Aes Sedai Exploration Chart

Back to the WoT Files Section

 

 

The Aes Sedai exploration chart is only a slightly modified version of the good exploration chart. The former suits warbands consisting purely of Aes Sedai, whereas the latter could be used for warbands that also include Warders. As usual, the decision is left up to the controlling player.  If the controlling player does decide to use the Aes Sedai exploration chart, replace the relevant entries for the good exploration chart with the following:

 


(1 1): Contact

 

While in the local area, one of the Aes Sedai in your warband decides to get in touch with a long-term contact to see if there is any news of interest

 

Choose one of your Aes Sedai and roll a D6. On a roll of 1-3, she returns from the contact with a 2D6 gm donation. On a 4-6, the contact is difficult to locate, or the Aes Sedai gets too wrapped up in conversation and information gathering and misses the next game.

 

(6 6): Fearful Innkeeper

 

The innkeeper of the establishment at which you wish to stay is none too happy with Aes Sedai in his rooms, and offers something of a bribe for you to stay at another (as it happens more extravagant) inn across town. With a sniff and a glare, you take his money and move to an establishment at which you are more welcome.

 

Add D6 gm to your treasury immediately.

 

(1 1 1): Retired Aes Sedai

 

In an out of the way cottage you manage to find a pair of retired members of your Ajah. After hearing of your task, and its value, the offer to contribute in any way they can to help further the goals of the Tower. Naturally, you accept the funds graciously in the name of your Ajah, and promise to keep the elderly pair informed of events in the outside world.

 

The Aes Sedai gives you 4D6 gm, which you can add to your treasury immediately. Naturally, you can refuse this money if you wish.

 

Top of Page

Hosted by www.Geocities.ws

1