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Intro:  Okay, this FAQ was =created for all of you “powerplayers”==20 out there.  You know who you are.  I first started using Juggernaut in =the original Marvel and then later on in Marvel vs =Streetfighter… (and was also a big hulk fan in the =X=20-men series).  I always loved how quickly this big dude could end a =match (especially against all those quick chun-li, spiderman, and all =them shotokan boys…  I loved bein able to punish =such a small mistake with half a life bar…  Marvel’s really done a =number on this =dude now.  Check it out.
=20
=1)	==x8244=num=Once again, Jugg’=20s a slow SOB.  And I mean =SLOW.  Just try chasing Morrigan or =Psylocke around and you’=20ll know what I mean.  The best way for this guy to get around is either =low jump pressure, superjump, or just stay in =his side of town.
=2)	Once again, =Jugg’s attacks do =hellacious=20 damage!  Averaging anywhere from 40-60% with his headcrush super.  And =god help you if you have to fight against a powered up Jugg.
=3)	His =counterattack capability has been brought down a lil.  =In=20 the older Marvel vs Streetfighter, you could punish just about anything =stronger than a jab…  Not so in this case.  If your timing =is perfect, you can still counter a LOT of attacks but you=’=20re nowhere near as crazy as you used to be
=4)	On a better =note, Jugg’=20s high priority seems to be even higher!  Very few supers come out as =fast as the head crush and even some of them do, they just slow jugg =down.
=5)	And best of =all, Jugg’s still got his ARMOR!  I love to =take a few hits before my Juggernaut punch hits someone!
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=20
Ok, I’m not =gonna do the whole move-key cuz I’m sure anyone =smart enough to find this FAQ would know what QCF-jab would mean.  =Here’=20s a short moves list of the Notorious Jugg:
=20
PUNCHES
=1)	==x8244=num=JAB- a quick short attack.  Decent damage for a jab.  Good =priority and a nice lead in for low =jump pressure.  Probably one of my most used attacks.  Usually the =scariest because after this connects, the follow up is…
=2)	STRONG- =This is the second jab hit.  Has a slightly shorter range but and =doesn’t do much damage until you chain it with…
=3)	=20FIERCE- This baby is your launcher!  You can either jump up after this =and combo away (ending with this same punch for very nice damage) or you =can chain into your headcrush super for a whopping +60% damage!
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KICKS
=1)	==x8244=num=SHORT- a quick short kick.  I don’t use it =much since the jab is a more natural lead in.  Only time I use this baby =is in air combos.
=2)	FORWARD- =This is the second short kick.  Once again not bad for combos.
=3)	ROUNDHOUSE- =This is a pretty powerful kick.  Decent range and nice =damage.
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MOVES
=1)	==x8244=num=JUGGERNAUT PUNCH (QCF-PUNCH)- Juggernaut rushes forward and lands a =downwards punch that goes into the ground.  This move does hellacious =damage and comes out fairly quick.  The jab version has some pretty =short range but the fierce version goes just about the full screen (and can usually =combo)
=2)	=20EARTHQUAKE (HCB-PUNCH)- Juggernaut hits the ground in front of him and =sends a small shockwave along the ground.  This move hits multiple times =and can also be combo-ed.  Another good lead in for the =Headcrush super!
=3)	BODY SPLASH =(HCF-KICK)- Juggernaut does a short jump forward and bellyflops onto the =opponent.  I don’=20t use this move much (except after the match to taunt) cuz if you miss, =it leaves Jugg wide open for a world of damage.  However, this move =comes out quick and is good for surprising =opponents.
=4)	POWER UP =(RDP-PUNCH)- For those who don’=20t know, RDP is reverse dragon punch (think about doin a dragon punch to =someone behind you).  This is one of those seemingly useless moves til =you do a combo or any =20hardhitter.  I love using this move whenever I have time!  Powered up, =I’ve taken Akuma down to a lil over 10% with 1 =headcrush!!!
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=20
SUPERS
=1)	==x8244=num=HEADCRUSH!!! (QCF-2PUNCHES)-  This move is Jugg’=s only super and the only one he needs!  The ultimate turtle=’s dream!  This move will hit =after just about any character=20’s blocked launcher and a lot of their moves as well!  =My favorite move!
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ASSISTS
	Alpha) Juggernaut does his =earthquake move
	Beta) Juggernaut does his =juggernaut punch move (my favorite)
	Gamma) =Juggernaut does his body splash move
=20
TACTICS
=1)	==x8244=num=Juggernaut’=20s best role is either as a second or third character.  I love to use him =to assist and then beat up on any sorry loser who tries to punish jugg.  =My primary character is Cyclops.  With Jugg assisting, and =c=20ykes defending, I can take out almost any combination.  The best thing =about it is Jugg regains any life he loses while assisting because his =red bar stays full!
=2)	=Jugg’s best thing to do when he’==20s fighting is to stay defensive and wait for the opponent to =make a mistake.  I know that’=s easier said than done but instead of pushing back all those =attacks, it’=20s better to just take them til the opponent goes to his launcher =animation…  Then let em have it!
=3)	If you =can’t fight defensive, then go all out.  If the =guy’=20s on the ground, use a few earthquakes and short juggernaut =punches.  If he likes to jump a lot, use Jugg’s =launcher and either combo if it works or wait til the opponent tries to =attack and then give them the headcrush!
=4)	=Jugg’s worst enemies are the =throw happy types (and you know who you are =cuz I’m like that too).  The only character =that’s the worst about it is Zangeif!  And for =god sakes, don’t let him just jump in on you =(I’=20ve seen it too many times where zangeif will just jump up to someone and =piledrive their =ass to next Tuesday.
=5)	As far as =combos go, Jugg doesn’=20t have nearly as much as the other characters but as long as you focus =on counter attacks, you’ll only need =the basic jab-short-fierce-super…
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Well that’s it =for my Juggernaut FAQ!  Feel free to =use it or distribute it as much as you want just see that I get credit =for it…=20  Hope to see ya in the arcades!