“The Great Lord is my Master, and
most heartedly do I serve him to the last shred of my very soul. Lo, my Master is death’s Master. Asking nothing do I serve against the Day of
his coming, yet do I serve in the sure and certain hope of life
everlasting. Surely the faithful shall
be exalted in the land, exalted above the unbelievers, exalted above thrones,
yet do I serve humbly against the Day of his Return. Swift come the Day of Return.
Swift come the Great Lord of the Dark to guide us and rule the world
forever and ever.”
- Darkfriends’ oath
FRIENDS OF THE DARK
There are many levels of commitment among the Friends of the Dark. Some extremists are deeply dedicated to obtaining freedom for the Dark One and thus immortality and dominion for themselves, while those on the lowest level simply want to belong to something greater than themselves, something dark and naughty. Many of the latter do not really believe that they might actually be held to their oaths. Some may not even believe in the existence of the Dark One.
While the current Age
contains relatively few Friends of the Dark who are truly dedicated, compared
with those who are dabblers, altogether they make up a small but significant
percentage of the population. Every
major city contains cells of Darkfriends.
A city of one hundred thousand probably contains between five hundred to
a thousand Darkfriends. Every town or
village visited by merchant caravans probably hosts a cell. Other than their sympathy for the Dark,
Darkfriends may have very little in common.
They include the very highly placed and powerful, as well as those who
are servants or even beggars. Rank
within the Darkfriends has little to do with rank in the world; the most
powerful noble would be expected to obey a beggar if that beggar gave the
proper signs. Even the Children of the
Light, supposedly dedicated to the eradication of all Darkfriends, and the
modern Aes Sedai are no invulnerable to infiltration by those allied with the
Dark One. Those in vulnerable positions
attend gatherings carefully cloaked and veiled so that no one may know too
much.
During the War of the Power, far more Friends were seriously dedicated to the Great Lord than in modern times, largely due to the high visibility of the Forsaken’s leadership, and the numbers of high-ranking figures publicly turning to the Shadow. There was not as great a need for secrecy, the boundaries were clearly drawn, and only spies had to remain completely hidden. Friends of the Dark served as fighters, spies, and servants for the Dark Lord and his commanders.
Renunciation of the Dark
did not mean automatic forgiveness for the crimes done while in service of the
Shadow. Friends of the Dark could find
redemption, but they would also find punishment, often death, for their crimes. For most Darkfriends the thought of gaining
redemption only to go to the grave usually left them deciding to stay sworn to
the Dark. Life under the Shadow was
still life.
SPECIAL
RULES
Darkfriend Infiltrator:
Roll a D6 at the start of each game. If
a six is rolled, a Darkfriend has successfully infiltrated the enemy warband
through disguise, deception, or other evil method. Such deceptions might include the Infiltrator taking up a role as
a starving, weary traveler, looking for somewhere warm to stay the night; a
badly injured woman seeking healing from an Aes Sedai (the fellow Darkfriends
more than willing to cause such injuries); a lonesome Peddler looking for
company on his travels from village to village; or even masquerading as one of
the Traveling people, cut off from his friends and family following a Darkfriend
attack (I wonder who that could have been?).
A suitable model may be placed by the Friends of the Dark player
anywhere in the opponent’s deployment zone.
The Darkfriend is controlled by the Friends of the Dark player for the
duration of the game and moves and attacks in the Friends of the Dark turn, not
the enemy turn. The model may not be
attacked in any way by the enemy warband until the Darkfriend reveals his/her
true allegiance by attacking the infiltrated warband. The model has the
following stats:
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Infiltrator |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
7 |
The Darkfriend is equipped with two daggers,
throwing knives and wears toughened leathers.
This equipment cannot be sold and new equipment cannot be bought for or
given to the Darkfriend Infiltrator.
Note that the Darkfriend is not a permanent member
of the Friends of the Dark warband warband, therefore to appear in successive
battles further D6 rolls need to be made.
Additionally, a Darkfriend Infiltrator cannot infiltrate a Shadowspawn
warband – the Trollocs would simply eat the lone traveler!
Choice of Warriors
A Friends of the Dark
warband must include a minimum of three models. You have 500 gold marks to
recruit your initial warband. The maximum number of warriors in the warband may
never exceed 15.
High Darkfriends: Each Friends of the Dark warband must have at least
one High Darkfriend, up to a maximum of five.
Shadow Soldiers: Your warband may include up
to five Shadow Soldiers.
Lesser Darkfriends: Any number of models may be
Lesser Darkfriends.
All High
Darkfriends start with 15 experience.
Henchmen start with 0 experience.
Friends of the Dark equipment listsThe following lists are used by
Friends of the Dark warbands to pick their weapons:
|
|
|
DARKFRIEND EQUIPMENT LIST This list is for Beggar High Darkfriends and Lesser Darkfriends. Hand-to-hand Combat Weapons Dagger ............................. 1st free/2 gm Club ................................ .. 3
gm Sword .............................. 10 gm Double-handed weapon .. 15 gm Spear ............................... 10 gm Axe.....................................
