"An Asha'man was a man who
defended truth and justice and right for everyone. A guardian who would not
yield even when hope was gone."
- Rand al'Thor, the Dragon Reborn
MALE CHANNELERS
"I understand that the women feel a warmth of
enveloping emotion. It is not like that for me. If anything, touching the
source is like a retreat from all emotion, completely still and calm while at
the same time aware of everything at once. The Power is not something that
comes to you easily. Rather you must fight for it, struggle to grasp it and
hold it, knowing that it will devour you if you lose that struggle. It is not
unlike trying to balance upon the fury of a rushing avalanche: if you slip it
will pull you under and crush you without mercy, but if you can maintain that
precarious balance, there is nothing you cannot do.
And of
course there is the taint, covering saidin like a poisonous slick on the surface of an otherwise fine wine. It is
impossible to touch the source without feeling the poison, but it doesn't
matter, the Power is all-important…"
The True Source
consists of two complementary parts - saidin
and saidar. Saidin is known as the male half, since only men can utilise it.
During the Age of Legends, men freely used this power, often in combination
with women wielding saidar, to
complete great works. Now, however, everything has changed.
During the battle in which Lews Therin
and his Hundred Companions sealed the Bore, the Dark One's counter-stroke
tainted the male half of the source. An evil slick over the surface of saidin, the taint has caused every male
channeler since that time to go slowly, but irrevocably mad. As the madness
sets in, the channeler will begin to lash out with the horrible power at his
disposal, often destroying everything and everyone around him.
THE RED AJAH
The Red Ajah of the Aes Sedai have dedicated themselves to searching out male channelers wherever they may hide. They capture such men and take them to the White Tower to be gentled (the word used by the Aes Sedai to describe the act of stilling a man) before they can go mad and wreak terrible havoc on the world.
The efforts of the Red Ajah have forced male channelers into hiding. Hated by all, and ruthlessly hunted, no man can ever feel comfortable wielding his power. Unlike women with the spark, men who are capable of learning how to channel are never taught for fear of unleashing a monster on the world.
THE BLACK TOWER
The coming of the
Dragon Reborn is changing all of this. As Lews Therin reborn, Rand al'Thor is
himself a male channeler. Fated to fight the Dark One in Tarmon Gai'don (the
Last Battle), al'Thor has begun to gather male channelers to assist him in that
battle. They are trained at the Black Tower - the male answer to the White
Tower of the Aes Sedai.
Trainees at the Black Tower begin as
'Soldiers' because each is there as a soldier to fight the Shadow, as well as
any who oppose justice or oppress the weak. At a certain skill level they are
raised to become 'Dedicated', and are given a collar pin in the shape of a
small silver sword. Those who progress far enough in their training will be
raised to be 'Asha'man'. Each Asha'man is given a gold-and-red dragon pin to
wear.
SPECIAL
RULES
Channelers: All members of an Asha'man
warband are channelers, and use the rules for casting weaves. Soldiers,
Dedicated and Asha'man begin with different weaves, as indicated in their
individual special rules. When a member of an Asha'man warband gains an
advance, he may choose to take a weave from any weave table currently available
to him instead of a skill or stat increase.
Promotion: Once a Soldier gains all the
weaves on the Soldier Weaves table he will be promoted to Dedicated, and may
then take weaves from the Dedicated Weaves table. Similarly, once a Dedicated
has all the weaves on the Dedicated Weaves table, he will be promoted to
Asha'man and may now take weaves from the Asha'man Weaves table.
Black Tower Support: Asha'man are supported by
the Black Tower, which provides them with assistance gaining resources they may
need to complete their goals. To represent this, an Asha'man warband gains an
extra 3D6 gm after each battle, in addition to whatever they locate by the
usual method.
Madness: The male half of the True Source, saidin, was tainted by the Dark One. The result of this is that any
man who channels will eventually go mad. To represent this, after each battle
in which an Asha'man, Dedicated or Soldier took part they each gain 1 Insanity
Point (see rules on Insanity).
Choice of Warriors
An Asha’man
warband must include a minimum of three models. You have 500 gold marks to
recruit your initial warband. The maximum number of warriors in the warband may
never exceed 6.
Asha’man: Each Asha’man warband must
have one Asha’man: no more, no less!
Dedicated: Your warband may include up
to two Dedicated.
Soldiers: Your warband may include up
to three Soldiers.
