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What is pinball? |
- Pinball is a game consisting of knocking a ball around a board with a series of strikers
- The criteria is score as many points without the ball going out of bounds, usually at the base of the pinball board
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How to play the game? |
- Pinball machines are predominantly coin machines in game arcades, entertainment & gambling centres
- Insert coins to start the game
- Release a long striker along the side to launch the ball into the pinball board
- The ball would roll over certain paths, but eventually would roll down to the base
- A series of two or more strikers are used by the player to strike the ball to control its movement & the score
- These strikers are located at the base, with some optional ones at the middle & top of the board, it depends on the type of pinball machine played
- At more advanced stages, multiple balls might appear to add to the challenge
A typical pinball board
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So what’s about this game? |
- It has proved to be quite addictive to some players in the following ways:
- Appeals to the playful – flashy, attractive sounds & motion
- Appeals to the challenger – striking & banging to keep the ball(s) in play, & score more points
- Appeals to the competitor – compete with adversaries for fun, challenge or rewards
- Appeals to the thrifty – relatively cheap & if the player is competent enough, long playing time
- Appeals to the idealist – pinball games are nothing but simple hit-and-roll without the attractive power of a story line
- Each pinball game is actually designed with a plot & game path in mind
- The scores are tabulated according to the ability of the player to control the ball(s) to hit the locations in line with the story line – with more points at certain hard-to-hit locations & fewer points at those hit-all-you-want targets
- The plot would also cater to the ball(s) movement & target hits, leading the player along
- In essence, pinball is a cognitively reinforcing game – it rewards correct ball(s) control with points, music, story development & sometimes video; it punishes with a psychologically-devastating method, the end-of-game
- Through this reinforcement, once the game starts, the player has to conform to the rules & be annihilated yet addicted
- The player would feel a sense of longing & desire, not only as a challenge, but also to know more about the story development
- In short, the player is led by the nose once the coins are in
- Of course, anyone can just walk away, but how many would really give up on something they pay & crave for?
- Are you one?
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Pinball conclusions |
- A downright simple game with ball(s) to control
- Marketing with story development & packaging highlight the competitive advantage
- Pinball leads to a game hinged on chance, but masked with the player seemingly in control
- Chance leads to betting & desire
- Desire leads to habits
- Habits leads to thoughtlessness
- Thoughtlessness leads to deterioration of the mental faculty
- Deterioration leads to dampening of the spirit
- Spirit dampening leads to addiction to ironically sustain the deterioration
- Addiction leads to attachment
- Attachment leads to supernormal profits for makers
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What is mahjong? |
- Mahjong is predominantly oriental game consisting of four players with about 200 tiles carved with various symbols
- The criteria to winning is to manage & produce a series of tile symbols that fits any of a range of winning configurations
- Each player plays with thirteen tiles, unless mahjong events are evoked
- Mahjong events are special matches of private & public tiles that present a rare chance of happening, in terms of the entire collection of mahjong tiles
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How to play the game? |
- In line with the rules of mahjong:
- With all four players seated according to the East-Notrh-West-South directions, all the tiles are checked & shuffled thoroughly & noisy (for the atmoshpere)
- Each player stacks up each tile group (consists of 2 rows of tiles) with all tiles facing down
- The four stacked tile groups are aligned to form a windmill & two dices are thrown within the centre enclosed space to determine the order of playing & location of the picking up the tiles
- Each player picks up 13 tiles with a total of 52 tiles used & the rest still in stacked form
- The first player dictated by the dice roll would start off by throwing an unwanted tile in the centre space, with the tile facing up & exposed
- Then the mahjong play plot begins in non-linear fashion:
- Once a tile is thrown out, mahjong events can be triggered:
- The next player in order can choose to pick up the tile that has just been thrown or pick up one from the tile stack (default)
- Any of the other 3 players can shout out a mahjong command to reserve the thrown tile before the other eligible players; this player would pick up the thrown tile for events like pong, gang, etc. (immediately draws rewards)
- After picking up a tile, whether thrown or default, a player must throw a tile into the centre space, exposed
- This would in turn another round of mahjong events, thus with each round, there is the possibility of playing in the default order or mahjong event order
- Eventually, a player (winner) would manage & produce a tile configuration that fits one of many winning criteria
- Winner takes all – the other 3 players split the losses according to the fitness of their tile configurations
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Then, what’s about this game? |
- Mahjong is not simple & has multiple facets for both players & audience:
- Atmosphere: loud, noisy, ambient & chatty, great for mingling
- Fun: suitable for all ages, as long as the rules are followed; people can easily join in
- Durable: like card & board games, players are able to play for extended period
- Challenge: to win mahjong needs luck, strategy & understanding of adversaries; the winner takes all
- Appeals to mechanists: for people to focus on their hand (tile configuration) & get the winning configuration before the adversaries
- Appeals to socialists: for people to observe, experiment & understand people skills through the hand of mahjong
- Appeals to strategists: for people to create & crave out a niche for themselves within the mahjong operational framework
- Appeals to audience: for people to watch, join & yet maintain competitive silence as respect & the young to learn
- Appeals to luck: for people to work & wait for luck to arrive
- Mahjong can appeal to various types of people, thus its popularity amongst the Chinese & Japanese
- It is becoming a global game as more people are attracted to it
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What’s difference with pinball? |
- Like pinball, mahjong can be addictive & more:
- Mahjong is a group game, thus the cognitively reinforcing aspect is enhanced not only by the game itself, but also the other players as well as audience
- Winner takes all is very attractive, unlike pinball where the coin is definitely gone
- Mahjong play is non-linear & each mahjong game is quite different & varies with the players
- Due to its wide availability (in hard tiles, cards or software), least cost (cost of the hardware), durability, communal attraction & multiple appeals, more people can be attracted & get addicted – both mechanical & intellectual
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Mahjong conclusions |
- Mahjong allows for more developed game play than pinball & depends largely on the players, less on chance (as many are led to believe)
- Essentially, its attraction or addiction lies in its rewards
- Playing with a group of friends but with conflicting objectives (to win) is quite interesting & reflective of society
- To take mahjong basically, to win by forming the winning configurations also require skills, luck & sometimes help
- To take mahjong adventurously, playing with strategy promotes thoughtfulness – a pitfall to avoid is the promotion & practice of shrewdness, slyness & desire for pure luck
- Communally it is fun, but is too often taken off balance – the noise becomes persistent, incessant & disturbing; attachment, craving for luck, desire to just win & not learn, disturbance of neighbours
- It is often said that the addiction of mahjong is no different from that of opium (as in the Opium War); it represents a degrading, deteriorating & demoralising force that stems not from the exterior but from the hearts of people – Greed
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Last words |
- Pinball & mahjong are just games which people invent to entertain themselves
- Let’s not stray too far from this intention
- Avoid extremes at all costs or rewards
- Balance desire with thoughtfulness
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