// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_enemy.h,v 1.1.1.1 2000/04/30 19:12:09 fraggle Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//--------------------------------------------------------------------------
//
// DESCRIPTION:
//      Enemy thinking, AI.
//      Action Pointer Functions
//      that are associated with states/frames.
//
//-----------------------------------------------------------------------------

#ifndef __P_ENEMY__
#define __P_ENEMY__

#include "p_mobj.h"

void P_NoiseAlert (mobj_t *target, mobj_t *emmiter);
void P_SpawnBrainTargets(void); // killough 3/26/98: spawn icon landings

extern struct brain_s {         // killough 3/26/98: global state of boss brain
  int easy, targeton;
} brain;

#endif // __P_ENEMY__


//----------------------------------------------------------------------------
//
// $Log: p_enemy.h,v $
// Revision 1.1.1.1  2000/04/30 19:12:09  fraggle
// initial import
//
//
//----------------------------------------------------------------------------
