any size is a
“company” and in any case it is usually given the name of the lord or officer
commanding.
The Mayener Winged Guards
“I will see Mayene and all
its ships burn before one Tairen lord sets foot in my city.”
- Berelain sur Paendrag, First of Mayene
MAYENE
Mayene rests on the end of a peninsula in the Sea of Storms, hemmed in by the looming bulk of Tear to the west and the Drowned Lands to the north. It is actually an independent city-state, rather than a nation, though Tear claims it as a province despite Mayene’s protests. What fragile independence Mayeners have is maintained through their one major asset, the secret oilfish shoals. The lamp oil produced from the oilfish here rivals that from the olive groves of Tear, Illian, and Tarabon. That oil is a major source of Mayene’s wealth and her fragile independence. Despite Tear’s provincial claim, no Tairen knows where the oilfish shoals are located, and the Mayeners are determined to keep it that way.
RULERS
OF MAYENE
The ruling family of Mayene claims to be descended from Artur
Hawkwing, and uses the Paendrag name.
The man or woman who rules Mayene is styled “the First,” which once
meant the first lord or lady.
Originally there was also a single “second” lord or lady, but over the
last four hundred years the tradition changed so that several lords and ladies
held the title at once. On some
occasions there have been as many as nine second lords and ladies.
THE MILITARY
Because
of the constant threat from Tairen assassins, all high lords and ladies are
trained in basic self-defense, so that they need not rely solely on their
personal guards for protection. The
city-state itself is protected by the Mayener Winged Guards, the First’s
personal guard. The Winged Guards wear red-painted breastplates and rimmed pot-like
helmets that cover the napes of their necks. They have wings on the sides of
their crimson helmets. A Lieutenant of
the Winged Guards has a red plume on his helmet.
SIGIL
A golden hawk in flight; the Golden Hawk.
BANNER
A Golden Hawk in flight on a field of blue. Sometimes
called Paendrag’s Banner by Mayeners.
Fringed in gold if flown when the First is present.
CAPITAL
CITY
Mayene.
The Tear Defenders
“Whoever holds the Stone of
Tear is Lord of Tear, city and nation.”
- Tairen saying
TEAR
The nation of Tear lies just east of Illian and contains the greatest port on the Sea of Storms. This port is located well above the mouth of the River Erinin, and is guarded by the ancient fortress known as the Stone of Tear. Unlike other major ports, however, Tear’s is not easily accessible to the ocean. It is protected by the winding maze of waterways within the vast delta at the mouth of the Erinin known as the Fingers of the Dragon.
The expanse of land between the Sea and the city of Tear on the Erinin is large enough to support several towns, but the Tairen Lords will not allow even the smallest village to stand between the city of Tear and the sea lest that village become competition for the capital. All prime locations are secured for the Lords, and towns are taxed with increasing building taxes as they grow, preventing any town but Tear from growing large. The town of Godan was allowed to remain on the Bay of Remara only because of its strategic importance overlooking Mayene.
HIGH
LORDS OF TEAR
Unlike most other nations, Tear has no one ruler, no King or
Queen. A council known as the High
Lords of Tear rule together as a body.
The members of this council must all be of a particular rank, but there
is no fixed number of lords on the council; the membership has varied from as
many as twenty to as few as six. All
decisions are presented to the people as unanimous. The Lords of the Land – all the lesser Tairen Lords – then
participate in carrying out the edicts of the High Lords.
The High Lords rule from the Stone of
Tear, a massive fortress that dominates the city of Tear like a small mountain. The Stone is believed to be the oldest
stronghold of mankind. It was built
sometime or shortly after the Breaking of the World, and was made using the One
Power. Flows of Earth, Air and Fire
were used to draw stone from every corner of the world and fuse it together
into a single massive structure without seam or joint or mortar. The Stone has
been attacked and besieged over a hundred times, but had never fallen until the
Dragon Reborn and a few hundred Aiel took it in a single night. Deep within the center of the stronghold is
the great vaulted chamber known as the Heart of the Stone. There, amid polished redstone columns and
golden lamps, is the place where the great sa’angreal sword Callandor
hung in its glittering crystal splendor until the Dragon Reborn claimed
it.
