“Foot! Burn my soul, they’re no good foot. They’ll scatter at the first charge! Before!”
- The foolishly concerned words of High Lord Weiramon
ORIGINS
The Legion of the Dragon is a newly formed military force. So new that it has hardly any history to mention. The Legion holds no allegiance to any specific country, but rather to the Dragon Reborn himself. What is more interesting is the unique way the Legion of the Dragon has become so large and powerful so quickly. The recruiting of new Legionmen is very different to the recruiting methods employed by other major armies of the Westlands. In fact the formation of the Legion was originally only a by-product of recruiting male channelers for the Black Tower. All men that failed the test to discover if they could channel the male half of the One Power were decided to be sent to training camps set up in Andor by Lord Davram Bashere, Marshal General of the Saldaean army. At the camps, these men were trained to very high standards, utilising unique tactics and maneuvers devised by Bashere and Matrim Cauthon, commander and patron of the Band of the Red Hand. As the trainee numbers rapidly grew in size, they became known as the Dragon Reborn’s personal army and they were suitably named the Legion of the Dragon. More and more men leave their homes each day to join the Dragon Reborn in his fight against the Shadow by signing up to the Legion’s ranks. This means that the Legionmen come from various different countries, united under a common cause.
APPEARANCE
The Legionmen all look very similar, even though they are men from all over the Westlands. The types of equipment they have are very limited, with most men carrying steel-armed crossbows and swords. Not one visibly carries any other type of weapon. The Legionmen also carry shields, which are large, wooden, rectangular constructs that are as tall as an average man’s shoulders. They wear blue painted Andoran style helmets, with long blue coats worked on the chest with a red and gold Dragon. They also wear breastplates, but beneath their coats so the Dragon isn’t hidden. Each coat is buttoned up the side so as not to break the pattern. All Legionmen wear a blue pennant bearing the Dragon with a number marking which company they belong to. Lieutenants and Under-Lieutenants wear a single tall, red plume on their helmets. One of the most obvious differences between the Legion and other armies of the Westlands is that the Legion is purely made up of infantry. No cavalry is used whatsoever.
INFANTRY
MANEUVERS
While most infantry use simple maneuvers, the Legion
of the Dragon employ more complex infantry actions to compensate for the absence
of such troops as cavalry and spearmen among their ranks. These maneuvers were largely devised by Lord
Davram Bashere and Matrim Cauthon. The
Legion makes full use of these unique tactics in small skirmish situations as
much as they would in larger battles. A
large amount of time is needed to teach and perfect the workings of such
actions for each infantry unit, but once taught, the maneuvers are carried out
with extreme efficiency.
SPECIAL RULES
Calm in the Face of
Danger: All members of the Legion of the Dragon joined for no other reason than
they wanted to. This means that all
members of the Legion are willing fighters and are dedicated to the cause of
the Dragon Reborn. They recognize the
importance of what is at stake and know that defeat in the Last Battle is not
an option. To represent this on the
battlefield, a Legion of the Dragon warband may re-roll their first failed Rout
test once, the re-roll result being final.
‘Calm in the Face of Danger’ cannot be combined with any other special
rules allowing re-rolled Rout tests.
Shields: These defensive items are used to full effect
by the Legion of the Dragon. Cynics
would describe the large wooden shields as unwieldy cumbersome things that will
lead their owners to sure death on the battlefield, but in fact the opposite is
true. The shields can be held in one
hand with a sword held in the other providing the carrier with a great
defensive advantage over his opponent.
Models
equipped with a shield gain +1 to all their saving throws, just like with light
armour. However, if you choose to fire
a crossbow with a model equipped with a shield, the model gains no armour save
bonus for a whole turn, as both hands are needed to operate the crossbow. The shield is simply thrown to the side
until needed again.
Infantry Commands:
Full details on the infantry commands
rules can be found elsewhere in this warband list.
Choice of Warriors
Legion of the
Dragon warbands must include a minimum of three models. You have 500 gold marks
to recruit your initial warband. The maximum number of warriors in the warband
may never exceed 15.
