Dynamics, Low-Velocity Contact-Impact


Domain

Explanation

TOC

  • Dynamics:
  • Fundamentals:
  1. SDOF
  2. MDOF
  3. 1-D continuous systems
  • FEA for dynamics:
  1. Beams
  2. 2-D solids
  3. Numerical solutions of FEA
  • Heat transfer analysis
  • Analysis of field problems
  • Viscous incompressible fluid flow
  • Numerical solutions of FEA
  • Analysis of coupled problems

Dynamics

  • Fundamentals
  • Frequency domain method
  • Intentions:
  • Select cost effective scheme
  • Select appropriate parameter values & time sizes
  • Objectives:
  • Formulate & solve FE equations for dynamics
  • Mode superposition:
    • Good: linear, very small nonlinearity, few modes from loadings
    • Loading rates: slow (fewer lower modes), fast (more lower modes)
    • Bad: for nonlinear, as M,C & esp. K has to change at every time step; too time-consuming
  • Direct time integration:
    • Explicit: faster to operate; no inversion; lower stability & accuracy; better for linear & little non-linear
    • Stability depends on time step:
    • Better efficiency: no need for matrix inversion
    • Derive discrete FDM scheme
    • Forward difference: less stable, accumulated error
    • Backward difference: more stiff (due to stiffness changes not reflected), less responses
    • Central difference method (CDM): balanced, more stable, less stiff, less accumulated error, more responses
    • Needs assumed or given I.C. to give unique responses
  • Newmark:
    • Implicit: slower to operate; inversion for simultaneous solution at each time step; better stability & accuracy
    • Best for nonlinear accuracy
    • Assumed: linear acceleration variations
    • Gamma=0: previous point; gamma=1: next point
    • Characteristics: determined by parameters gamma & beta
  • Stability:
  • No error accumulations
  • Stable: large does not amplify lowest mode responses
  • Time integration scheme:
  • Stable: if spectral radius or, for multiple eigenvalues,
  • i.e. y no accumulations
  • Discrete illustration:
  • formulation:
  • Structural dynamics:
  • wl: highest significant frequency in loading
  • Select FE mesh to give all frequencies up to about wf=4wl
  • For high-freq. loads: wf=wl (ok)
  • Implicit: unconditionally stable à
  • Wave propagation:
  • Courant-Friedrichs-Lewy (CFL condition):

Low-velocity contact-impact of bodies

  • Impact: projectile/particle impacts/hits/collides/penetrates the host/target
  • Low-velocity: 10-15 m/s or 35-45 km/h
  • Objectives:
  1. Extend FEM for low-velocity contact-impact of multi-bodies
  2. Establish contact interface condition
  3. Formulate non-linear FE equation using weak form incorporating contact interface condition & solution procedures
  • High velocity:
  • >15m/s: Lagrangian (slow) approach not suitable
  • Use: meshless methods (astro-physics); part Eulerian (fast) part Lagrangian (slow)
  • Contact interface condition criteria:
  1. Kinematics: compatibility
  2. Kinetics: force transfer; velocity changes at contact; contact impenetrability
  3. Interpenetration: interaction at impenetration
  • Intended outcomes:
  • Contact interface formulations: e.g. page drop test; vehicle crashworthiness; ballistic missile penetration
  • Contents:
  1. Introduction
  2. Impact of particle on body
  3. Contact interface condition: 2 bodies à deformations, interactions, compatibility, continuity assumptions
  4. Treatment of contact constraint: how to satisfy
  5. Weak form & FE formulations: contact impact problem
  6. Geometric considerations & solution schemes
  • Geometric difficulties:
  • Location of impacts: node-node, off the node impact (more common, more difficult)
  • Forces: easier using equilibrium; normal; tangential: frictional: static, sliding (difficult)
  • Surface: difficult using compatibility; curved surface; flat surface: but curved upon impact à changes in transfer (difficulty)
  • R&D findings:
  1. Behaviour simulated not accurate à must be verified by experiments (nuclear simulations?)
  2. More contact forces: larger projectile mass, larger projectile velocity/momentum, more target deformations

Low-velocity impact of particle on body

  • Assumptions:
  1. Particle/projectile: no deformation
  2. Constitutive condition follows Hertz or indentation law
  • Weak FE form: (target virtual work) + (particle virtual work) + (impact virtual work) = 0
  • Indentation law:
  1. Needs experimental inputs
  2. Hertz contact law
  3. With Hertz contact constant: laminated, homogeneous plates

Summary

  • Contact interface condition:
  1. Kinematics: interpenetration
  2. Kinetics
  3. Contact conditions: that are required to be satisfied by both kinematics & kinetics
  • Treatment of contact constraints: how to treat the contact conditions
  1. Lagrange methods: Lagrange multiplier method, perturbed Lagrangian, augmented Lagranigian
  2. Penalty approach: predictor (to allow overlapping penetration initially); corrector (to correct these overlapping with modeled corrections)
  3. Friction force: < à stick together;