Before the Dragon Reborn came all
channeling was outlawed in Tear, though, unlike in Amadicia, Aes Sedai were
tolerated so long as they did not channel.
Telling or possessing a copy of the Prophesies of the Dragon resulted in
imprisonment. Whether this was because
of the fact that Tear’s fate was a part of the Prophecy, or simply a long
rooted distrust of all things connected to the Power, is unknown. Girls with the ability to channel are still
sent off to Tar Valon the same day they are discovered, and are discouraged
from returning.
THE TEAR
DEFENDERS
The
city is protected by the Defenders of the Stone, an elite military unit that is
housed in the Stone, but it is said by the poor of Tear that they are only
there to protect the rich. Only Tairens
are accepted into the Defenders, and officers are usually of noble birth.
The uniform of the Defenders consists of
a black coat with padded sleeves striped black-and-gold with black cuffs, a
burnished breastplate, and a rimmed helmet with a faceguard of steel bars. Lieutenants wear one white plume and a
single line of black braid on white cuffs and Under-Lieutenants wear one short
black plume and plain white cuffs.
SIGIL
Three white crescent moons arranged diagonally; the Moons;
the Crescent Moons.
BANNER
Three white Crescent Moons slanting across a field half
red, half gold.
CAPITAL
CITY
Tear.
Symbols
include the Stone of Tear.
The Illianer Companions
“You may have any palace
you wish, so long as it is not larger than mine.”
- Fateful words of the first king of Illian
ILLIAN
Illian is a powerful nation on the Sea of Storms bordering the weaker nations of Altara and Murandy. Wealthy from sea-, land-, and river-borne trade, Illian protected the weaker Altara during the Whitecloak War to insure that the nation would remain a buffer between Illian and Amadicia.
RULE
OF THREE
In Illian the King is not the sole political leader of the nation. He is “advised” by a council of lords, known as the Council of Nine. Historically these nine lords usually end up contending with the ruler for power. The King’s power is further weakened by the presence of a second “advisory” body, known as the Assemblage. Chosen by and from Illian’s merchants and ship owners, they too end up contending for power more than often than giving useful advice to either the Council of Nine or the King. The result is that no one group or person actually controls Illian’s destiny. There is always a three way battle over any task or legislation. According to others it creates needless confusion and delays any useful action.
Within the capital city of Illian the King’s Palace and the Great Hall of the Council, both Ogier-built, bear witness to this struggle that is as old as Illian. The two huge white palaces are built at either end of the marble-columned Square of Tammuz, Illian’s great central square, and each appears identical to the other in every way, with columned walks, airy balconies, slender towers and purple roofs. But there is one subtle difference. The first king of Illian told the first Council that they could have any palace they wished, so long as it was not larger than his. The result: their palace was built as a precise copy of the King’s, but two feet smaller in every measurement.
To this day the Council of Nine and the King duel with each other, and the Assemblage contends with both. Fortunately this leaves most Illianers free to live their lives as they wish.
THE
GREAT HUNT OF THE HORN
Long ago, according to legend, the Horn of Valere was hidden to keep it safe until it was needed in the Last Battle. The Horn is much more than a musical instrument, for it can call back dead heroes from the grave to fight against the Shadow. On it is the inscription Tia mi aven Moridin isainde vadin, in the Old Tongue: The grave is no bar to my call. Prophecy states that it will be found in time for the Last Battle. Between the end of the Trolloc Wars and the beginning of the War of the Hundred Years, a Hunt was called. Many heroes searched for the Horn, and though none found it, their stories became legends that are now part of the Great Hunt of the Horn, a bardic cycle that takes several days to tell in its entirety.
Almost four hundred years after the last
hunt, a new hunt was called in Illian on the Feast of Teven. Hunters gathered from every nation of the
world to seek the Horn. The city celebrated
their coming adventures with a grand carnival of costumes
and fireworks, song, dance, and the telling of legends. The Hunters were sworn to their quest and
sent forth from Illian with much pomp and circumstance. No one has yet returned the Horn to Illian.