Lieutenant: A Legion of the Dragon
warband must have one Lieutenant. No
more, no less!
Under-Lieutenant: Your warband may include up
to one Under-Lieutenant.
Veteran Legionmen: Your warband may include up to three Veteran Legionmen.
Legionmen: You must have at least one
Legionman in your warband, up to a maximum of five.
Trainees: Your warband may include any
number of trainee Legionmen.
A Lieutenant starts with 20 experience.
An Under-Lieutenant starts with 12
experience.
Veteran Legionmen start with 8 experience.
Henchmen start with 0 experience.
Legion of the Dragon skill table
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Legion of the Dragon equipment listThe following list is used by
Legion of the Dragon warbands to pick their weapons:
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|
|
Hand-to-hand Combat Weapons Dagger ............................. 1st free/2 gm Sword .............................. 10 gm Armour Toughened leathers ........... 5 gm |
Light armour ................... 20 gm Helmet ............................ 10 gm Shield .............................. .. 5 gm Missile Weapons Crossbow ........................ 25 gm |
Infantry Commands
The Legion of the Dragon have been trained to be exceptionally light on
their feet to be able to perform special infantry maneuvers. It has been said that they can easily keep
up with marching cavalry when other infantrymen would lag behind. They have also had extensive training in the
use of the crossbow and shields, which allow them to perform unique actions in
battle when given the orders.
Commands to carry out
infantry maneuvers may be issued by the Lieutenant or Under-Lieutenant of your
warband at the start of each Legion of the Dragon shooting phase. Only one command may be given by each in one
turn. Commands may be issued to a
specific henchman group, hero, a mixture of both of these, or to the warband as
a whole. However, they may only be
given by, responded to and used by models who are not currently knocked down,
stunned, out of action or under the effects of the holding (bonds of air) or
compulsion weaves. If the commanding
model chooses to use a command, he forgoes all shots with his crossbow that
turn. Hirelings cannot respond to any
infantry commands whatsoever. The
commanding model must pass a leadership test using their own leadership value
to decide if the command is issued successfully. If successful, maneuvers and actions are undergone immediately
and last as long as the Legion of the Dragon player wishes. If the commanding model terminates a
command, all models following this command will cease to carry out the
action. Only one command may be given
to each model at any one time. The
following infantry commands are some of the most common actions used by the
Legion of the Dragon.
Advance!
Instead of attempting to shoot with their crossbows, the Legionmen use
the extra time to get closer to the enemy in an attempt to engage them in
combat by using a quick burst of speed.
If this order is
successfully passed on, the models concerned will immediately move an extra D6”
towards the nearest visible enemy model by the fastest route possible. This may be different for each model so move
each one appropriately. If there are
several enemies at equal distance from a model, the Legion of the Dragon player
may decide which enemy his warrior moves towards. Note that you must move the full distance
rolled. If any models end up in base
contact with an enemy model, the advancing Legionmen count as charging for the
purposes of the combat phase. All
models affected by this order may not shoot with their crossbows (if equipped)
this turn as the time needed is spent moving towards the enemy.
Regroup!
When a Legion of
the Dragon leader barks this command, the men ordered will move towards his
direction in an attempt to pull the warband together, leaving no holes in their
lines for enemies to get through.
If this order is issued successfully,
move the models concerned D6” towards the commanding model by the safest and fastest route
possible. This may be different for
each model so move each one appropriately. Note that you must move the full distance rolled and that only
models not currently in hand-to-hand combat may respond to this order. Additionally, this extra move may not be
used as a charge move into an enemy model.
You may not end the move in base contact with any enemy model. All models affected by this order may not
shoot with their crossbows (if equipped) this turn as the time needed is spent
moving towards the commanding model.
Defensive stance!
When
facing an enemy who makes a considerable use of missile weapons in battle, a
Legion of the Dragon leader will often issue this command. Once ordered, the Legionmen will put down
their weapons and take their shields in both hands. They will then prop the shields up in front of themselves,
crouching behind the shield for maximum defensive protection from the missile
fire.
