Heroes’ Serious Injuries Chart

(roll D66)

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D66        Result

11-15          Dead

As Mordheim rulebook.

 

16-21          Multiple Injuries

                As Mordheim rulebook.

 

22            Leg Wound

As Mordheim rulebook.

 

23            Arm Wound

                As Mordheim rulebook.

 

24            Madness

Any members of an Asha'man warband gain D3 insanity points. All other warriors roll a D6. On a 1-3 the warrior suffers from stupidity; on a 4-6 the warrior suffers from frenzy from now on.

 

25            Smashed Leg

As Mordheim rulebook.

 

26            Chest Wound

As Mordheim rulebook.

 

31                  Blinded in One Eye

As Mordheim rulebook.

 

32                  Old Battle Wound

As Mordheim rulebook.

 

33                  Nervous Condition

As Mordheim rulebook.

 

34                  Hand Injury

As Mordheim rulebook.

 

35                  Deep Wound

As Mordheim rulebook.

 

26                  Robbed

As Mordheim rulebook.

 

41-55          Full Recovery

As Mordheim rulebook.

 

56            Bitter Enmity

                As Mordheim rulebook.

 

61            Captured

The warrior regains consciousness and finds himself held captive by the other warband. Unless the warband has special rules for captives (as do, for example, the Seanchan and Whitecloaks), the capturing warband has the following options:

 

1.        The captive may be ransomed at a price set by the captor or exchanged for one of their warband who is being held captive.

 

2.        The captive may be handed over to the law (or a higher power, as appropriate) for a reward of D6×5 gm.

 

3.        The captive may be killed.

 

Captives who are exchanged or ransomed retain all their weapons, armour and equipment; if captives are killed their weaponry, etc, is retained by their captors.

 

62-63          Hardened

As Mordheim rulebook.

 

63                  Horrible Scars

As Mordheim rulebook.

 

65-66          Survives Against the Odds

As Mordheim rulebook.

 

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