THE COMPANIONS
The
elite military formation of Illian, the Companions provide a bodyguard for the
King of Illian and guard key points around the nation. Unlike most other such elite formations,
foreigners (excepting Tairens, Altarans and Murandians) are not only welcome,
they can rise even to the highest rank, as can commoners, which also is
unusual. The uniform of the Companions
consists of a green coat, a breastplate worked with the Nine Bees of Illian,
and a conical helmet with a faceguard of steel bars. Lieutenants wear two yellow rings on their cuffs, and two thin
green plumes, Under-Lieutenants one yellow ring and a single green plume.
SIGIL
Nine golden bees arranged in a diamond; the Golden Bees.
BANNER
Nine Golden Bees on a field of dark green. Fringed in gold where the sovereign is
present.
CAPITAL
CITY
Illian.
Symbols
include the Laurel Crown.
The Queen’s Guard of Andor
“Forward the White Lion of
Andor!”
- Battle cry of the Queen’s Guard
HISTORY
The largest nation of the land, Andor is also one of the oldest. Its sovereignty dates from Artur Hawkwing’s death, on the onset of the War of the Hundred Years, before which it was a province under Hawkwing’s governor Endara Casalain. The Royal Line can actually trace its rule of the area to a time before Hawkwing, for Endara was the daughter of Joal Ramedar, the last King of Aldeshar before Hawkwing’s conquest. Upon the death of the High King, the governor’s daughter Ishara joined with his greatest general, Souran Maravaile, to take control of the province from her mother and make it a nation. Ishara became the first Queen of Andor, and the blood of her line has been decisive in determining all subsequent successions.
Ishara knew that to survive as a nation Andor would need a strong military presence as well as powerful allies. Some say that this motivated her to marry Souran Maravaile, for he was Hawkwing’s finest general and a brilliant military strategist. To gain the White Tower’s goodwill after the siege of Tar Valon at the time of Hawkwing’s death, Ishara sent her eldest daughter to study in the Tower and gained an Aes Sedai advisor named Ballair. She was the first ruler to have an Aes Sedai advisor.
SUCCESSION
The most widely known tradition of Andor is that only a queen may sit upon the Lion Throne and wear the Rose Crown, never a king. The eldest daughter is named Daughter-Heir. By law she is first sent to the Tower to study, then ascends the throne upon her mother’s death or retirement. Her eldest brother, styled the First Prince of the Sword, is sworn to protect and defend his sister with his life. The First Prince is trained from childhood to command the Queen’s armies in times of war and to be her military advisor.
NATIONAL
STABILITY
Andor is a large
and wealthy realm reaching from the Mountains of Mist to the River Erinin,
though the decrease in population has prevented her Queens from exercising
their control of lands west of the River Manetherendrelle for several
generations. Exports such as wool,
precious metals and ironwork, tabac, and grain give Andor a healthy economy;
the Andoran mark is more highly valued and has more weight in gold than
“equivalent” coins of other nations.
Andor’s success is also due
in large part to the strength of her army, made up primarily of the Queen’s
Guard. The country has always been subject to pressure from the Children of the
Light, possibly to do with Andor’s relationship with the White Tower, and Andor
and Cairhien have been at war more times than any two nations except Tear and
Illian.
THE QUEEN’S GUARD
When
Andor goes to war, the Guard is commanded by the First prince of the Sword, but
the Queen often rides with them as well.
In peacetime the Guard is responsible for upholding the Queen’s law and
keeping the peace. The people of Andor
are usually fair-skinned, often with blue eyes and blonde hair. The uniforms of the Queen’s Guard include a
red undercoat, gleaming mail armour, and a brilliant red cloak. Long white collars hang over the armour, and
white cuffs gleam at the wrist. Their helmets are conical with bared visors,
and the lances they carry when mounted have thin red streamers fluttering from
their tips. An Andor Lieutenant wears
one gold knot on his left shoulder. An
Andor Under-Lieutenant wears one silver knot on his left shoulder.
SIGIL
A rampant white lion; the White Lion.
BANNER
A white lion rampant on a field of red.
CAPITAL
CITY
Caemlyn.
Symbols
include the Lion Throne and the Rose Crown of Andor.