If
this order is successfully passed on, the models concerned will gain a
+2 bonus to all their saving throws from missile attacks and missile orientated
weaves (that allow armour saves) from attacks from the model’s front 180 degree
arc in the ensuing enemy turn. This is
in addition to the normal bonus to armour saves provided from the shield, in
effect giving an unarmoured Legionman a save of 4+. However, this action cannot be used in a combat situation, as the
model would obviously be left very vulnerable without weapons. If any enemy model manages to charge a model
using the defensive stance infantry action, the Legion of the Dragon model will
be forced to fight with his fists as all his weapons will be on the
ground. Additionally, he will also gain
no extra bonus to his armour save (including the normal shield bonus) as the
enemy will easily be able to get around this defensive action. All models affected by this order may not
shoot with their crossbows (if equipped) for as long as the command lasts. Obviously the models you wish to target with
this infantry command must be equipped with shields. Legionmen using the defensive stance action may not move until
the order is terminated.
Form defensive
wall!
By
issuing this command, the leader orders his men to stand together in a straight
line in front of enemy models, propping up their shields on the ground and
leaning on them to allow them to shoot and exchange blows in combat
freely. By doing this, the most part of
the Legionmens’ bodies will be protected from any sort of attack from the
front.
To successfully issue this command, it
must be targeted towards at least three Legion of the Dragon models who must be
within 2” of each other. All affected
models are placed in a straight line in base-to-base contact with each other,
at the position of one of the concerned models. The ‘wall’ can face any direction the Legion of the Dragon player
wishes, although all Legionmen in the wall must be facing the same
direction. Models in the wall gain a +1
bonus to all saving throws for attacks from the front of the wall. Attacks originating from behind the wall do
not allow the bonus to saving throws or the bonus usually given from using a
shield. Members of the wall are free to
shoot with crossbows and attack in combat normally, although in the turn the
wall is formed the affected models use the whole shooting phase to carry out
this action meaning that they may not shoot with their crossbows that
turn. This defensive action may not be
used to charge an enemy, in other words no part of the wall may end up in base
contact with any enemy model. The wall
is a static formation, meaning in future turns the Legionmen cannot move unless
the order is terminated or if the wall is broken. If any member of the wall is knocked down, stunned, out of
action or under the effects of the holding (bonds of air) or compulsion weaves
the wall formation collapses, leaving the Legionmen as individual models, able
to move around and fight normally. Additionally, all models you wish to target
with this infantry command must be equipped with shields.
Form defensive
circle!
Using
the same principle of the defensive wall, the leader orders his men to stand
together in a circle, propping up their shields on the ground in front of
themselves and leaning on the shields to allow them to shoot and exchange blows
in combat freely. By doing this, the
most part of the Legionmens’ bodies will be protected from any sort of attack
as only their extremely well defended fronts will be exposed.
To successfully issue this command, it
must be targeted towards at least five Legion of the Dragon models who must be
within 2” of each other. All affected
models are placed in a circle as close to each other as possible, at the
position of one of the concerned models.
All Legionmen in the circle must be facing outwards. Models in the circle formation gain a +1
bonus to all saving throws from all attacks against them. Members of the circle are free to shoot with
crossbows and attack in combat normally, although in the turn the circle is
formed the affected models use the whole shooting phase to carry out this
action meaning that they may not shoot with their crossbows that turn. This defensive action may not be used to
charge an enemy, in other words no part of the circle may end up in base
contact with any enemy model. The
circle is a static formation, meaning in future turns the Legionmen cannot move
unless the order is terminated or if the circle is broken. If any member of the circle is knocked down,
stunned, out of action or under the effects of the holding (bonds of air) or
compulsion weaves the circle formation collapses, leaving the Legionmen as
individual models once again. Additionally, all models you wish to target with this
infantry command must be equipped with shields.
Perfect all
shots!
When a
Legion of the Dragon leader barks this command, the men ordered will ready
their crossbows, and take time to carefully aim their shots at the enemy
targets.
