The Aes Sedai exploration chart is only a slightly modified version of the good exploration chart. The former suits warbands consisting purely of Aes Sedai, whereas the latter could be used for warbands that also include Warders. As usual, the decision is left up to the controlling player. If the controlling player does decide to use the Aes Sedai exploration chart, replace the relevant entries for the good exploration chart with the following:
(1 1): Contact
While
in the local area, one of the Aes Sedai in your warband decides to get in touch
with a long-term contact to see if there is any news of interest
Choose one of your Aes Sedai
and roll a D6. On a roll of 1-3, she returns from the contact with a 2D6 gm
donation. On a 4-6, the contact is difficult to locate, or the Aes Sedai gets
too wrapped up in conversation and information gathering and misses the next
game.
(6 6): Fearful Innkeeper
The
innkeeper of the establishment at which you wish to stay is none too happy with
Aes Sedai in his rooms, and offers something of a bribe for you to stay at
another (as it happens more extravagant) inn across town. With a sniff and a
glare, you take his money and move to an establishment at which you are more
welcome.
Add D6 gm to your treasury immediately.
(1 1 1): Retired Aes Sedai
In
an out of the way cottage you manage to find a pair of retired members of your
Ajah. After hearing of your task, and its value, the offer to contribute in any
way they can to help further the goals of the Tower. Naturally, you accept the
funds graciously in the name of your Ajah, and promise to keep the elderly pair
informed of events in the outside world.
The Aes Sedai gives you 4D6
gm, which you can add to your treasury immediately. Naturally, you can refuse
this money if you wish.