5 gm Quarterstaff .................... 15 gm Missile Weapons Short Bow
......................... 5 gm Bow ................................ 10 gm Sling
.................................. 2 gm Throwing knives
............. 15 gm Armour Toughened
leathers............ 5 gm Light armour ................... 20 gm Helmet ............................ 10 gm Mounts Horse.................................40 gm SOLDIER EQUIPMENT LIST This list is for Officer, Noble and Merchant High Darkfriends and
Shadow Soldiers. Hand-to-hand Combat Weapons Dagger ............................. 1st free/2 gm Hammer ......................... ..
3 gm Mace ............................... .. 3 gm Axe ................................. ..
5 gm Sword .............................. 10 gm Spear ............................... 10 gm Halberd .......................... 10 gm |
Double-handed weapon .. 15 gm Quarterstaff .................... 15 gm Lance*..............................
40 gm Missile
Weapons Bow ................................ 10 gm Crossbow ........................ 25 gm Armour Toughened
leathers............ 5 gm Light Armour .................. 20 gm Heavy Armour* .............. 50 gm Helmet ............................ 10 gm Barding* .......................... 80 gm Mounts Horse .............................. 40 gm Warhorse ......................... 80 gm BLACK
SISTER EQUIPMENT LIST This
list is for Sisters of the Black Ajah only. Hand-to-hand Combat Weapons Dagger ............................. 1st free/2 gm Club ................................ .. 3
gm Staff
...............................… 3 gm Missile Weapons Throwing knives
............. 15 gm Armour Toughened
leathers............ 5 gm Mounts Horse.................................40
gm Items marked with a * can only be bought by mounted warriors. |
Friends of the Dark skill table
|
|
Black Ajah weave table |
||
|
Fireball Wall of Fire Weapon of Fire Ignite Weapon of Air Shield of Air Holding (Bonds of Air) Air Club |
Flying Air Blades Whirlwind Levitate Inverted Shield Shielding/Stilling Ice Shards Drown Icy Ground |
Waterblast Earthshaking Explode Rocks Raise Stone Defense Form Rocky Ground Mirror of Mists Lightning Quicken Ground |
Heroes
High Darkfriends have got to
their positions in Darkfriend society usually through ruthless and cruel acts
in their quest for immortality, power, wealth or other deadly desires that have
led them to the Dark One. They are largely feared by their fellow
Darkfriends, who obey their every word without question in fear of punishment.
They could be anyone, anywhere.
SPECIAL RULES
Leader: If you choose to
have more than one High Darkfriend then it is necessary to decide which of them
is the leader of your warband. To do
this, roll a D6 for each High Darkfriend.
The model with the highest result is the leader. In the case of a tie, re-roll the tied dice
until a leader is decided. If the current
leader is out of action then roll to decide the Leader between the remaining
high Darkfriends. If additional High
Darkfriends join the warband, roll for the current leader and the new recruits. Any warrior within 6” of the High Darkfriend
leader may use his/her Leadership characteristic when taking Leadership tests.
Unbound Hatred: Extremely
dedicated High Darkfriends oppose, with great anger and ferocity, anyone who
stands in their way of achieving their selfish goals. To represent this on the battlefield, the High Darkfriend Leader
of your warband hates all models in the enemy warband.
Choice
of Type: To represent the differences of positions held
in society by High Darkfriends you must choose the ‘type’ they are when
recruited. There are five types to
choose from, each with different abilities and weaknesses. Once you have selected the type for each
individual High Darkfriend, you may not change it in future games. To display the variety of High Darkfriends
that are out there you may not have more than two of the same type in your
warband at any one time. All types
(Officer, Beggar, Noble, Merchant and Black Sister) are described on the following
pages with profiles, costs, special rules and weapons and armour choices shown
separately for each of them..
.
60
gold marks to hire
The name ‘Officer High Darkfriend’ can be given to the Lieutenants, Under-Lieutenants, or other such leaders from any country in any part of the world who have turned to the Dark One. They usually keep their beliefs to themselves but once exposed, they will band together with other Darkfriends. Officer High Darkfriends are the true military leaders of the Friends of the Dark, although in reality they may be commanded by a rich power hungry young noble who may know nothing of the ways of battle.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Officer |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
Weapons/Armour: An Officer High
Darkfriend can choose equipment from the Soldier Equipment list.
SPECIAL RULES
Sword Forms: An Officer High Darkfriend may choose three sword forms when hired and may choose additional sword forms instead of a new skill. See sword forms rules for details.
40
gold marks to hire
Beggar High Darkfriends can be considered the most frightening of all High Darkfriends. Life has treated them very harshly, feeding their desires for wealth and absolute power to stronger levels than most. They largely transfer their anger into causing pain and suffering to others in the least humane way possible.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Beggar |
4 |
2 |
2 |
3 |
3 |
1 |
5 |
1 |
7 |
Weapons/Armour: A Beggar High
Darkfriend can choose equipment from the Darkfriend Equipment list.