Models affected by this command will
spend the current shooting phase lining up the perfect shot at an enemy
model. They will count as hidden for
the ensuing enemy turn if they are behind any sort of cover. No shots will be fired this turn, but in the
following Legion of the Dragon turn all shots by the concerned models will gain
a +2 to hit bonus. Any model may be
selected to be shot at, not just the closest, although all other shooting rules
still apply (i.e. range, line of sight etc).
The Legion of the Dragon player may decide who the shot is directed at
after the enemy turn to avoid the enemy models purposely moving behind
cover. Once the model fires his
crossbow he is no longer counted as hidden, but may continue to perfect his
shots over the following Legion of the Dragon turns until the order is
terminated. Also, Legionmen perfecting
shots may not move until the order is terminated and all models you wish to
target with this infantry command must be equipped with crossbows.
Prepare for
charges!
With
this command, the Legion of the Dragon leader orders his men to be on the
lookout for potential charges from enemy attackers. Holding their crossbows at the ready, the Legionmen pay careful
attention to the area around them and react to any charging enemies with the
sharp end of a crossbow bolt.
If successfully issued, this command
allows all affected models to take a shot with their crossbows at any enemy
model that attempts to charge them.
This shot is worked out just like any normal shot but with a –1 to hit
penalty. Work out the results of this
shot before any combat starts. Only
Legionmen not currently in combat with other enemy models can follow this
command, and all models ordered in this way must be equipped with a crossbow.
Heroes
80 gold marks to hire
A Lieutenant is
the most highly trained officer available to a Legion of the Dragon
warband. They are known to be capable
leaders with the respect of their fellow Legionmen. Lieutenants usually lead a small but skilled company of troops to
battle.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Lieutenant |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
Weapons/Armour: A Lieutenant can choose
equipment from the Legion of the Dragon Equipment list.
SPECIAL RULES
Leader: Any warrior within 6” of the Lieutenant may
use his Leadership characteristic when taking Leadership tests.
Sword Forms: A Lieutenant may choose
three sword forms when hired and may choose additional sword forms instead of a
new skill.
Infantry Commands: A Legion of the Dragon
Lieutenant may issue one infantry command each turn. He may only issue commands to models within 12”. See infantry commands rules for details.
55 gold marks to hire
Under-Lieutenants are the second in command of a Legion of the Dragon warband. They are not as highly skilled at fighting or in leadership respects compared to the Lieutenant, but they can still command the troops efficiently.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Under-Lieutenant |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
Weapons/Armour: An Under-Lieutenant can
choose equipment from the Legion of the Dragon Equipment list.
SPECIAL RULES
Sword Forms: An Under-Lieutenant may
choose three sword forms when hired and may choose additional sword forms
instead of a new skill.
Infantry Commands: A Legion of the Dragon
Under-Lieutenant may issue one infantry command each turn. He may only issue commands to models within
6”. See infantry commands rules for
details.
35 gold marks to hire
Veteran Legionmen
are the most experienced fighters in the Legion. Like other Legionmen, they are dedicated to the cause of the
Dragon Reborn. Veteran Soldiers can be picked out from other Soldiers as they
are more experienced in the ways of war and are more skilled with the weapons
they carry.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Veteran |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
Weapons/Armour: Veteran Legionmen can choose
equipment from the Legion of the Dragon Equipment list.
Henchmen
(Bought
in groups of 1-5)
30 gold marks to hire
These men form the core of the official military force of the Dragon Reborn. They are excellent infantrymen and are dedicated to the fight against the Shadow.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Legionman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour: Legionmen can choose
equipment from the Legion of the Dragon Equipment list.
25 gold marks to hire
Trainees are men who have just joined the Legion’s ranks as it moves from place to place. They have not yet been trained to full Legionman standards, but they continue to train and fight with the Legion until they can get to the training camps at Andor.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Trainee |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour: Trainees can choose
equipment from the Legion of the Dragon Equipment list.
SPECIAL RULES
Still in Training: Trainee Legionmen do not yet
know how respond to any of the commands given by the Lieutenant and
Under-Lieutenant, but they can attempt to learn the correct maneuvers and
actions. Trainee henchmen may learn to
respond to one infantry command instead of gaining a statistic increase when
they reach a black experience box.