à move together & slide

  • Weak form & FE formulation:
  1. Contribution from contact
  2. Geometry of master (target being impacted) surface: normally curved shell surface à difficult
  3. Discretizaion of contact surfaces
  • Contact search & solution schemes:
  1. Contact searching: global search for locations of contact points à impt.: initial contact point(s) à easier: subsequent contact points: search in the neighbourhood of initial contact point(s)
  2. Time integration schemes
  • Conclusions

Contact-interface condition

  • Kinematics:
  • Penalty method: allows erroneous to occur, then apply corrective actions to remedy
  • Interpenetrability measures for contact-impact of any 2 bodies:
  1. Impenetrability
  2. Conservation of momentum: across the interface
  3. Normal traction across contact interface always in compression, not in tension
  • Kuhn-Tucker complimentary form for contact to be present & satisfied:
  1. : non-zero normal gap
  2. : -ve normal traction always present
  3. : tN=0 for no contact; gN=0 for contact

: CoM

Kinematics

  • Impenetrability conditions:
  • Rate form:
  • Relative normal velocity
  • Relative tangential velocity
  • Gap function: (gap: scalar à distance between 2 points)
  • Tangential gap gT
  • Normal gap gN
  • Allows overlapping first à formulate à correct later: using "spring" equivalent

Kinetics

  • CoM across the contact interface requires that resultant tractions vanish:

How to treat contact conditions

  • Lagrange multiplier approach:
  1. Others: perturbed Lagrangian, augmented Lagrangian
  2. Advantages: no user-set parameters (theoretically can be exact; but practically may not be accurate due to unrealism) à satisfy contact constraints
  3. Advantages: Good for static & low-velocity impact
  4. Disadvantages: need to set up a nodal & element topology for Lagrange multiplier
  5. Disadvantages: large sharp changes in velocities & accelerations (same as Han’s hysteresis) due to infinite spring at contacts for gap function
  6. Disadv: large noisy oscillations for Lagrangian
  • Penalty approach:
  1. Assume: allow overlapping penetrations
  2. Assume: impenetrability constraints not fully satisfied
  3. Assume: spring of appropriate stiffness à penalty parameter
  4. Penalty parameter: determined by numerical experiences
  5. But for explicit schemes, large penalty à large numerical instability
  6. Adv: number of unknowns unchanged
  7. Adv: system of equations +def
  8. Adv: relatively simple to implement

Example

  • At each time interval, possibility of penetration à since assume: no inter-penetration
  • Use penalty approach to correct inter-penetration to reach impenetration à needs contact location & rebound (equivalent contact spring stiffness, Kc)
  • Contact location w.r.t. min. distance constraint à tangent to the segment à normal vector à contact point A

Tutorial

  • Condition required to be satisfied under contact:
  • Global coord of each node à position vector of contact point à local coord of contact point à min. distant constraint with min. orthogonal distance à solve for local coord location for contact point à updates of master (target) contact point(s) & impactor (projectile) location at each time step
  • A: master element, segment or node
  • B: impactor movement
  • i: contact which points on master

Contact searching & solution scheme

  • Search for contact point location as it moves or changes or (dis)appears
  • 2 steps:
  1. Global search for contact location
  2. Set up local kinematic relations
  • Contact searching:
  1. Neighbourhood identification: set of slave contact nodes possibly impacting segment of possible master contact elements à if known: goto step 2 à if uncertain: use all slave points of previous time step; or good starting points – slave nodes from previous time step
  2. For each slave node, Ns, locate nearest master node, Nm
  3. Locate contact point on the master element: any element in the patch sharing Nm should be checked
  4. Check whether Ns has penetrated master segment: if penetrate, penalty approach used to serve as pull-out force & contact rebound spring stiffness, Kc is reformulated
  5. For each slave node, search is terminated when no contact possible
  6. Repeat steps 1-5 for master nodes, if necessary
  • Conditions to satisfy to locate whether Ns is on or penetrate the master element, Ei

Geometry of master surface

  • Determine contact surface location changes & contact spring stiffness, Kc=KG+KN+KF
  • Contact spring = Geometry + Normal impact + Friction (static or sliding traction)
  • General for all types of elements
  • Contact point A depends on: movement of contact point & movements of contact surface

Conclusions

  • Weak FE formulations: (master contribution) + (impactor contribution) + (external loads & impacts) = 0
  • Indentation law
  • Body-Body:
  1. Gap function: gN, gT
  2. Contact condition: ; ; ;
  • Penalty approach:
  1. Elasto-plastic analogy: similar solution for penalty approach
  2. tN, tT
  3. Allows penetration à contact spring: if infinite – too much noises à correction
  • Location of contact point on contact surface: from min. distant constraint
  • Contribution from contact: Kc=KG+KN+KF
  • Contact search procedure

 

 

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