SPECIAL RULES
Poisoned Weapon: Most Beggar High Darkfriends will carry some sort of disease ridden or poisoned blade, so that they may watch their opponents suffering and pain in a sadistic fashion. If your Beggar High Darkfriend is equipped with a weapon with a blade (i.e. a sword, dagger, spear etc) the attacks with this one weapon count as being poisoned. This means that when you roll a six when rolling to wound, the enemy model is allowed no armour save. This cancels out the rule for daggers giving the opponent an armour save, provided that a six is rolled. The smallest scratch can be fatal.
55
gold marks to hire
The nobly born, contrary to common belief, are just as easily persuaded to follow the path of the Dark One as much as a lowly peasant if not more so. Most of the time, Nobles who have become leaders in Darkfriend societies are only in this position because of either appointment by the more powerful Darkfriends or due to the respect people tend to show to the rich (probably so they can try to squeeze as much money out of them as possible).
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Noble |
4 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
Weapons/Armour: A Noble High Darkfriend
can choose equipment from the Soldier Equipment list.
SPECIAL RULES
Sword Forms: Most Nobles consider themselves expert swordsmen, but in truth they only manage to handle a sword slightly better than the average soldier. Nobles usually pick up a few tricks when practicing their sword techniques. To represent this, a Noble High Darkfriend may choose a single sword form when hired and may choose additional sword forms instead of a new skill. See sword forms rules for details.
40
gold marks to hire
Exceptionally gold hungry Merchants will try to make any situation or business deal work greatly in their favour. They know a good deal when they see one, and if all they need to do for unlimited power and wealth is to swear some little oath, they are usually more than willing going to give it a go. Greed is therefore the major reason for Merchants turning to the Dark One.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Merchant |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour: A Merchant High
Darkfriend can choose equipment from the Soldier Equipment list.
SPECIAL RULES
Master in the Tricks of the Trade: Merchant High Darkfriends usually get to their high positions in Darkfriend society because of their great usefulness in finding and supplying weapons and other supplies to fellow Darkfriends. Many are keen hagglers and usually well acquainted with goods sold illegally on black markets. If you have a Merchant High Darkfriend in your warband then when rolling to find rare items you gain +1 to this roll. The Friends of the Dark warband will also be allowed 1D6 gold marks off the normal selling price of any one item per game (down to a minimum price of 1 gold mark). You may not store these price deductions over several games, but if you have two Merchant High Darkfriends in your warband you may chose to take 2D6 gold marks off one item or D6 gold marks off two separate items.
60
gold marks to hire
Black Sisters are Aes Sedai who have sworn fealty to the Dark One. They are no longer bound to the three oaths and are therefore even more dangerous than other Aes Sedai.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Black Sister |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
Weapons/Armour: An Aes Sedai of
the Black Ajah can choose equipment from the Black Sister Equipment list.
SPECIAL RULES
Channeler: Any Aes Sedai is an
experienced user of the One Power. Black Sisters are treated as a channeler
with 2D6 channeling points, determined when she is first recruited. Re-roll the
dice until a result of 5 or more is obtained.
Weaves: A Black Sister
has one Special Weave (randomly determined) and 15 weaves chosen from the Black
Ajah weaves table, the extra weaves representing the Black Ajah’s interest in
using the One Power for more harmful purposes. When a Black Sister gains an
advance, she may choose to take a weave from the Black Ajah weave table instead
of a skill or stat increase.
Ajah: The Black Ajah
was only recently uncovered, with a small amount of people knowing of its
existence. This means that all Black
Sisters were previously or still are members of the more legitimate Ajahs. When recruiting Black Sisters you must
select which Ajah she was, or still is, part of from the Ajah section found in
the Aes Sedai warband list. She will gain the benefits of being part of this
Ajah immediately, and at no point may she change to a different Ajah. As Black Sisters already have fifteen
Standard Weaves at their disposal, if you select Green as the extra Ajah you
gain only one more Standard Weave.
Henchmen
(Bought in groups of 1-5)
25
gold marks to hire
The term ‘Shadow Soldiers’ is
given to Soldiers from any country in any part of the world who have turned to
the Dark One. They usually keep their
beliefs to themselves although once exposed, they will band together with other
Darkfriends. Shadow Soldiers are the
true warriors of the Friends of the Dark, although may not be higher in rank
than a Darkfriend beggar who may have no battle skills whatsoever.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Shadow Soldier |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour:
Soldiers
allied to the Dark One can choose equipment from the Soldier Equipment list.
15
gold marks to hire
Adherents to the Dark
One. They believe they will gain great power
and rewards, even immortality, when he is freed. Secretive of necessity, they organize into groups called
“circles,” with members of one circle rarely if ever known to members of
another. Rank in the outside world has
no bearing on rank with the circles; a king or queen who was a Darkfriend would
be expected to obey a beggar who gave the proper signs. Among themselves, they sometimes use the
ancient name Friends of the Dark.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Lesser Darkfriend |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
6 |
Weapons/Armour: Lesser
Darkfriends can choose equipment from the Darkfriend Equipment list.