D66 Result
11-15
Dead
As
Mordheim rulebook.
16-21
Multiple Injuries
As Mordheim rulebook.
22 Leg Wound
As
Mordheim rulebook.
23 Arm Wound
As Mordheim
rulebook.
24 Madness
Any members of an
Asha'man warband gain D3 insanity points. All other warriors roll a D6. On a
1-3 the warrior suffers from stupidity;
on a 4-6 the warrior suffers from frenzy
from now on.
25 Smashed Leg
As
Mordheim rulebook.
26 Chest Wound
As
Mordheim rulebook.
As
Mordheim rulebook.
As
Mordheim rulebook.
As
Mordheim rulebook.
As
Mordheim rulebook.
As
Mordheim rulebook.
As
Mordheim rulebook.
41-55
Full Recovery
As
Mordheim rulebook.
56 Bitter Enmity
As
Mordheim rulebook.
61 Captured
The warrior regains consciousness and finds himself held captive by the other warband. Unless the warband has special rules for captives (as do, for example, the Seanchan and Whitecloaks), the capturing warband has the following options:
1.
The captive may be ransomed at a price set by the captor or exchanged
for one of their warband who is being held captive.
2.
The captive may be handed over to the law (or a higher power, as appropriate)
for a reward of D6×5 gm.
3.
The captive may be killed.
Captives who are exchanged or ransomed retain all their weapons, armour and equipment; if captives are killed their weaponry, etc, is retained by their captors.
62-63
Hardened
As
Mordheim rulebook.
63
Horrible Scars
As
Mordheim rulebook.
65-66
Survives Against the Odds
As
Mordheim rulebook.