Choice of Warriors
All nation warbands must include a minimum of three models. You have 500 gold marks to recruit your initial warband. The maximum number of warriors in the warband may never exceed 15.
Lieutenant: Each country warband must
have one Lieutenant. No more, no less!
Under-Lieutenant: Your warband may include up
to one Under-Lieutenant.
File Leaders: Your warband may include up to three File Leaders.
Soldiers: Any number of models may be
Soldiers.
Marksmen: Your warband may include up
to five Marksmen.
A Lieutenant starts with 20 experience.
An Under-Lieutenant starts with 12
experience.
File Leaders start with 8 experience.
Henchmen start with 0 experience.
National Forces skill table
|
National Forces equipment listsThe following lists are used by all nation warbands to pick their weapons: |
|
|
SOLDIER EQUIPMENT LIST This list is
for all Heroes and Soldiers. Hand-to-hand Combat Weapons Dagger ............................. 1st free/2 gm Sword .............................. 10 gm Double-handed weapon .. 15 gm Spear ............................... 10 gm Axe
.................................... 5 gm Halberd ........................... 10 gm Lance*..............................
40 gm Armour Toughened leathers
........... 5 gm Light armour ................... 20 gm Helmet ............................ 10 gm Heavy
armour*................. 50 gm Barding*...........................
80 gm Mount Horse ............................. 40 gm Warhorse ......................... 80 gm |
MARKSMAN
EQUIPMENT LIST This list is for Marksmen
only. Hand-to-hand Combat Weapons Dagger ............................. 1st free/2 gm Sword .............................. 10 gm Axe
.................................... 5 gm Missile Weapons Crossbow ........................ 25 gm Bow ................................ 10 gm Armour Toughened leathers
........... 5 gm Light armour ................... 20 gm Helmet ............................ 10 gm Items marked with a * can only be bought by mounted warriors. |
Heroes
65
gold marks to hire
A Lieutenant is the most
highly trained officer available to any nation warband. In times of crisis they are known to be capable
leaders with the respect of their fellow soldiers. Lieutenants usually lead a small but skilled company of troops to
battle.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Lieutenant |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
Weapons/Armour: A Lieutenant can
choose equipment from the Soldier Equipment list.
SPECIAL RULES
Leader: Any warrior
within 6” of the Lieutenant may use his Leadership characteristic when taking
Leadership tests.
Sword
Forms: A Lieutenant may choose three sword forms when hired and may choose
additional sword forms instead of a new skill. See sword forms rules for
details.
45
gold marks to hire
Under-Lieutenants are the second in command of a nation warband. Though not as highly skilled at fighting or in leadership respects compared to the Lieutenant, Under-Lieutenants can still prove themselves as more than capable warriors in the heat of battle.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Under-Lieutenant |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
Weapons/Armour: An
Under-Lieutenant can choose equipment from the Soldier Equipment list.
SPECIAL RULES
Sword
Forms: An Under-Lieutenant may choose three sword forms when hired and may
choose additional sword forms instead of a new skill. See sword forms rules for
details.
40
gold marks to hire
File Leaders are the veteran
Soldiers of a nation warband. They may
have been awarded this title for some brave or commendable act or succeeding
against the odds on the battlefield.
File Leaders are usually appointed by a Lieutenant although it is not
completely unknown for an Under-Lieutenant to perform this task. Veteran
Soldiers can be picked out from other Soldiers as they are more experienced in
the ways of war and are more skilled with the weapons they carry.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
File Leader |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
Weapons/Armour: File Leaders can choose
equipment from the Soldier Equipment list.
Henchmen
(Bought in groups of 1-5)
25
gold marks to hire
Soldiers are the main driving
force behind any nation warband. They
have usually undertaken years of training in the ways of war by some of the
most skilled warriors known.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Soldier |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour:
Soldiers
can choose equipment from the Soldier Equipment list.
25
gold marks to hire
Marksmen differ from other
Soldiers in that they have been specially trained to use missile weapons. They
position themselves on the battlefield to make best use of their ranged
weapons, but aren’t afraid to engage any that slip through the lines.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Marksman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour: Marksmen can
choose equipment from the Marksman Equipment list.