An Asha’man starts with 20 experience
Dedicated start with 12 experience
Soldiers start with 0 experience
Asha’man skill table
|
Asha’man equipment listThe following list is used by
Asha’man warbands to pick their weapons:
|
|
|
Hand-to-hand Combat Weapons Dagger ............................. 1st free/2 gm Axe .................................. .. 5 gm Sword .............................. 10 gm Double-handed weapon .. 15 gm Spear ............................... 10 gm Halberd ........................... 10 gm Quarterstaff .................... 15 gm Missile Weapons Crossbow ........................ 25 gm Bow ................................ 10 gm |
Armour Toughened leathers ......... .. 5 gm Light armour ................... 20 gm Helmet ............................ 10 gm Barding* .......................... 80 gm Mounts Horse .............................. 40 gm Warhorse ......................... 80 gm Items marked with a * can
only be bought by mounted warriors. |
|
Asha’man weave tables |
||
|
Soldier Weaves Fireball Explode Rocks Weapon of Fire Weapon of Air Holding (Bonds of air) Air Club Ignite Earthshaking Levitate |
Dedicated Weaves Ice Shards Mirror of Mists Wall of Fire Lightning Whirlwind Icy Ground Waterblast |
Asha'man Weaves Raise Stone Defence Quicken Ground Inverted Shield Shielding/Stilling Flying Air Blades Drown Shield of Air Form Rocky Ground |
Heroes
120
gold marks to hire
An Asha’man is the most
highly trained of the male users of saidin.
While strength in the power can vary wildly from one warrior to another, the
Asha’man have shown themselves able to wield the amount of power they can
control effectively, using it as a weapon in the pursuit of the goals of the
Dragon Reborn.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Asha’man |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
Weapons/Armour: An Asha’man may be
equipped with weapons and armour chosen from the Asha’man Equipment list.
SPECIAL RULES
Leader: Any warrior
within 6” of the Asha’man may use his Leadership characteristic when taking
Leadership tests.
Channeler: An Asha’man has been
training in the use of the One Power for some time, and hence is treated as a
channeler with 3D6 channeling points, determined when he is first recruited.
Re-roll the dice until a result of 10 or greater is obtained - it takes skill
with the One Power to reach the rank of Asha'man.
Weaves: An Asha'man has
access to one Special Weave (randomly determined) and four weaves from the
Asha'man Weaves table (chosen by the controlling player) when first recruited.
In addition, he has access to all the weaves on the Soldier and Dedicated
Weaves tables.
Sword
Forms: Part of an Asha'man's training involves the art of swordplay. As a
result, an Asha'man may choose three sword forms when first recruited, and may
take additional forms instead of a new skill.
80
gold marks to hire
Dedicated have proven their
abilities to utilise the One Power. Though not yet as highly skilled as the
Asha’man, Dedicated have never the less perfected a number of weaves, and know
how to use them to their best advantage. They act as the right hands of the
Asha’man, undertaking many tasks for the betterment of the warband.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Dedicated |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour: A Dedicated may be
equipped with weapons and armour chosen from the Asha’man Equipment list.
SPECIAL RULES
Channeler: Though not as
well trained as an Asha’man, Dedicated are still more than capable of wielding
the One Power. They are treated as channelers with 3D6 channeling points,
determined when they are first recruited. Re-roll the dice until a result of 7
or higher is obtained, since a channeler must have some strength in the One
Power to become a Dedicated.
Weaves: Dedicated have
access to one Special Weave (randomly determined) and four weaves from the
Dedicated Weaves table (chosen by the controlling player when the Dedicated is
recruited). In addition, Dedicated have access to all the weaves on the Soldier
Weaves table.
Sword
Forms: Like Asha'man, Dedicated are beginning to learn the ways of the sword.
They may choose two sword forms when first recruited, and may take additional
forms instead of a new skill.
40
gold marks to hire
Soldiers are who have come to
the Black Tower to be taught how to channel. They have the spark that allows
them to weave saidin, but have not
yet had the training that will help them to exercise their full potential.
Until such time as they have proven themselves, they are watched over by the
Asha’man closely.
|
Profile |
M
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Soldier |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons/Armour: Soldiers may be
equipped with weapons and armour chosen from the Asha’man Equipment list.
SPECIAL RULES
Channeler: Soldiers too can
wield the One Power, but as their training is not complete they have not yet
reached their full potential. They are treated as channelers with 2D6
channeling points, determined when they are first recruited.
Weaves: Soldiers have
access to four weaves chosen from the Soldier Weaves table when first
recruited.
Inexperienced: Soldiers are
growing in power all the time. Once they have reached 12 experience points,
they will gain an extra D6 channeling points and may randomly generate a
Special Weave instead of taking a skill or stat increase next time they gain an
advance.